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1513 commits

Author SHA1 Message Date
ba82a446fd Scheduler-test: address follow-up problem with depth-first
The rework from yesterday turned out to be effective ... unfortunately
a bit to much: since now late follow-up notifications take precedence,
a single worker tends to process the complete chain depth-first, because
the first chain will be followed and processed, even before the worker
was able to post the tasks for the other branches. Thus this single
worker is the only one to get a chance to proceed.

After some consideration, I am now leaning towards a fundamental change,
instead of just fixing some unfavourable behaviour pattern: while the
language semantics remains the same, the scheduler should no longer
directly dispatch into the next chain **from λ-post**. That is, whenever
a POST / NOTIFY is issued from the Activity-chain, the scheduler goes
through prioritisation.

This has further ramifications: we do not need a self-inhibition mechanism
any more (since now NOTIFY picks up the schedule time of the target).

With these changes, processing seems to proceed more smoothly,
albeit still with lots of contention on the Grooming token,
at least in the example structure tested here.
2023-12-17 23:46:44 +01:00
1cbb6b7371 Scheduler-test: rework handling of notifications in the Activity-Language
While the recent refactoring...
206c67cc

...was a step into the right direction, it pushed too hard,
overlooking the requirement to protect the scheduler contents
and thus all of the Activity-chains against concurrent modification.
Moreover, the recent solution still seems not quite orthogonal.

Thus the handling of notifications was thoroughly reworked:
- the explicit "double-dispatch" was removed, since actual usage
  of the language indicates that we only need notifications to
  Gate (and Hook), but not to any other conceivable Activity.
- thus it seems unnecessary to turn "notification" into some kind
  of secondary work mode. Rather, it is folded as special case
  into the regular dispatch.

This leads to new processing rules:
- a POST goes into λ-post (obviously... that's its meaning)
- a NOTIFY now passes its *target* into λ-post
- λ-post invokes ''dispatch''
- and **dispatching a Gate now implies to notify the Gate**

This greatly simplifies the »state machine« in the Activity-Language,
but also incurs some limitations (which seems adequate, since it is
now clear that we do not ''schedule'' or ''dispatch'' arbitrary
Activities — rather we'll do this only with POST and NOTIFY,
and all further processing happens by passing activation
along the chain, without involving the Scheduler)
2023-12-16 23:47:50 +01:00
75b5eea2d3 Scheduler-test: option to require activation by scheduler
use a feature of the Activity-Language prepared for this purpose:
self-Inhibition of the Chain. This prevents a prerequisite-NOTIFY
to trigger a complete chain of available tasks, before these tasks
have actually reached their nominal scheduling time.

This has the effect to align the computations much more strictly
with the defined schedule
2023-12-14 01:49:46 +01:00
3e84224f74 Scheduler-test: force dependency-wait to wake-up job
The main (test) thread is kept in a blocking wait until the
planned schedule is completed. If however the schedule overruns,
the wake-up job could just be triggered prematurely.

This can easily be prevented by adding a dependency from the last
computation job to the wake-up job. If the computation somehow
flounders, the SAFETY_TIMEOUT (5s) will eventually raise
an exception to let the test fail cleanly (shutting down
the Scheduler automatically)
2023-12-13 22:55:28 +01:00
206c67cc8a Scheduler-test: adapt λ-post to include deadline info
...it seems impossible to solve this conundrum other than by
opening a path to override a contextual deadline setting from
within the core Activity-Language logic.

This will be used in two cases
 - when processing a explicitly coded POST (using deadline from the POST)
 - after successfully opening a Gate by NOTIFY (using deadline from Gate)

All other cases can now supply Time::NEVER, thereby indicating that
the processing layer shall use contextual information (intersection
of the time intervals)
2023-12-13 19:42:38 +01:00
3bf3ca095b Scheduler-test: failure of extended cascading notifications
...this is an interesting test failure, which highlights inconsistencies
with handling of deadlines when processing follow-up from NOTIFY-triggers

There was also some fuzziness related to the ''meaning'' of λ-post,
leading to at least one superfluous POST invocation for each propagation;
fixing this does not solve the problem yet removes unnecessary overhead
and lock-contention
2023-12-13 19:27:45 +01:00
fcde92a476 Scheduler-test: add node-weight statistics
...playing around with the graph for the Scheduler integration test
...single threaded run time seemed to behave irregular
...but in fact it is very close to what can be expected
   based on an ''averaged node weight''

Fortunately its very simple to add that into the existing node statistics
2023-12-12 20:51:31 +01:00
eef3525710 Scheduler-test: setup for integration test
Basically this is all done and settled already: this is the `usageExample()`
from `TestChainLoadTest`. However, the focus is slightly different here:
We want a demonstration that the Scheduler can work flawlessly through
a massive load. Thus the plan is to use much more challenging parameters,
and then lean back and watch what happens....
2023-12-12 19:21:15 +01:00
23a3a274ce Scheduler-test: investigate further breakage
...which turns out to be due to the DUMP-Statements,
which seem to create quite some contention on their own.

Test cases with very tight schedule will slip away then;
without print statement everything is GREEN now
2023-12-12 01:55:52 +01:00
b0bde3f0b2 Scheduler-test: fix bug in WorkForce scaling logic
this bug was there since the first draft, yet was covered
by another bug with the start-up logic.
And this latter one was fixed recently...

fa8622805

As a result, even when the COMPUTATION_CAPACITY is set to 0
still a single worker boots up (which should not be the case)

Solution: we do not need to "safeguard" against rounding errors,
since this is an internal implementation function, it is assumed
that the caller knows about its limitations...
2023-12-12 03:20:38 +01:00
da57e3dfcd Scheduler-test: ''can demonstrate running a synthetic load'' (closes #1346)
* added benchmark over synchronous execution as point of reference
 * verified running times and execution pattern
 * Scheduler **behaves as expected** for this example
2023-12-11 23:53:25 +01:00
347b9b24be Scheduler-test: complete and integrate computational load
This basically completes the Chain-Load framework;
a simple Scheduler integration run with all relevant features
can now be demonstrated.
2023-12-11 19:42:23 +01:00
db1ff7ded7 Scheduler-test: incremental calibration of both variants
- Generally speaking, the calibration uses current baseline settings;
- There are now two different load generation methods, thus both must be calibrated
- Performance contains some socked and non-linear effects, thus calibration
  should be done close to the work point, which can be achieved by incremental
  calibration until the error is < 5%

Interestingly, longer time-base values run slightly faster than predicted,
which is consistent with the expectation (socket cost). And using a larger
memory block increases time values, which is also plausible, since
cache effects will be diminishing
2023-12-11 04:43:05 +01:00
9ef8e78459 Scheduler-test: implement memory-accessing load
...use an array of volatiles, and repeatedly add neighbouring cells
...bake the base allocation size configurable, and tie the alloc to the scale-step
2023-12-11 03:13:28 +01:00
df4ee5e9c1 Scheduler-test: implement pure computation load
..initial gauging is a tricky subject,
since existing computer's performance spans a wide scale

Allowing
 - pre calibration -98% .. +190%
 - single run ±20%
 - benchmark ±5%
2023-12-11 03:10:42 +01:00
beebf51ac7 Scheduler-test: draft a configurable CPU load component
...which can be deliberately attached (or not attached) to the
individual node invocation functor, allowing to study the effect
of actual load vs. zero-load and worker contention
2023-12-10 19:58:18 +01:00
7847e3156c Scheduler-test: investigate processing patterns
Some test-runs performed excitingly smooth,
but in one case the processing was was drastically delayed,
due to heavy contention. The relevance of this incident is not clear yet,
since this test run uses a rather atypical load with very short actual work jobs.

Anyway, the dump-logs are documented with this commit.
2023-12-09 04:30:35 +01:00
fcfdf97853 Chain-Load: prepare infrastructure for computational load
Within Chain-Load, the infrastructure to add this crucial feature
is minimal: each node gets a `weight` parameter, which is assigned
using another RandomDraw-Rule (by default `weight==0`).

The actual computation load will be developed as a separate component
and tied in from the node calculation job functor.
2023-12-09 03:13:48 +01:00
fe6f2af7bb Chain-Load: combine all exit-hashes into a single global hash
...during development of the Chain-Load, it became clear that we'll often
need a collection of small trees rather than one huge graph. Thus a rule
for pruning nodes and finishing graphs was added. This has the consequence
that there might now be several exit nodes scattered all over the graph;
we still want one single global hash value to verify computations,
thus those exit hashes must now be picked up from the nodes and
combined into a single value.

