38236e607d
some further cleanup
2007-11-10 21:50:55 +01:00
242640c4fd
some fixes
2007-11-10 02:27:16 +01:00
c58fd16edb
WIP implement some Placement implementation
2007-10-22 05:15:08 +02:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
d7e7d3d613
WIP implementing Placement and MObject factory functions
2007-10-19 06:39:52 +02:00
a089e5ff15
WIP maybe nailed down the design problem regarding placements now....
2007-10-18 17:29:01 +02:00
08f10c2a2e
WIP trying to get the Placement stuff right,
...
but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fc1c39dc44
WIP: sketch handling placements and mobjects (as test)
2007-10-12 04:21:36 +02:00
fadd31282f
implement access to current session.
...
add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
82e9519e73
WIP specify some details of the session interface and the relation of session and EDL
2007-09-27 04:45:06 +02:00
3fdd16ff48
draft adding clips and simple editing operations
...
WIP: lots of tests, no implementation, doesn't compile...
2007-09-25 23:39:46 +02:00
eef591f873
WIP injecting a test-mock instead of a singleton
2007-09-23 16:50:05 +02:00
02b1926840
WIP: start implementing the new entities
2007-09-22 16:44:50 +02:00
cc3d3397a7
documented the new design in more detail
2007-09-22 16:00:36 +02:00
7ef8372129
equality and ordering of assets implemented
2007-09-19 03:55:45 +02:00
14d1c5a34b
basic AssetManager works now (creating, registering, querying),
...
including memory management. Ordering is still WIP.
2007-09-18 05:16:56 +02:00
3927f7d5d8
WIP: ordering of Assets, dump AssetManager, bugfix (partially...)
2007-09-17 05:47:22 +02:00
3a416f9e41
WIP test coverage, debugging...
...
still have to fix a segfault :-)
2007-09-16 17:17:54 +02:00
5da016aa5a
WIP integration of Asset types and AssetManager
2007-09-16 03:02:05 +02:00
814f6fc734
CreateAsset_test now passes the compiler, after quite some tinkering....
2007-09-12 06:53:12 +02:00
26374ce409
WIP: fleshed out a good deal of the AssetManager foundation.
...
compiles ok, singleton test pass (most of asset creation just commented out...)
2007-09-10 06:45:36 +02:00
79c88c2c87
outlined Asset and AssetManager interfaces...
...
urrgh. this was rather tough to get right. Main problem is avoiding switch-on-type.
2007-09-07 23:24:13 +02:00
737da9c868
continued wishful thinking in Test form
2007-09-04 05:09:08 +02:00
2e390f1b05
initial code generation/formatting for Asset subsystem
2007-09-02 18:48:22 +02:00
db1a35ca94
augmented (static) App initialsation, reorganized NoBug includes...
2007-08-17 00:36:07 +02:00
91bddede45
better organization of global imports and namespaces
...
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00
Christian Thaeter
05721f504e
add few DIR_INFO's in src
2007-07-14 21:28:47 +02:00