77066ee3ce
WIP: how to start the actual calculation streams within EngineService
...
this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.
Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
2013-06-03 05:25:13 +02:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
585adb88b6
Refactoring: use the output Feed as intermediary construction step
2011-09-25 19:25:58 +02:00
511d08adad
WIP: bilding a PlayProcess...
2011-09-25 19:25:58 +02:00
a19562942c
further considerations regarding output and output slots
2011-09-25 19:25:57 +02:00
971dea6f6a
PlayService: basic definition and link to facade
2011-09-25 19:25:55 +02:00
c96cd66688
draft implementation for time change and propagation
2011-09-25 19:25:52 +02:00
ae36b2d941
stubs and adjustments to get it through the compiler
2011-09-25 19:25:52 +02:00
4731afefb8
continue drafting the Player control elements -- life timevalue changes
2011-09-25 19:25:50 +02:00
20f95ca26f
draft the player facade interface
2011-09-25 19:25:50 +02:00