All existing hash values hard coded into tests must be updated
2023-12-09 02:36:14 +01:00
9e25283b72 Chain-Load: precise pre-roll for planning-job
...with this change, processing is ''ahead of schedule'' from the beginning,
which has the nice side effect that the problematic contention situation
with these very short computation jobs can not arise, and most of the schedule
is processed by a single worker.

Processing pattern is now pretty much as expected
2023-12-09 01:20:53 +01:00
1df328cfc1 Chain-Load: switch planning chunk-size from level to node
This is a trick to get much better scheduling and timing guesses.
Instead of targeting a specific level, rather a fixed number of nodes
is processed in each chunk, yet still always processing complete levels.

The final level number to expect can be retrieved from the chain-load graph.

With this refactoring, we can now schedule a wake-up job precisely
after the expected completion of the last level
2023-12-08 23:52:57 +01:00
34d6423660 Scheduler-test: **first successful complete run**
Scheduling a wake-up job behind the end of the planned schedule did the trick.
Sometimes there is ''strong contention'' immediately after full provision of the WorkForce,
but this seems to be as expected, since the »Jobs« currently used have no
actually relevant run time on their own. It is even more surprising that
the Capacity-control logic is able to cope with this situation in a matter
of just some milliseconds, bringing the average Lag at ~ 300µs
2023-12-08 04:22:12 +01:00
7eca3ffe42 Scheduler-test: a helper for one-time operations
Invent a special JobFunctor...
 - can be created / bound from a λ
 - self-manages its storage on the heap
 - can be invoked once, then discards itself

Intention is to pass such one-time actions to the Scheduler
to cause some ad-hoc transitions tied to curren circumstances;
a notable example will be the callback after load-test completion.
2023-12-08 03:16:57 +01:00
030e9aa8a2 Scheduler / Activity-Lang: simplify handling of blocked Gate
In the first draft version, a blocked Gate was handled by
»polling« the Gate regularly by scheduling a re-invocation
repeatedly into the future (by a stepping defined through
ExecutionCtx::getWaitDelay()).

Yet the further development of the Activity-Language indicates
that the ''Notification mechanism'' is sufficient to handle all
foreseeable aspects of dependency management. Consequently this
''Gate poling is no longer necessary,'' since on Notification
the Gate is automatically checked and the activation impulse
is immediately passed on; thus the re-scheduled check would
never get an opportunity actually to trigger the Gate; such
an active polling would only be necessary if the count down
latch in the Gate is changed by "external forces".

Moreover, the first Scheduler integration tests with TestChainLoad
indicate that the rescheduled polling can create a considerable
additional load when longer dependency chains miss one early
prerequisite, and this additional load (albeit processed
comparatively fast by the Scheduler) will be shifted along
needlessly for quite some time, until all of the activities
from the failed chain have passed their deadline. And what
is even more concerning, these useless checks have a tendency
to miss-focus the capacity management, as it seems there is
much work to do in a near horizon, which in fact may not be
the case altogether.

Thus the Gate implementation is now *changed to just SKIP*
when blocked. This helped to drastically improve the behaviour
of the Scheduler immediately after start-up -- further observation
indicated another adjustment: the first Tick-duty-cycle is now
shortened, because (after the additional "noise" from gate-rescheduling
was removed), the newly scaled-up work capacity has the tendency
to focus in the time horizon directly behind the first jobs added
to the timeline, which typically is now the first »Tick«.

🡆 this leads to a recommendation, to arrange the first job-planning
chunk in such a way that the first actual work jobs appear in the area
between 5ms and 10ms after triggering the Scheduler start-up.Scheduler¡†
2023-12-07 22:12:41 +01:00
5abab5390d Scheduler: start-up working -- no need for pre-delay
Introducing a fixed pre-delay on each new Calc-Streem seemed like an obvious remedy,
yet on closer investigation it turned out that the start-up logic as such was contradictory,
which was only uncovered by some rather special schedule patterns.

After fixing the logic deficiencies, Scheduler starts up as intended
and the probabilistic capacity-control seems to work as designed.

Thus no need to introduce an artificial delay at begin, even while
this implies that typically the first round of job-planning will be
performed synchronous, in the invoking thread (which may be surprising,
but is completely within the limits of the architecture; we do not
employ specifically configured threads and planning should be done
in short chunks, thus the first chunk can well be done by the caller)
2023-12-07 21:02:39 +01:00
fa86228057 Scheduler: rework load-regulation
The first complete integration test with Chain-Load
highlighted some difficulties with the overall load regulation:
- it works well in the standard case (but is possibly to eager to scale up)
- the scale-up sometimes needs several cycles to get "off the ground"
- when the first job is dispatched immediately instead of going
  through the queue, the scheduler fails to boot up
2023-12-07 03:55:20 +01:00
e761447a25 Chain-Load: setup simple integration test
- use a chain-load with 64 steps
- use a simple topology
- trigger test run with default stepping

TODO: Test hangs -> Timeout
2023-12-06 07:24:30 +01:00
481e35a597 Chain-Load: implement translation into Scheduler invocations
... so this (finally) is the missing cornerstone
... traverse the calculation graph and generate render jobs
... provide a chunk-wise pre-planning of the next batch
... use a future to block the (test) thread until completed
2023-12-06 01:54:35 +01:00
5e9b115283 Chain-Load: verify correct operation of planning logic
- test setup without actual scheduler
- wire the callbacks such to verify
  + all nodes are touched
  + levels are processed to completion
  + the planning chunk stops at the expected level
  + all node dependencies are properly reported through the callbacks
2023-12-05 01:31:54 +01:00
29ca3a485f Chain-Load: implement planning JobFunctor
- decided to abstract the scheduler invocations as λ
- so this functor contains the bare loop logic

Investigation regarding hash-framework:
It turns out that boost::hash uses a different hash_combine,
than what we have extracted/duplicated in lib/hash-value.hpp
(either this was a mistake, or boost::hash did use this weaker
 function at that time and supplied a dedicated 64bit implementation later)

Anyway, should use boost::hash for the time being
maybe also fix the duplicated impl in lib/hash-value.hpp
2023-12-04 16:29:57 +01:00
2e6712e816 Chain-Load: implement invocation through JobFunctor
- use a ''special encoding'' to marshal the specific coordinates for this test setup
- use a fixed Frame-Grid to represent the ''time level''
- invoke hash calculation through a specialised JobFunctor subclass
2023-12-04 03:57:04 +01:00
7d5242f604 Chain-Load: remove excess template argument
The number of nodes was just defined as template argument
to get a cheap implementation through std::array...

But actually this number of nodes is ''not a characteristics of the type;''
we'd end up with a distinct JobFunctor type for each different test size,
which is plain nonsensical. Usage analysis reveals, now that the implementation
is ''basically complete,'' that all of the topology generation and statistic
calculation code does not integrate deeply with the node storage, but
rather just iterates over all nodes and uses the ''first'' and ''last'' node.
This can actually be achieved very easy with a heap-allocated plain array,
relying on the magic of lib::IterExplorer for all iteration and transformation.
2023-12-04 04:16:16 +01:00
e0766f2262 Chain-Load: draft usage for Scheduler testing
- use a dedicated context "dropped off" the TestChainLoad instance
- encode the node-idx into the InvocationInstanceID
- build an invocation- and a planning-job-functor
- let planning progress over an lib::UninitialisedStorage array
- plant the ActivityTerm instances into that array as Scheduling progresses
2023-12-04 00:34:06 +01:00
c5679b0fd0 Library: Uninitialised-Storage array (see #1204)
Introduced as remedy for a long standing sloppiness:
Using a `char[]` together with `reinterpret_cast` in storage management helpers
bears danger of placing objects with wrong alignment; moreover, there are increasing
risks that modern code optimisers miss the ''backdoor access'' and might apply too
aggressive rewritings.

