While seemingly subtle, this is a ''deep change.''
Up to now, the project attempted to maintain two mutually disjoint
systems of error reporting: C-style error flags and C++ exceptions.
Most notably, an attempt was made to keep both error states synced.
During the recent integration efforts, this increasingly turned out
as an obstacle and source for insidious problems (like deadlocks).
As a resolve, hereby the relation of both systems is **clarified**:
* C-style error flags shall only be set and used by C code henceforth
* C++ exceptions can (optionally) be thrown by retrieving the C-style error code
* but the opposite is now ''discontinued'' : Exceptions ''do not set'' the error flag anymore
As it turns out, several problems reinforce each other
- lumiera error does not properly propagate the cause message
- our test/dummy code does not check the ExecResult
- thus the exception is detected rather accidentally, when entring the next sync/wait state
- emergency shutdown is chaotic in its very nature (this is well known...)
- but especially triggerShutdown is not airtight and might die...
- causing the shutdown to hang....
And last but not least, a ZombieCheck tripwire got triggered,
but unfortunately I was unable to get hold of the zombie iteself
...still using the FAKE implementation, not a real rules engine.
However, with the new Dependency-Injection framework we need to define
the actual class from the service-provider, not from some service-client.
This is more orthogonal, but we're forced to install a Lifecycle-Hook now,
in order to get this configuration into the system prior to any use
- replace remaining usages of typeid(T).name()
- add another type simplification to handle the STL map allocator
- clean-up usage in lib/format-string
- complete the unit tests
- fix some more bugs
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.