699966c820
add my favorite lumiera logo to the TiddlyWiki page
2008-08-28 03:52:43 +02:00
878ce2319b
integrated SVG Icon rendering into the SCons build
2008-08-19 05:03:29 +02:00
19156f3a34
buildfix
2008-08-19 03:58:22 +02:00
c5778f1540
Merge from proc (draft imp of pull() call)
2008-08-17 18:35:49 +02:00
749f7a41c6
Landing draft implementation of pull() call
2008-08-17 04:22:46 +02:00
734715d56a
written a text documentating the high-level model structure.
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included png versions of the drawing for the wiki. Intended as a lumiera design process entry.
2008-08-16 05:37:42 +02:00
790deb16b6
finished the drawing, added an example session containing 2 EDLs with track tree
2008-08-15 07:05:43 +02:00
302aa08757
add to the drawing an example featuring a clip with attached effects
2008-08-12 04:07:58 +02:00
7fd5b673db
Draft: fundamental decisions about media stream types
2008-08-10 18:36:48 +02:00
8803d86e27
start planning towards how to describe the type of frames and buffers
2008-08-06 05:29:29 +02:00
cb5d1fd03b
WIP further refactored the nodeoperation
2008-07-14 03:34:18 +02:00
a46bfd2bf6
integrate the GTK-Gui (draft) in the SCons build
2008-07-11 03:51:37 +02:00
012944a461
fix compilation problem with Boost 1.35
2008-07-09 05:25:55 +02:00
7c56c71d00
Documentation Update, including info about ongoing builder work
2008-07-07 23:56:34 +02:00
5f39f843c3
WIP considering how to compose the actual StateProxy
2008-06-29 18:45:35 +02:00
1d37bf88d8
WIP preliminary draft of node operation
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(cant work, now needs to be decomposed)
2008-06-29 15:32:19 +02:00
da49742826
WIP sorting out some details of the node network impl
2008-06-24 05:19:11 +02:00
eeb2d04dee
WIP trying to translate some of the planned pull() process into code...
2008-06-14 04:19:58 +02:00
e8378485cc
planning the buffer management and render mechanics more precisely
2008-06-11 05:44:10 +02:00
3c2a6f0598
planing more details of the render mechanics
2008-06-03 06:22:41 +02:00
6ad61b0108
further draftings, esp. how the render nodes are operated
2008-06-01 06:05:39 +02:00
8daec32733
first draft plans for the render process, as far as needed for defining the builder
2008-05-30 06:23:13 +02:00
5d5119631b
first outline regarding the wiring of nodes within the builder
2008-05-27 07:22:27 +02:00
c0d7ae1aa2
Merge added builder documentation
2008-05-27 02:11:35 +02:00
2e58b02b8a
write down implementation specs and further planned details
2008-05-26 07:28:10 +02:00
93908cf29f
further planning of implementation details
2008-05-25 06:18:58 +02:00
f3d078f93b
add drawing to explain the builder primitives
2008-05-23 07:05:35 +02:00
686e47220d
written down basics of the builder's internal operation
2008-05-21 05:30:07 +02:00
287fa11975
added protocol of may dev meeting etc...
2008-05-20 13:03:05 +02:00
6310e9789b
Merge ct/devel to see if there are any problems...
2008-05-20 04:58:16 +02:00
Christian Thaeter
4ed2fe9e7c
few more todos in the wiki, plan for a player in roadmap
2008-05-19 16:27:29 +02:00
Christian Thaeter
e2e94884ba
some refinements to the todo wiki
2008-05-19 16:27:27 +02:00
Christian Thaeter
8d59d601a8
Add protocol of the 2nd developer meeting to the wiki
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Conflicts:
wiki/index.html
2008-05-13 20:33:44 +02:00
Christian Thaeter
4b07cd6f85
Some more notes for the compatibility wiki
2008-05-13 20:00:43 +02:00
Christian Thaeter
8b299e7493
add a compatibility/dependecy/style wiki
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Conflicts:
wiki/compatibility.html
wiki/index.html
2008-05-13 20:00:34 +02:00
ce72947d0c
brought proc layer introductory pages up-to-date
2008-04-13 03:39:18 +02:00
e91fc65a2b
supplemented some info to the wikis
2008-04-12 06:59:24 +02:00
f7bfe50bc9
Merge branch 'builder'
2008-04-12 02:12:41 +02:00
a03e3c5e73
Merge from backend: wikis, admin-scrits, test.sh
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(dont merge any srcfiles)
2008-04-12 02:07:16 +02:00
97821a0fa2
Design: clarified various details regarding Track handling
2008-04-11 06:24:27 +02:00
dfefbea769
overdue to write down some documentation about ConfigRules
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(starting to loose track of some relations myself...)
2008-04-07 05:11:09 +02:00
3ed3813be3
WIP work out how some special cases of config queries can be handled.
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Including some tricky recursive calls. Even if this is currently a mock implementation it helps me find out
how the real implementation (in Prolog) could handle these cases.
Doesnt pass the compiler yet (some stubs missing)
2008-04-06 20:11:34 +02:00
e9a364f7ad
WIP test covering implementation of the default object registry
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(doesn't yet compile)
2008-04-01 06:57:00 +02:00
6596699f6e
WIP code for handling registration of defaults objects.
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Missing some TODOs and test coverage
2008-03-31 03:21:28 +02:00
c4128c9816
merge Lumiera renaming
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WIP doesn't pass the compiler (not due to the merge)
2008-03-10 08:38:59 +01:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
a3d91286c8
WIP defaults manager implementation
2008-02-29 18:58:29 +01:00
4af2d47995
test-driven-brainstorming: DefsManager interface building blocks
2008-02-29 04:27:24 +01:00
4bbf3aa53f
test-driven-brainstorming: how to handle query-for-default?
2008-02-20 04:05:37 +01:00
857422f6e2
Rename 'Port' to 'Pipe' I: UML and documentation.
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finally I've settled down to the name 'Pipe', because its the best description for this concept...
2008-02-14 03:34:29 +01:00