With C++17, there is a standard conformant way to express such a usage scheme.
 * `lib::UninitialisedStorage` can now be used in a situation (e.g. as in `ExtentFamily`)
   where a complete block of storage is allocated once and then subsequently used
   to plant objects one by one
 * moreover, I went over the code base and adapted the most relevant usages of
   ''placement-new into buffer'' to also include the `std::launder()` marker
2023-12-02 23:56:46 +01:00
6707962bca Chain-Load: work out a set of comprehensible example patterns
Since Chain-Load shall be used for performance testing of the scheduler,
we need a catalogue of realistic load patterns. This extended effort
started with some parameter configurations and developed various graph
shapes with different degree of connectivity and concurrency, ranging
from a stable sequence of very short chains to large and excessively
interconnected dependency networks.
2023-12-01 23:43:00 +01:00
bb69cf02e3 Chain-Load: demonstrate pruning and separated graph segments
Through introduction of a ''pruning rule'', it is possible
to create exit nodes in the middle of the graph. With increased
intensity of pruning, it is possible to ''choke off'' the generation
and terminate the graph; in such a case a new seed node is injected
automatically. By combination with seed rules, an equilibrium of
graph start and graph termination can be achieved.

Following this path, it should be possible to produce a pattern,
which is random but overall stable and well suited to simulate
a realistic processing load.

However, finding proper parameters turns out quite hard in practice,
since the behaviour is essentially contingent and most combinations
either lead to uninteresting trivial small graph chunks, or to
large, interconnected and exponentially expanding networks
2023-12-01 04:50:11 +01:00
38f27f967f Chain-Load: demonstrate seeding new chains
... seeding happens at random points in the middle of the chain
... when combined with reduction, the resulting processing pattern
    resembles the real processing pattern of media calcualtions
2023-11-30 21:06:10 +01:00
229541859d Chain-Load: demonstrate use of reduction rule
... special rule to generate a fixed expansion on each seed
... consecutive reductions join everything back into one chain
... can counterbalance expansions and reductions
2023-11-30 03:20:23 +01:00
aafd277ebe Chain-Load: rework the pattern for dynamic rules
...as it turns out, the solution embraced first was the cleanest way
to handle dynamic configuration of parameters; just it did not work
at that time, due to the reference binding problem in the Lambdas.
Meanwhile, the latter has been resolved by relying on the LazyInit
mechanism. Thus it is now possible to abandon the manipulation by
side effect and rather require the dynamic rule to return a
''pristine instance''.

With these adjustments, it is now possible to install a rule
which expands only for some kinds of nodes; this is used here
to crate a starting point for a **reduction rule** to kick in.
2023-11-30 02:13:39 +01:00
3d5fdce1c7 Chain-Load: demonstrate use of the expansion rule
...played a lot with the parameters
...behaviour and DOT graphs look plausible
...document three typical examples with statistics
2023-11-29 02:58:55 +01:00
dd6929ccc5 Chain-Load: validate and improve statistics
- present the weight centres relative to overall level count
- detect sub-graphs and add statistics per subgraph
- include an evaluation for ''all nodes''
- include number of levels and subgraphs
2023-11-28 22:46:59 +01:00
852a86bbda Chain-Load: generate statistics report
...test and fix the statistics computation...
2023-11-28 16:25:22 +01:00
c3bef6d344 Chain-Load: implement graph statistic computation
- iterate over all nodes and classify them
- group per level
- book in per level statistics into the Indicator records
- close global averages

...just coded, not yet tested...
2023-11-28 03:03:55 +01:00
d968da989e Chain-Load: define data structure for graph statistics
The graph will be used to generate a computational load
for testing the Scheduler; thus we need to compute some
statistical indicators to characterise this load.

As starting point sum counts and averages will be aggregated,
accounting for particular characterisation of nodes per level.
2023-11-28 02:18:38 +01:00
a780d696e5 Chain-Load: verify connectivity and recalculation
It seams indicated to verify the generated connectivity
and the hash calculation and recalculation explicitly
at least for one example topology; choosing a topology
comprised of several sub-graphs, to also verify the
propagation of seed values to further start-nodes.

In order to avoid addressing nodes directly by index number,
those sub-graphs can be processed by ''grouping of nodes'';
all parts are congruent because topology is determined by
the node hashes and thus a regular pattern can be exploited.

To allow for easy processing of groups, I have developed a
simplistic grouping device within the IterExplorer framework.
2023-11-27 21:58:37 +01:00
619a5173b0 Chain-Load: handle node seed and recalculation
- with the new pruning option, start-Nodes can now be anywhere
- introduce predicates to detect start-Nodes and exit-Nodes
- ensure each new seed node gets the global seed on graph construction
- provide functionality to re-propagate a seed and clear hashes
- provide functionality to recalculate the hashes over the graph
2023-11-26 22:28:12 +01:00
1ff9225086 Chain-Load: ability to prune chains
...using an additional pruneRule...
...allows to generate a wood instead of a single graph
...without shuffling, all part-graphs will be identical
2023-11-26 20:57:13 +01:00
5af2279271 Chain-Load: ability to inject further shuffling
up to now, random values were completely determined by the
Node's hash, leading to completely symmetrical topology.
This is fine, but sometimes additional randomness is desirable,
while still keeping everything deterministic; the obvious solution
is to make the results optionally dependent on the invocation order,
which is simply to achieve with an additional state field. After some
tinkering, I decided to use the most simplistic solution, which is
just a multiplication with the state.
2023-11-26 19:46:48 +01:00
ecbe5e5855 Chain-Load: generate new start node automatically
this is only a minor rearrangement in the Algorithm,
but allows to re-boot computation should node connectivity
go to zero. With current capabilities, this could not happen,
but I'm considering to add a »pruning« parameter to create the
possibility to generate multiple shorter chains instead of one
complete chain -- which more closely emulates reality for
Scheduler load patterns.
2023-11-26 18:25:10 +01:00
dbe71029b7 Chain-Load: now able to define RandomDraw rules
...all existing tests reproduced
...yet notation is hopefully more readable

Old:
  graph.expansionRule([](size_t h,double){ return Cap{8, h%16, 63}; })

New:
  graph.expansionRule(graph.rule().probability(0.5).maxVal(4))
2023-11-26 03:04:59 +01:00
f1c156b4cd Chain-Load: lazy init of functional configuration now complete
...so this was yet another digression, caused by the desire
somehow to salvage this problematic component design. Using a
DSL token fluently, while internally maintaining a complex and
totally open function based configuration is a bit of a stretch.
2023-11-25 23:47:20 +01:00
659441fa88 Chain-Load: verify (and bugfix) 2023-12-03 04:59:18 +01:00
ed8d9939bd Chain-Load: provide a scheme for repeated init
For context: I've engaged into writing a `LazyInit` helper component,
to resolve the inner contradiction between DSL use of `RandomDraw`
(implying value semantics) and the design of a processing pipeline,
which quite naturally leads to binding by reference into the enclosing
implementation.

In most cases, this change (to lazy on-demand initialisation) should be
transparent for the complete implementation code in `RandomDraw` -- with
one notable exception: when configuring an elaborate pipeline, especially
with dynamic changes of the probability profile during the simulation run,
then then obviously there is the desire to use the existing processing
pipeline from the reconfiguration function (in fact it would be quite
hard to explain why and where this should be avoided). `LazyInit` breaks
this usage scenario, since -- at the time the reconfiguration runs --
now the object is not initialised at all, but holds a »Trojan« functor,
which will trigger initialisation eventually.

After some headaches and grievances (why am I engaging into such an
elaborate solution for such an accidental and marginal topic...),
unfortunately it occurred to me that even this problem can be fixed,
with yet some further "minimal" adjustments to the scheme: the LazyInit
mechanism ''just needs to ensure'' that the init-functor ''sees the
same environment as in eager init'' -- that is, it must clear out the
»Trojan« first, and it ''could apply any previous pending init function''
fist. That is, with just a minimal change, we possibly build a chain
of init functors now, and apply them in given order, so each one
sees the state the previous one created -- as if this was just
direct eager object manipulation...
2023-12-03 04:59:18 +01:00
04ca79fd65 Chain-Load: verify re-initialisation and copy
...this is a more realistic demo example, which mimics
some of the patterns present in RandomDraw. The test also
uses lambdas linking to the actual storage location, so that
the invocation would crash on a copy; LazyInit was invented
to safeguard against this, while still allowing leeway
during the initialisation phase in a DSL.
2023-12-03 04:59:18 +01:00
e95f729ad0 Chain-Load: verify simple usage of LazyInit
...turns out I'd used the wrong Opaque buffer component;
...but other than that, the freaky mechanism seems to work
2023-12-03 04:59:18 +01:00
c658512d7b Chain-Load: verify building blocks of lazy-init 2023-12-03 04:59:18 +01:00
b00f4501a3 Chain-Load: draft the lazy-init mechanism
...oh my.
This is getting messy. I am way into danger territory now....
I've made a nifty cool design with automatically adapted functors;
yet at the end of the day, this does not bode well with a DSL usage,
where objects appear to be simple values from a users point of view.
2023-12-03 04:59:18 +01:00
8de3fe21bb Chain-Load: detect small-object optimisation
- Helper function to find out of two objects are located
  "close to each other" -- which can be used as heuristics
  to distinguish heap vs. stack storage

- further investigation shows that libstdc++ applies the
  small-object optimisation for functor up to »two slots«
  in size -- but only if the copy-ctor is trivial. Thus
  a lambda capturing a shared_ptr by value will *always*
  be maintained in heap storage (and LazyInit must be
  redesigned accordingly)...

