febce1282c
standard hash value for jobs (prerequisite for #786 )
...
this is mostly a diagnostic facility; the actual scheduling
of jobs doesn't rely on hash values.
2013-09-01 02:30:14 +02:00
84281d5b60
WIP: CalcStream initialisation
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especially: where to establish the effective Timings.
also fixed several compilation errors
2013-06-15 04:02:48 +02:00
77066ee3ce
WIP: how to start the actual calculation streams within EngineService
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this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.
Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
2013-06-03 05:25:13 +02:00
e40f3fe97f
introduce a render engine configuration facade
2013-01-12 11:17:29 +01:00
016a739a5c
WIP back to the original problem: how to dispatch jobs...
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brainstorming how to implement the job planning stage
the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations
solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
2eb39704fc
test-driven brainstorming: how to use the dummy playback?
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this is an idea how to test a test setup :)
2012-10-10 05:18:58 +02:00
7e7ecc5d51
draft: integrating an engine mock implementation
2012-10-10 05:18:58 +02:00
6852a6feff
WIP refactor building of the active render feeds
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RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
63dbc89b6f
draft implementation setup for OutputSlot baseclass
2011-11-05 16:51:24 +01:00
737765260d
Test-driven brainstorming: diagnostic adaptor for the engine
2011-09-25 19:26:03 +02:00
3125d1c573
a first draft for the Engine Interface
2011-09-25 19:26:03 +02:00
4a62444ad4
WIP pick up on the design work regarding Engine, OutputSlot and Player
2011-09-25 19:26:02 +02:00
ae36b2d941
stubs and adjustments to get it through the compiler
2011-09-25 19:25:52 +02:00
cb6453afe1
detailed planning how to build the player subsystem
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key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca
WIP create (planned) new entities for the player subsystem
2011-09-25 19:25:49 +02:00