right now we're lacking a complete working implementation of render node invocation,
and thus the Dispatcher implementation can only be verified with the help
of mocked jobs. However, at least a preliminary implementation of tagging the
invocation instance is available, and thus we're able to verify that
a given job instance indeed belongs to and is "backed" by a specific JobTicket.
This is prerequisite for building up a (likewise mocked) Fixture datastructure,
and this in turn was meant to form the basis for attacking an actual Scheduler
implementation, followed by a real render node invocation.
- can now create a Job from JobTicket::NIL
- on invocation this Job will to nothing
Only when the first real output backend is implemented,
we can decide if this simplistic implementation is enough,
or if an empty output must be explicitly generated...
* using a simplified preliminary implementation of hash chaining (see #1293)
* simplistic implementation of hashing for time values (half-rotation)
* for now just hashing the time into the upper part of the LUID
Maybe we can even live with that implementation for some time,
depending on how important uniform distribution of hash values is
for proper usage of the frame cache.
Needless to say, various further fine points need more consideration,
especially questions of portability (32bit anyone?). Moreover, since
frame times are typically quantised, the search space for the hashed
time values is drastically reduced; conceivably we should rather
research and implement a good hash function for 128bit and then combine
all information into a single hash key....
...using the MockJobTicket setup as point of reference,
since the actual invocation of render nodes will only be drafted
later in this "Vertical Slice" integration effort...
...requires a first attempt towards defining a `JobTiket`.
This turns out quite tricky, due to using those `LinkedElements`
(intrusive single linked list), which requires all added records
actually to live elsewhere. Since we want to use a custom allocator
later (the `AllocationCluster`), this boils down to allocating those
records only when about to construct the `JobTicket` itself.
What makes matters even worse: at the moment we use a separate spec
per Media channel (maybe these specs can be collapsed later non).
And thus we need to pass a collection -- or better an iterator
with raw specs, which in turn must reveal yet another nested
sequence for the prerequisite `JobTickets`.
Anyhow, now we're able at least to create an empty `JobTicket`,
backed by a dummy `JobFunctor`....
- decision: the Monad-style iteration framework will be abandoned
- the job-planning will be recast in terms of the iter-tree-explorer
- job-planning and frame dispatch will be disentangled
- the Scheduler will deliberately offer a high-level interface
- on this high-level, Scheduler will support dependency management
- the low-level implementation of the Scheduler will be based on Activity verbs
This is a deep refactoring to allow to represent the distance
between all valid time points as a time::Offset or time::Duration.
By design this is possible, since Time::MAX was defined as 1/30 of
the maximum value technically representable as int64_t. However,
introducing a different limiter for offsets and durations turns
out difficult, due to the inconsistencies in the exiting hierarchy
of temporal entities. Which in turn seems to stem from the unfortunate
decision to make time entities immutable, see #1261
Since the limiter is hard wired into the `time::TimeValue` constructor,
we are forced to create a "backdoor" of sorts, to pass up values
with different limiting from child classes. This would not be so
much of a problem if calculations weren't forced to go through `TimeVar`,
which does not distinguish between time points and time durations.
This solution rearranges all checks to be performed now by time::Offset,
while time::Duration will only take the absolute value at construction,
based on the fact that there is no valid construction path to yield
a duration which does not go through an offset first.
Later, when we're ready to sort out the implementation base of time values
(see #1258), this design issue should be revisited
- either we'll allow derived classes explicitly to invoke the limiter functions
- or we may be able to have an automatic conversion path from clearly
marked base implementation types, in which case we wouldn't use the
buildRaw_() and _raw() "backdoor" functions any more...
effectively we rely in the micro tick timescale promoted by libGAVL,
but it seems indicated to introduce our own constant definition.
And also clarify some comments and tests.
(this changeset does not change any values or functionality)
basically we can pick just any convention here, and so we should pick the convention in a way
that makes most sense informally, for a *human reader*. But what we previously did, was to pick
the condition such as to make it simple in some situations for the programmer....
With the predictable result: even with the disappointingly small number of usages we have up to now,
we got that condition backwards several times.
OK, so from now on!!!
Time::NEVER == Time::MAX, because "never" is as far as possible into the future
- most notably the NOBUG logging flags have been renamed now
- but for the configuration, I'll stick to "GUI" for now,
since "Stage" would be bewildering for an occasional user
- in a similar vein, most documentation continues to refer to the GUI