- the verify_inlineStorage() unit test will now trigger
  if some implementation does not apply small-object optimisation
  under these minimal assumptions
2023-12-03 04:59:18 +01:00
98078b9bb6 Chain-Load: investigate std::function inline-storage
...which is crucial for the solution pursued at the moment;
std::function is known to apply a small-object optimisation,
yet unfortunately there are no guarantees by the C++ standard
(it is only mandated that std::function handles a bare function
 pointer without overhead)

Other people have investigated that behaviour already,
indicating that at least one additional »slot« of data
can be handled with embedded storage in all known implementations
(while libstdc++ seemingly imposes the strongest limitations)
https://stackoverflow.com/a/77202545/444796

This experiment in the unit-test shows that for my setup
(libstdc++ and GCC-8) only a lambda capturing a single pointer
is handled entirely embedded into the std::function; already
a lambda capturing a shared-ptr leads to overflow into heap
2023-12-03 04:59:18 +01:00
3c713a4739 Chain-Load: invent the heart of the trap-mechanism
...the intention is to plant a »trojan lambda« into the target functor,
to set off initialisation (and possibly relocation) on demand.
2023-12-03 04:59:18 +01:00
1892d1beb5 Chain-Load: safety problems with rule initialisation
the RandomDraw rules developed last days are meant to be used
with user-provided λ-adapters; employing these in a context
of a DSL runs danger of producing dangling references.

Attempting to resolve this fundamental problem through
late-initialisation, and then locking the component into
a fixed memory location prior to actual usage. Driven by
the goal of a self-contained component, some advanced
trickery is required -- which again indicates better
to write a library component with adequate test coverage.
2023-12-03 04:59:18 +01:00
5033674b00 Chain-Load: define bindings to use the new RandomDraw component
RandomDraw as a library component was extracted and (grossly) augmented
to cut down the complexity exposed to the user of TestChainLoad.
To control the generated topology, random-selected parameters
must be configured, defining a probability profile; while
this can be achieved with simple math, getting it correct
turned out surprisingly difficult.
2023-12-03 04:59:18 +01:00
8b1326129a Library: RandomDraw - implementation complete and tested. 2023-12-03 04:59:17 +01:00
3808166494 Library: RandomDraw - invent new scheme for dynamic configuration
...now using the reworked partial-application helper...
...bind to *this and then recursively re-invoke the adaptation process
...need also to copy-capture the previously existing mapping-function

first test seems to work now
2023-12-03 04:59:17 +01:00
32b740cd40 Library: RandomDraw - dynamic configuration requires partial application
Investigation in test setup reveals that the intended solution
for dynamic configuration of the RandomDraw can not possibly work.
The reason is: the processing function binds back into the object instance.
This implies that RandomDraw must be *non-copyable*.

So we have to go full circle.
We need a way to pass the current instance to the configuration function.
And the most obvious and clear way would be to pass it as function argument.
Which however requires to *partially apply* this function.

So -- again -- we have to resort to one of the functor utilities
written several years ago; and while doing so, we must modernise
these tools further, to support perfect forwarding and binding
of reference arguments.
2023-12-03 04:59:17 +01:00
75cbfa8991 Library: RandomDraw - adaptor and mapping functions
...the beautiful thing with functions and Metaprogramming is:
it mostly works as designed out of the box, once you make it
past the Compiler.
2023-11-22 04:26:22 +01:00
2578df7c1d Library: RandomDraw - verify numerics (II)
- strive at complete branch coverage for the mapping function
- decide that the neutral value can deliberately lie outside
  the value range, in which case the probability setting
  controls the number of _value_ result incidents vs
  neutral value result incidents.
- introduce a third path to define this case clearly
- implement the range setting Builder-API functions
- absorb boundrary and illegal cases
2023-11-22 02:36:34 +01:00
4f28e8ad6c Library: RandomDraw - verify numerics (I)
- use a Draw with only a few values
- but with an origin within the value range
- verify stepping and distributions for various probabilities
2023-11-21 22:07:51 +01:00
bdb2f12b80 Library: RandomDraw - use dynamic quantiser
For sake of simplicity, since this whole exercise is a byproduct,
the mapping calculations are done in doubles. To get even distribution
of values and a good randomisation, it is thus necessary to break
down the size_t hash value in a first step (size_t can be 64bit
and random numbers would be subject to rounding errors otherwise)

The choice of this quantiser is tricky; it must be a power of two
to guarantee even distribution, and if chosen to close to the grid
of the result values, with lower probabilities we'd fail to cover
some of the possible result values.  If chosen to large, then
of course we'd run danger of producing correlated numbers on
consecutive picks.

Attempting to use 4 bits of headroom above the log-2 of the
required value range. For example, 10-step values would use
a quantiser of 128, which looks like a good compromise.
The following tests will show how good this choice holds up.
2023-11-21 19:50:22 +01:00
5b9a463b38 Library: RandomDraw - rework mapping rule to support origin
The first step was to allow setting a minimum value,
which in theory could also be negative (at no point is the
code actually limited to unsigned values; this is rather
the default in practice).

But reconsidering this extensions, then you'd also want
the "neutral value" to be handled properly. Within context,
this means that the *probability* controls when values other
than the neutral value are produced; especially with p = 1.0
the neutral value shall not be produced at all
2023-11-21 17:49:50 +01:00
75dd4210f2 Library: RandomDraw - must accept generic arguments
...since the Policy class now defines the function signature,
we can no longer assume that "input" is size_t. Rather, all
invocations must rely on the generic adaptaion scheme.

Getting this correct turns out rather tricky again;
best to rely on a generic function-composition.

Indeed I programmed such a helper several years ago,
with the caveat that at that time we used C++03 and
could not perfect-forward arguments. Today this problem
can be solved much more succinct using generic Lambdas.
2023-11-21 04:07:30 +01:00
651e28bac9 Library: RandomDraw - introduce policy template
to define this as a generic library component,
any reference to the actual data source moust be extracted
from the body of the implementation and supplied later
at usage site. In the actual case at hand the source
for randomness would be the node hash, and that is
absolutely an internal implementation detail.
2023-11-20 21:05:18 +01:00
605c1b4a17 Library: RandomDraw - consolidate prototype
...still same functionality as established yesterday in experimentation (try.cpp)
2023-11-20 18:49:00 +01:00
e5f5953b15 Library: RandomDraw - extract as generic component
The idea is to use some source of randomness to pick a
limited parameter value with controllable probability.
While the core of the implementation is nothing more
than some simple numeric adjustments, these turn out
to be rather intricate and obscure; the desire to
package these technicalities into a component
however necessitates to make invocations
at usage site self explanatory.
2023-11-20 16:38:55 +01:00
e127d0ad9a Chain-Load: develop a design for a random-number-drawing DSL
This might seem totally overblown -- but already the development
of this prototype showed me time and again, that it is warranted.
Because it is damn hard to get the probabilities and the mappings
to fixed output values correct.

After in-depth analysis, I decided completely to abandon the
initially chosen approach with the Cap helper, where the user
just specifies an upper and lower bound. While this seems
compellingly simple at start, it directly lures into writing
hard-to-understand code tied to the implementation logic.

With the changed approach, most code should get along rather with

auto myRule = Draw().probabilty(0.6).maxVal(4);

...which is obviously a thousand times more legible than
any kind of tricky modulus expressions with shifted bounds.
2023-11-20 03:16:23 +01:00
34f1b0da89 Chain-Load: investigate ways for notation of topology rules
While the Cap-Helper introduced yesterday was already a step in the
right direction, I had considerable difficulties picking the correct
parameters for the upper/lower bounds and the divisor for random generation
so as to match an intended probability profile. Since this tool shall be
used for load testing, an easier to handle notation will both help
with focusing on the main tasks and later to document the test cases.

