Commit graph

2612 commits

Author SHA1 Message Date
7f68bc9020 integrate priority queue: lumiera namespace prefix; unit test pass 2013-09-13 05:44:58 +02:00
fc3cc1bc98 integrate priority queue: adjust imports and doxygen comments 2013-09-13 04:18:16 +02:00
87a84a931f Import priority queue implementation from Cehteh's library 2013-09-13 03:28:50 +02:00
Christian Thaeter
df749271d0 cleanup in the priqueue test-code 2013-09-13 02:57:26 +02:00
Christian Thaeter
ff51ea54e6 Add a copy function to the priqueue
by providing a custom copy function one can adjust otherwise non-copyable
elements. This should be used cautionary because dereferencing elements may
poison the cache and thus have some considerable performance impact
(profile this)
2013-09-13 02:57:26 +02:00
Christian Thaeter
98d6ba3967 priqueue implementation
this adds a minimalistic priority queue based on a binary heap
2013-09-13 02:57:26 +02:00
bcfc1ed783 some bits to round up the job descriptor API 2013-09-08 19:19:02 +02:00
2b8ac2d071 render job dummy passes unit test
the basic job and job closure interface is mostly settled now.
We can define and invoke render jobs, and distinguish jobs
through a hash ID
2013-09-07 02:37:17 +02:00
7ba10619aa draft unit test to cover the basic render job properties 2013-09-02 00:57:33 +02:00
ef535d9897 provide a dummy job for unit testing 2013-09-02 00:26:04 +02:00
7ba0ef92c8 stubs to complete the scheduler interface draft 2013-09-01 23:29:57 +02:00
3688cbe9a5 WIP: draft scheduler interface and diagnostics 2013-09-01 19:48:17 +02:00
bcbd05d7eb reorganise some boost::format usage
using our util::_Fmt front-end helps to reduce the code size,
since all usages rely on a single inclusion of boost::format

including boost::format via header can cause quite some code bloat


NOTE: partial solution, still some further includes to reorganise
2013-09-01 17:36:05 +02:00
febce1282c standard hash value for jobs (prerequisite for #786)
this is mostly a diagnostic facility; the actual scheduling
of jobs doesn't rely on hash values.
2013-09-01 02:30:14 +02:00
bb0b4578ec move job planning implementation to separate compilation unit 2013-09-01 02:26:46 +02:00
3932a820a3 Job and JobClosure now located in the backend
- adjust namespaces
- fix imports
- forward the failure reason to the JobClosure implementation
2013-08-30 02:00:35 +02:00
488efdf783 WIP: relocate job descriptor into backend (Ticket #926) 2013-08-30 01:23:07 +02:00
79370ad494 FrOSCon: review of job and job definition 2013-08-24 15:53:05 +01:00
ecf65a70fb start a draft to shape the high-level interface for the Scheduler 2013-08-19 04:12:03 +02:00
f9cd80560c complilation fixes 2013-08-18 03:16:49 +02:00
86e76bf7fe define setup and chaining of render planning chunks (#920) 2013-08-17 03:37:36 +02:00
d192c42faa fill in the definition how a job can be created 2013-08-17 01:35:07 +02:00
2488478a12 file-level comment for time values
a recent discussion showed that it is rather likely
for a reader new to the whole time handling framework
to encounter this header first....
2013-08-13 01:27:37 +02:00
160dafebdb WIP re-read the code, try to understand the problem to be solved
unfortunately there was an interruption of more than a month
since my last Lumiera contribution
2013-08-13 01:16:29 +02:00
1f1d478da2 WIP: move building of the follow-up anchor into the new closure 2013-06-16 04:36:32 +02:00
84281d5b60 WIP: CalcStream initialisation
especially: where to establish the effective Timings.

also fixed several compilation errors
2013-06-15 04:02:48 +02:00
77066ee3ce WIP: how to start the actual calculation streams within EngineService
this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.

Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
2013-06-03 05:25:13 +02:00
723096d3f2 WIP introduce a new kind of job closure to perform the planning
this might help solving that gordian knot related to the TimeAnchor,
the Dispatcher and the introduction of a possible playback strategy
2013-06-02 03:09:18 +02:00
082822fde8 relocate the JobClosure interface to be defined alongside of Job
This is necessary since the implementation of the job functions
calls through the VTable of the interface JobClosure. Thus this
interface (and the VTable definition) needs to reside within
some compilation unit linked together with the basic job class.

TODO: move class Job entirely into the Backend
2013-05-31 02:59:32 +02:00
56be672358 WIP: reworking the dispatcher interface
the goal is still how to introduce a playback strategy
2013-05-30 02:10:56 +02:00
8982223a4d pondering about a suitable definition of a planning chunk (#920)
mostly this seems to be a matter of getting the terms
and meaning of the involved entities straight
2013-05-21 04:35:25 +02:00
9cfbc7bbe6 GCC 4.7 compilation fix
now builds for me on Debian-7 Wheezy 64bit

unqualified member functions in dependent base classes not found anymore.
Need to qualify either the class or the instance.
2013-05-10 00:48:25 +02:00
d512267575 navigation orientation indicator done (closes #918) 2013-04-30 02:40:21 +02:00
e0c5b18740 draft indicator (helper) to support tree navigation 2013-04-29 01:36:32 +02:00
3ef3886395 reduce log level of config system startup message 2013-04-15 03:43:42 +02:00
d953d4e6af Library: convenience function to take addresses
just a wrapper based on 5749a621

While implementing this, also simplified the way
a const iterator can be defined for taking addresses
2013-04-15 03:07:15 +02:00
346acb1fec WIP continue debugging this test...
Problem with the visitation is solved now.
But the tree is still not rebuilt properly
2013-04-13 04:30:04 +02:00
5749a6216c Library: iterator wrapper to expose the address
...for the very specific situation when we want
to explore an existing data structure, and the
exploration assumes value semantics.
The workaround then is to use pointers as values.
2013-04-08 02:03:43 +02:00
8353ebf7d2 WIP drafting cointinued...
now drafting the call structure
which might be used for adding jobs
to the scheduler.

Passes compiler
2013-03-31 01:13:13 +01:00
4c312e2299 WIP reworked idea for this test
...attempt to build it based on the monadic iterator primitives.
Only problem is: need to find out relation between nodes
after the fact. In the real usage situation, this
is not a problem, since we have a state object
there, which can track the relation as it is established
2013-03-23 01:17:23 +01:00
16c9f5fd36 WIP musing about re-creation of tree visitation order 2013-03-17 03:14:05 +01:00
25be40bb4a change PlanningStepGenerator end-of-sequence logic
basically I've changed my mind to prefer an
infinite JobPlanningSequence, which is just
evaluated partially. This removes the need to
embody the logic of planning chunk generation,
which really is a different concern.
2013-02-11 03:23:10 +01:00
7ada9ff291 consider how to integrate a playback mode strategy 2013-02-11 03:19:24 +01:00
30409e66bd WIP: considering how to support non-linear playback modes 2013-01-13 23:20:20 +01:00
727fdd8691 add convenience shortcut to access a collection's last element
actually two accessor functinons first() and last(),
which automatically pick a proper implementation,
either by iteration or by direct access
2013-01-13 16:49:20 +01:00
740f3d0211 add detection for STL-like back iteration 2013-01-13 16:39:43 +01:00
aca90f7ce8 DONE: mechanics of job planning 2013-01-12 14:36:01 +01:00
2b0e6d63c9 stop condition for chunk wise job planning 2013-01-12 12:49:26 +01:00
a4411d00b1 DONE: time anchor and latency handling for job planning 2013-01-12 12:38:33 +01:00
e40f3fe97f introduce a render engine configuration facade 2013-01-12 11:17:29 +01:00