now this library doesn't refer to any symbols from
Proc-Layer anymore. Resolving these problems
highlighted IMHO a serious shortcomming of our
interface system, which hinders the building
of abstractions at interface level
there is now a mechanism to allow sprcialised queries
to generate this syntactic representation only on demand
The actual concrete representation e.g. for scope queries
still remains TODO, but this won't really change
until we target the integration of a real resoloution engine
connect config-facade with the new BasicSetup implementation
to fetch values from setup.ini, instead of the (not implemented)
Config-system. Hook this new lookup mechanism into the
plugin loader to retrieve the search path from there
DisplayService is intended to implement the Display facade and additionally
manage N display output sinks (DisplayerSlot). Now the playback-controller
contains just the bare controller logic, all services like tick generation
or signal dispatching have been factored out... makes me feel better :-)
this allows the C++ version to provide automatic lifecycle management for
the play process, while both versions of the API (C and C++) impose only
one level of indirection.
I grepped out all flags which are actually defined/used in lumiera and
refactored them into one big tree here. There are some annotations and
issues which shall be finally resolved. Please check if the intended
hierarchy looks OK this way and add more flags when you think some are
missing. I chosen to make a quite verbose hierarchy, this doesnt cost much
in nobug and adds some flexibility. The Documentation at the head needs to
be reviewed. Many flags which are collected here need to be brought back
into the subsystems which use them, this is only to get a big picture for
now.