Thus engaging (again) into the DSL building game...
2023-11-19 23:12:54 +01:00
0686c534cf Chain-Load: verify topology building -- and fix a Bug
...start with putting the topology generator to work

- turns out it is still challenging to write the ctrl-rules
- and one example tree looked odd in the visualisation
- which (on investigation) indicated unsound behaviour

...this is basically harmless, but involves an integer wrap-around
in a variable not used under this conditions (toReduce), but also
a rather accidental and no very logical round-up of the topology.

With this fix, the code branch here is no longer overloaded with two
distinct concerns, which I consider an improvement
2023-11-17 18:54:51 +01:00
960c461bb4 Chain-Load: verify simple linear hash-chain
by default, a linear chain without any forking is generated,
and the result hash is computed by hash-chaining from the seed.

Verify proper connections and validate computed hash
2023-11-17 02:15:50 +01:00
1f2a635973 Chain-Load: get the first non-trivial topology to work
..as can be expected, had do chase down some quite hairy problems,
especially since consumption of the fixed amount of nodes is not
directly linked to the ''beat'' of the main loop and thus boundary
conditions and exhausted storage can happen basically anywhere.

Used a simple expansion rule and got a nod graph,
which looks coherent in DOT visualisation.
2023-11-17 01:11:12 +01:00
686b98ff1e Chain-Load: mapping helper for control-rules
writing a control-value rule for topology generation typically
involves some modulus and then arthmetic operations to map
only part of the value range to the expected output range.

These calculations are generic, noisy and error-prone.
Thus introduce a helper type, which allows the client just
to mark up the target range of the provided value to map and
transform to the actually expected result range, including some
slight margin to absorb rounding errors. Moreover, all calculations
done in double, to avoid the perils of unsigned-wrap-around.
2023-11-16 21:38:06 +01:00
cc56117574 Chain-Load: integrate topology visualisation (DOT)
- provide as ''operator'' on the TestChainLink instance
- show shortened Node-Hash as label on each Node
2023-11-16 18:42:36 +01:00
76f250a5cf Library: extract Graphviz-DOT generation helpers
...these were developed driven by the immediate need
to visualise ''random generated computation patterns''
for ''Scheduler load testing.''

The abstraction level of this DSL is low
and structures closely match some clauses of the DOT language;
this approach may not yet be adequate to generate more complex
graph structures and was extracted as a starting point
for further refinements....
2023-11-16 17:20:36 +01:00
1c4b1a2973 Chain-Load: draft - generate DOT diagram from calculation topology
With all the preceding DSL work, this turns out to be surprisingly easy;
the only minor twist is the grouping of nodes into (time)levels,
which can be achieved with a "lagging" update from the loop body

Note: next step will be to extract the DSL helpers into a Library header
2023-11-16 17:19:29 +01:00
65fa16b626 Chain-Load: work out DSL for generating DOT scripts
...using a pre-established example as starting point

It seems that building up this kind of generator code
from a set of free functions in a secluded namespace
is the way most suitable to the nature of the C++ language
2023-11-16 03:19:19 +01:00
1c392eeae3 Chain-Load: explore ways to visualise topology
..the idea is to generate a Graphviz-DOT diagram description
by traversing the internal data structures of TestChainLoad.

- refreshed my Graphviz knowledge
- work out a diagram scheme that can be easily generated
- explore ways to structure code generation as a DSL to keep it legible
2023-11-15 03:09:36 +01:00
aa3c25e092 Chain-Load: implement generation mechanism
...introduce statistical control functions (based on hash)
...add processing stage for current set of nodes
...process forking, reduction and injection of new nodes
2023-11-12 23:31:08 +01:00
60dc34a799 Chain-Load: skeleton of topology-generation
...use a pass over the nodes, with some alternating set
of current and next nodes, which are to be connected
2023-11-12 19:36:27 +01:00
ea84935f2a Chain-Load: improve Node-link storage
- use a specialised class, layered on top of std::array
- use additional storage to mark filling degree
- check/fail on link owerflow directly there

We still use fixed size inline storage for the node links,
yet adding this comparatively small overhead in storage helps
getting the code simpler and adding links is now constant-complexity
2023-11-12 16:56:39 +01:00
7bc2c80d3a Chain-Load: calculation node - basic properties
A »Node« represents one junction point in the dependency graph,
knows his predecessors and successors and carries out one step
of the chained hash calculation.
2023-11-12 04:14:11 +01:00
3ff25c1e9f Chain-Load: design considerations
...develop the idea for building the necessary DAG data structure...
2023-11-12 03:02:49 +01:00
c8f13ca3e6 Chain-Load: initial draft
...design a pattern to generate a reproducible computation load
2023-11-11 01:05:54 +01:00
3135887914 Scheduler: connect BlockFlow capacity announcement
...refine the handling of FrameRates close to the definition bounds
...implement the actual rule to scale allocator capacity on announcement
...hook up into the seedCalcStream() with a default of +25FPS

+ test coverage
2023-11-10 23:52:20 +01:00
a2a960f544 Scheduler: look for ways to propagate a capacity-hint
...whenever a new CalcStream is seeded, it would be prudent
not only to step up the WorkForce (which is already implemented),
but also to provide a hint to the BlockFlow allocator regarding
the expected calculation density.

Such a hint would allow to set a more ample »epoch« spacing,
thereby avoiding to drive the allocator into overload first.
The allocator will cope anyway and re-balance in a matter of
about 2 seconds, but avoiding this kind of control oscillations
altogether will lead to better performance at calculation start.
2023-11-10 05:14:55 +01:00
ecf1a5a301 Scheduler: implement the remaining API functions
...this completes the definition of the Scheduler-Service implementation
2023-11-10 05:07:49 +01:00
2baf058198 Scheduler: high-level schedule-Render-Job test complete 2023-11-09 04:04:53 +01:00
5c6354882d Scheduler: solve problem with transport from entrance-queue
The test case "scheduleRenderJob()" -- while deliberately operated
quite artificially with a disabled WorkForce (so the test can check
the contents in the queue and then progress manually -- led to discovery
of an open gap in the logic: in the (rare) case that a new task is
added ''from the outside'' without acquiring the Grooming-Token, then
the new task could sit in the entrace queue, in worst case for 50ms,
until the next Scheduler-»Tick« routinely sweeps this queue. Under
normal conditions however, each dispatch of another activity will
also sweep the entrance queue, yet if there happens to be no other
task right now, a new task could be stuck.

Thinking through this problem also helped to amend some aspects
of Grooming-Token handling and clarified the role of the API-functions.
2023-11-08 20:58:32 +01:00
449b5c8f50 Engine: draft a messaging interface for EngineObserver (see #1347)
For now, the `EngineObserver` is defined as an empty shell,
outfitted with a low-level binary message dispatch API.

Messages are keyed by a Symbol, which allows evolution of private message types.
Routing and Addressing is governed by an opaque size_t hash.
The `EngineEvent` data base class provides »4 Slots« of inline binary storage;
concrete subclasses shall define the mapping of actual data into this space
and provide a convenience constructor for events.

For use by the Scheduler, a `WorkTiming`-Event is defined based on this scheme;
this allows to implement the λ-work and λ-done of the Scheduler-`ExecutionCtx`.
These hooks will be invoked at begin and end of any render calculations.
2023-11-08 04:40:32 +01:00
892099412c Scheduler: integrate sanity check on timings
...especially to prevent a deadline way too far into the future,
since this would provoke the BlockFlow (epoch based) memory manager
to run out of space.

Just based on gut feeling, I am now imposing a limit of 20seconds,
which, given current parametrisation, with a minimum spacing of 6.6ms
and 500 Activities per Block would at maximum require 360 MiB for
the Activities, or 3000 Blocks. With *that much* blocks, the
linear search would degrade horribly anyway...
2023-11-07 18:37:20 +01:00
0ed7dba641 Scheduler: automatically step up capacity on new task
WorkForce scales down automatically after 2 seconds when
workers fall idle; thus we need to step up automatically
with each new task.

Later we'll also add some capacity management to both the
LoadController and the Job-Planning, but for now this rather
crude approach should suffice.

NOTE: most of the cases in SchedulerService_test verify parts
of the component integration and thus need to bypass this
automatism, because the test code wants to invoke the
work-Function directly (without any interference
from running workers)
2023-11-07 17:00:24 +01:00
8056bebf9c Scheduler: allow to manipulate nominal full capacity
While building increasingly complex integration tests for the Scheduler,
it turns out helpful to be able to manipulate the "full concurreency"
as used by Scheduler, WorkForce and LoadController.

In the current test, I am facing a problem that new entries from the
threadsafe entrance queue are not propagated to the priority queue
soon enough; partly this is due to functionality still to be added
(scaling up when new tasks are passed in) -- but this will further
complicate the test setup.
2023-11-07 16:12:56 +01:00
86a909b850 Scheduler: implement the render job builder
...simply by delegating to the underlying builder notation
on activity::Term as provided by the Activity-Language
2023-11-06 23:54:46 +01:00
86b90fbf84 Scheduler: draft high-level API for building a Job schedule
The invocation structure is effectively determined by the
Activity-chain builder from the Activity-Language; but, taking
into account the complexity of the Scheduler code developed thus far,
it seems prudent to encapsulate the topic of "Activities" altogether
and expose only a convenience builder-API towards the Job-Planning
2023-11-06 06:00:00 +01:00
c377ac7d46 Scheduler: observe start and deadline explicitly given by POST
With the previous change, we allways have an execution scope now,
which (among other things) defines a time-window (start,deadline).
However, the entrance point to an Activity-chain, the POST-Activity
also defines a time window, which is now combined with this scope
by maximum / minimum constraining.
2023-11-06 04:18:00 +01:00
72258c06bd Scheduler: reconciled into clearer design
The problem with passing the deadline was just a blatant symptom
that something with the overall design was not quite right, leading
to mix-up of interfaces and implementation functions, and more and more
detail parameters spreading throughout the call chains.

The turning point was to realise the two conceptual levels
crossing and interconnected within the »Scheduler-Service«

- the Activity-Language describes the patterns of processing
- the Scheduler components handle time-bound events

So by turning the (previously private) queue entry into an
ActivationEvent, the design could be balanced.
This record becomes the common agens within the Scheduler,
and builds upon / layers on top of the common agens of the
Language, which is the Activity record.
2023-11-04 04:49:13 +01:00
62a1310566 Scheduler: rearrange internal API to expose context data
This is the first step to address the conceptual problems identified yesterday,
and works largely as a drop-in replacement. Instead of just retrieving
the Activity*, now the Queue entry itself is exposed to the rest of the
scheduler implementation, augmented with implicit conversion, allowing
all of the tests to remain unaltered (and legible, without boilerplate)
2023-11-04 01:59:42 +01:00
747e522c7e Scheduler: design-problems while integrating deadline
the attempt to integrate additional deadline and significance parameters
unveils a design problem due to the layering of contexts

- the Activity-Language attempts to abstract away the ''Scheduler mechanics''
- but this implementation logic now needs to pass additional parameters
- and notably there is the possibility of direct re-scheduling from within
  the Activity-Dispatch

The symptom of this problem is that it's no longer possible
to implement the ExecutionCtx.post() function in the real Scheduler-context
2023-11-03 03:33:23 +01:00
b49de0738d Scheduler: implement automatic clean-up of outdated entries
Hooked into the existing processing logic at Layer-2,
and relying on the information functions of Layer-1
2023-11-03 01:17:10 +01:00
b1e0ce1a79 Scheduler: define expected filtering behaviour for significant tasks 2023-11-03 00:31:33 +01:00
d622b59dfd Scheduler: support for classification data in Layer-1
- this is prerequisite to check for significance of the head entry
- implement and verify the information functions at Layer-1
2023-11-02 23:25:44 +01:00
7887941c89 Scheduler: prepare for dropping obsoleted entries
...it is clear that there must be a way to flush the scheduler queues
an thereby silently drop any obsoleted or irrelevant entries. This topic
turns out to be somewhat involved, as it requires to consider the
deadline (due to the memory management, which is based on deadlines).
Furthermore there is a relation to yet another challenging conceptual
requirement, which is the support for other operation modes beyond
just time-bound rendering; these concerns make it desirable to
expand the internal representation of entries in the queue.

Concerns regarding performance are postponed deliberately,
until we can demonstrate the Scheduler-Service running under
regular operational conditions.
2023-11-02 16:46:08 +01:00
5c5dc40f3f Scheduler: processing of peak loads works
This is the first kind of integration,
albeit still with a synthetic load.

- placed two excessive load peaks in the scheduling timeline
- verified load behaviour
- verified timings
- verified that the scheduler shuts down automatically when done
2023-11-01 04:24:44 +01:00
4937577557 (WIP) instrumentation for investigation of sleep-behaviour 2023-11-01 02:06:02 +01:00
9f7711d26b Scheduler: complete and cover load indicator
- sample distance to scheduler head whenever a worker asks for work
- moving average with N = worker-pool size and damp-factor 2
- multiply with the current concurrency fraction
2023-10-31 02:29:50 +01:00
a087e52ab1 Scheduler: draft a load indicator
...using a state fusion
based on both the threadpool size and the average distance
or lag to the next task to be scheduled.
2023-10-30 20:22:06 +01:00
4fada4225c Scheduler: watch behaviour under load
- create a synthetic load peak while operating with full WorkForce
- Goal is to develop a load indicator
2023-10-30 05:09:41 +01:00
22b4a9e4b2 Scheduler: start and shutdown implemented and demonstrated in test
- An important step towards a complete »Scheduler Service«
- Correct timing pattern could be verified in detail by tracing
- Spurred some further concept and design work regarding Load-control
2023-10-29 20:06:41 +01:00
8505059476 Scheduler: consider how to maintain active state
- draft the duty cycle »tick«
- investigate corner cases of state updates and allocation managment
- implement start and forcible stop of the scheduler service
2023-10-29 04:22:42 +01:00
4e9d54e6f9 Scheduler: switch to steady-clock
Obviously the better choice and a perfect fit for our requirements;
while the system-clock may jump and even move backwards on time service
adjustments, the steady clock just counts the ticks since last boot.

In libStdC++ both are implemented as int64_t and use nanoseconds resolution
2023-10-28 20:58:37 +02:00
6166ab63f2 Scheduler: complete handling of the grooming-token
- Ensure the grooming-token (lock) is reliably dropped
- also explicitly drop it prior to trageted sleeps
- properly signal when not able to acquire the token before dispatch

- amend tests broken by changes since yesterday
2023-10-28 05:35:35 +02:00
552d8dec0e Scheduler: complete work-Function / conception work
Notably the work-function is now completely covered, by adding
this last test, and the detailed investigations yesterday
ultimately unveiled nothing of concern; the times sum up.

Further reflection regarding the overall concept led me
to a surprising solution for the problem with priority classes.
2023-10-28 05:34:56 +02:00
e26d251867 Scheduler: rationalise delay decision logic
...especially for the case »outgoing to sleep«

- reorganise switch-case to avoid falling through
- properly handle the tendedNext() predicate also in boundrary cases
- structure the decision logic clearer
- cover the new behaviour in test

Remark: when the queue falls empty, the scheduler now sends each
worker once into a targted re-shuffling delay, to ensure the
sleep-cycles are statistically evenly spaced
2023-10-28 05:34:56 +02:00
b5e9d67a79 Scheduler: wrap-up and comment test cases thus far
...up to now, Behaviour is as expected
- with some minor discrepancies still to be fixed
- and an effect due to the test-scaffolding
2023-10-27 03:37:24 +02:00
097001d16f Scheduler: investigate timings of dispatch()
...there seemed to be an anomaly of 50...100µs

==> conclusion: this is due to the instrumentation code
    - it largely caused by the EventLog, which was never meant
      to be used in performance-critical code, and does hefty
      heap allocations and string processing.
    - moreover, there clearly is a cache-effect, adding a Factor 2
      whenever some time passed since the last EventLog call

==> can be considered just an artifact of the test setup and
    will have no impact on the scheduler


remark: this commit adds a lot of instrumentation code
2023-10-27 02:53:34 +02:00
a90a5d9636 Scheduler: can demonstrate basic behaviour
- invoked right away
- pre-sleep to tend next
- post-sleep if next activity follows at a distance
2023-10-26 03:56:18 +02:00
a71bcaae43 Scheduler: shorthand notation for work-Function test
To cover the visible behaviour of the work-Function,
we have to check an amalgam of timing delays and time differences.

This kind of test tends to be problematic, since timings are always
random and also machine dependent, and thus we need to produce pronounced effects
2023-10-26 01:14:13 +02:00
5164ead929 Scheduler: access invocation time for test
...find a way to sneak out the "now" parameter passed on Invocation
...this is prerequisite to demonstrate expected behaviour of the work-Function
2023-10-25 23:40:47 +02:00
7da88b772f Scheduler: setup to verify the work-Function
...first steps to get anything to run with the Scheduler constructed thus far
...can now
 - enqueue
 - getWork -> invoke
2023-10-25 17:31:32 +02:00
a180d38ed9 Scheduler: integrate capacity handling with work-Function
...this integration becomes more and more challenging
...the high degree of inter-correlation between the scheduler components is concerning
2023-10-25 05:11:10 +02:00
d6c859fd3a Scheduler: implement and document capacity redirection 2023-10-25 02:13:18 +02:00
1d5b8c3e9c Scheduler: implement and verify random reshuffling of capacity
...using the current time itself as source for randomisation;
the test indicates this yields a smooth and even distribution.
2023-10-24 04:59:49 +02:00
3eaf623e98 Scheduler: develop scheme for capacity redirection
...to make that abundantly clear: we do not aim at precision timing,
rather the goal is to redistribute capacity currently not usable...

Basically we're telling the worker "nothing to do right now, sorry,
but check back in <timespan> because I may need you then"
2023-10-24 00:56:24 +02:00
08c13ed6fe Scheduler: consider wiring of Load-Controller
...and general questions of component design and coupling.
Decided to go for explicit configuration points by functor.
2023-10-23 21:51:16 +02:00
69fb77246e Scheduler: implement capacity redistribution scheme
wow... that was conceptually challenging, yet dead easy to implement
2023-10-23 18:48:02 +02:00
6ccb6540e6 Scheduler: implement the tended-next mark
...as KISS solution to put aside the next free capacity
whenever a new time point appears at scheduler head
2023-10-23 17:02:44 +02:00
84ca2460c1 Scheduler: fundamentals of capacity classification
Workers asking for the next task are classified as belonging
to some fraction of the free capacity, based on the distance
to the closest next Activity known to the scheduler
2023-10-23 04:07:38 +02:00
b61ca94ee5 Scheduler: rectify λ-post API
...to bring it more in line with all the other calls dealing with Activity*
...allows also to harmonise the ActivityLang::dispatchChain()
...and to compose the calls in Scheduler directly

NOTE: there is a twist: our string-formatting helper did not render
custom string conversions for objects passed as pointer. This was a
long standing problem, caused by ambiguous templates overloads;
now I've attempted to solve it one level more down, in util::StringConv.
This solution may turn out brittle, since we need to exclude any direct
string conversion, most notably the ones for C-Strings (const char*)

In case this solution turns out unsustainable, please feel free
to revert this API change, and return to passing Activity& in λ-post,
because in the end this is cosmetics.
2023-10-23 01:48:46 +02:00
a21057bdf2 Scheduler: control structure for the worker-functor 2023-10-22 23:25:35 +02:00
e5638119f5 Scheduler: devise scheme for load control
- organise by principles rather than implementing a mechanism
- keep the first version simple yet flexible
- conduct empiric research under synthetic load

Basic scheme:
- tend for next
- classify free capacity
- scattered targeted wait
2023-10-22 16:45:13 +02:00
ccf970eaee Scheduler: clarify redundant λ-post param
The signature for the »post« operation includes the ExecutionCtx itself,
which is obviously redundant, given that this operation is ''part of this context.''

However, for mock-implementation of the ExecutionCtx for unit testing,
the form of the implementation was deliberately kept unspecified, allowing
to use functor objects, which can be instrumented later. Yet a functor
stored as member has typically no access to the "this"-ptr...
2023-10-22 01:56:22 +02:00
d67c62b02f Scheduler: solve difficulties with member function signature
The approach to provide the ExecutionCtx seems to work out well;
after some investigation I found a solution how to code a generic
signature-check for "any kind of function-like member"...

(the trick is to pass a pointer or member-pointer, which happens
to be syntactically the same and can be handled with our existing
function signature helper after some minor tweaks)
2023-10-22 00:42:57 +02:00
0d2d8c3413 Scheduler: providing the execution-context
The Activity-Language can be defined by abstracting away
some crucial implementation functionality as part of an generic
»ExecutionCtx«, which in the end will be provided by the Scheduler.

But how actually?
We want to avoid unnecessary indirections, and ideally we also want
a concise formulation in-code. Here I'm exploring the idea to let the
scheduler itself provide the ExecutionCtx-operations as member functions,
employing some kind of "compile-time duck-typing"

This seems to work, but breaks the poor-man's preliminary "Concept" check...
2023-10-21 03:01:27 +02:00
26b2e6f1bd Scheduler: solve the initialisation of WorkForce
Notably I wanted an entirely static and direct binding
to the internals of the Scheduler, which can be completely inlined.
The chosen solution also has the benefit of making the back-reference
to the Scheduler explicitly visible to the reader. This is relevant,
since the Config-Subobject is *copied* into each Worker instance.
2023-10-20 18:24:50 +02:00
74c97614b3 Scheduler: component wiring
The »Scheduler Service« will be assembled
from the components developed during the last months
- Layer-1
- Layer-2
- Activity-Language
- Block-Flow
- Work-Force
2023-10-20 04:36:07 +02:00
9db341bd8b Scheduler: plan for integration
identified three distinct tasks
- build the external API
- establish component integration
- performance testing
2023-10-20 00:59:50 +02:00
9ce3ad3d72 Scheduler: Layer-2 complete and tested (see #1326)
* the implementation logic of the Scheduler is essentially complete now
 * all functionality necessary for the worker-function has been demonstrated

As next step, the »Scheduler Service« can be assembled from the two
Implementation Layers, the Activity-Language and the `BlockFlow` allocator
This should then be verified by a multi-threaded integration test...
2023-10-19 01:49:08 +02:00
10a2c6908c Scheduler: Layer-2 integration scenario complete
could even rig the diagnostic Execution-Ctx
to drop the GroomingToken at the point when switching to work-mode
2023-10-18 23:02:29 +02:00
c2ddaed28e Scheduler: draft scenario for Layer-2 integration test
Idea: re-use the scenario and instrumentation from
SchedulerActivity_test::scenario_RenderJob()
2023-10-18 18:10:10 +02:00
ee09a2eff2 Scheduler: completed implementation of Layer-2
...some further checks
...one integration test case needs to be written
2023-10-18 17:29:41 +02:00
93fcebb331 Scheduler: implement and verify postDispatch 2023-10-18 16:39:08 +02:00
666546856f Scheduler: design the core API operation - postDispatch
This central operation sits at a crossroad and is used
- from external clients to fed new work to the Scheduler
- from Workers to engage into execution of the next Activity
- recursively from the execution of an Activity-chain

From these requirements the semantics of behaviour can be derived
regarding the GroomingToken and the result values, which indicate
when follow-up work should be processed
2023-10-18 15:50:11 +02:00
55967cd649 Scheduler: work retrieval implementation
- simple approach, delegating to Layer-1
- deliberately no error handling
- GroomingToken not dropped
2023-10-18 04:18:01 +02:00
b57503fb97 Scheduler: define expected behaviour for work retrieval
still not quite sure how to implement it,
but working down from first principles to define test scenarios first...
2023-10-18 02:59:58 +02:00
aa60869082 Scheduler: decision logic for actual dispatch of activities 2023-10-18 01:38:58 +02:00
fa391d1267 Scheduler: torture test the thread access logic
Ensure the GroomingToken mechanism indeed creates an
exclusive section protected against concurrent corruption:

Use a without / with-protection test and verify
the results are exact vs. grossly broken
2023-10-17 21:35:37 +02:00
1223772f14 Scheduler: implement thread access logic
T thread holding the »Grooming Token" is permitted to
manipulate scheduler internals and thus also to define new
activities; this logic is implemented as an Atomic lock,
based on the current thread's ID.
2023-10-17 20:37:32 +02:00
862933e809 Scheduler: define API for Layer-2
Notably both Layers are conceived as functionality providers;
only at Scheduler top-Level will functionality be combined with
external dependencies to create the actual service.
2023-10-17 19:20:53 +02:00
0431a14584 Scheduler: Layer-1 complete and tested 2023-10-17 04:35:58 +02:00
430f1af4c5 Scheduler: define water-level for prioritisation 2023-10-17 03:38:28 +02:00
152413589c Scheduler: clarify role of the Time parameter
At first sight, this seems confusing; there is a time window,
there is sometimes a `when` parameter, and mostly a `now` parameter
is passed through the activation chain.

However, taking the operational semantics into account, the existing
definitions seem to be (mostly) adequate already: The scheduler is
assumed to activate a chain only ''when'' the defined start time is reached.
2023-10-17 03:04:19 +02:00
c76e5488bd Scheduler: plot steps towards integration
(1) SchedulerInvocation_test
    »Layer-1« : Queue operation

(2) SchedulerCommutator_test
    »Layer-2« : Activity execution

(3) SchedulerUsage_test
    Component End-to-End
2023-10-16 23:57:22 +02:00
3af6a54219 Library/Application: complete technology switch (closes #1279)
As follow-up to the rework of thread-handling, likewise also
the implementation base for locking was switched over from direct
usage of POSIX primitives to the portable wrappers available in
the C++ standard library. All usages have been reviewed and
modernised to prefer λ-functions where possible.

With this series of changes, the old threadpool implementation
and a lot of further low-level support facilities are not used
any more and can be dismantled. Due to the integration efforts
spurred by the »Playback Vertical Slice«, several questions of
architecture could be decided over the last months. The design
of the Scheduler and Engine turned out different than previously
anticipated; notably the Scheduler now covers a wider array of
functionality, including some asynchronous messaging. This has
ramifications for the organisation of work tasks and threads,
and leads to a more deterministic memory management. Resource
management will be done on a higher level, partially superseding
some of the concepts from the early phase of the Lumiera project.
2023-10-16 01:44:04 +02:00
685be1b039 Library/Application: consolidate Monitor API and usage
This is Step-2 : change the API towards application

Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.

The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.

The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
2023-10-15 20:42:55 +02:00
73737f2aee Library/Application: consolidate Monitor implementation
After the fundamental switch from POSIX to the C++14 wrappers
the existing implementation of the Monitor can now be drastically condensed,
removing several layers of indirection. Moreover, all signatures
shall be changed to blend in with the names and patterns established
by the C++ standard.

This is Step-1 : consolidate the Implementation.

(to ensure correctness, the existing API towards application code was retained)
2023-10-15 02:41:41 +02:00
c37871ca78 Library/Application: switch Locking from POSIX to C++14
While not directly related to the thread handling framework,
it seems indicated to clean-up this part of the application alongside.

For »everyday« locking concerns, an Object Monitor abstraction was built
several years ago and together with the thread-wrapper, both at that time
based on direct usage of POSIX. This changeset does a mere literal
replacement of the POSIX calls with the corresponding C++ wrappers
on the lowest level. The resulting code is needlessly indirect, yet
at API-level this change is totally a drop-in replacment.
2023-10-13 23:46:38 +02:00
1c4f605e8f Library/Application: switch WorkForce
The WorkForce (passive worker pool) has been coded just recently,
and -- in anticipation of this refactoring -- directly against std::thread
instead of using the old framework.

...the switch is straight-forward, using the default case
...add the ability to decorate the thread-IDs with a running counter
2023-10-12 22:00:55 +02:00
1ffee39b23 LibraryApplication: tie DispatcherLoop to thread lifecycle
This solution is basically equivalent to the version implemented directly,
but uses the lifecycle-Hooks available through `ThreadHookable`
to structure the code and separate the concerns better.

This largely completes the switch to the new thread-wrapper..

**the old implementation is not referenced anymore**
2023-10-12 20:23:59 +02:00
184c93750a Library/Application: switch the GUI-Thread
...likewise using an detached »autonomous« Thread.
In this case however it is simpler to embed the complete use
of GtkLumiera into a lambda function, which ends with invoking
the terminationSignal functor. This way, the order of creation,
running the GTK-Loop and destroying the GUI is hard coded.
2023-10-12 05:08:40 +02:00
5db49afafd Library/Application: now able to switch supervisor-thread in OutputDirector
This, and the GUI thread prompted an further round of
design extensions and rework of the thread-wrapper.

Especially there is now support for self-managed threads,
which can be launched and operate completely detached from the
context used to start them. This resolves an occasional SEGFAULT
at shutdown. An alternative (admittedly much simpler) solution
would have been to create a fixed context in a static global
variable and to attach a regular thread wrapper from there,
managed through unique_ptr.

It seems obvious that the new solution is preferable,
since all the tricky technicalities are encapsulated now.
2023-10-12 02:10:50 +02:00
29b9126c26 Library: test coverage for lifecycle management
Add a complete demonstration for a setup akin to what we use
for the Session thread: a threaded component which manages itself
but also exposes an external interface, which is opened/closed alongside
2023-10-11 22:02:52 +02:00
7b25609896 Library: test coverage for self-managed thread
...extract and improve the tuple-rewriting function
...improve instance tracking test dummy objects
...complete test coverage and verify proper memory handling
2023-10-11 21:06:56 +02:00
f6a6b0b68f Library: allow to bind a member function into self-managed thread
Oh my.
Yet another hideously complex problem and workaround...

Since a week I am like "almost done"
2023-10-11 13:21:08 +02:00
42eba8425a Library: now able to provide a self-managed thread
After quite some detours, with this take I'm finally able to
provide a stringent design to embody all the variants of thread start
encountered in practice in the Lumiera code base.

Especially the *self-managed* thread is now represented as a special-case
of a lifecycle-hook, and can be embodied into a builder front-end,
able to work with any client-provided thread-wrapper subclass.
2023-10-10 21:45:41 +02:00
8b3f9e17cd Library: scaffolding to install thread lifecycle hooks
to cover the identified use-cases a wide variety of functors
must be accepted and adapted appropriately. A special twist arises
from the fact that the complete thread-wrapper component stack works
without RTTI; a derived class can not access the thread-wrapper internals
while the policy component to handle those hooks can not directly downcast
to some derived user provided class. But obviously at usage site it
can be expected to access both realms from such a callback.

The solution is to detect the argument type of the given functor
and to build a two step path for a safe static cast.
2023-10-10 19:47:39 +02:00
578af05ebd Library: policy for lifecycle hooks
after some further mulling over the design, it became clear that
a rather loose coupling to the actual usage scenario is preferrable.

Thus, instead of devising a fixed scheme how to reflect the thread state,
rather the usage can directly hook into some points in the thread lifecycle.
So this policy can be reduced to provide additional storage for functon objects.
2023-10-10 12:48:11 +02:00
5f9683ef10 Library: policy for self-managed thread
...after resolving the fundamental design problems,
a policy mix-in can be defined now for a thread that deletes
its own wrapper at the end of the thread-function.

Such a setup would allow for »fire-and-forget« threads, but with
wrapper and ensuring safe allocations. The prominent use case
for such a setup would be the GUI-Thread.
2023-10-10 02:55:23 +02:00
dd2fe7da59 Library: restructure wrapper in accordance to the solution found
So this finally solves the fundamental problem regarding a race on
initialisation of the thread-wrapper; it does *not* solve the same problem
for classes deriving from thread-wrapper, which renders this design questionable
altogether -- but this is another story.

In the end, this initialisation-race is rooted in the very nature of starting a thread;
it seems there are the two design alternatives:
- expose the thread-creation directly to user code (offloading the responsibility)
- offer building blocks which are inherently dangerous
2023-10-09 16:47:56 +02:00
8518cf1fa0 Library: rearrange launch into the base policy
this is a mere rearrangement of code (+lots of comments),
but helps to structure the overall construction better.

ThreadWrapper::launchThread() now does the actual work to build
the active std::thread object and assign it to the thread handle,
while buildLauncher is defined in the context of the constructors
and deals with wiring the functors and decaying/copying of arguments.
2023-10-09 04:13:01 +02:00
2d7137e776 Library: get rid of the invoker-helper
If we package all arguments together into a single tuple,
even including the member-function reference and the this-ptr
for the invokeThreadFunction(), which is the actual thread-functor,
then we can rely on std::make_from_tuple<T>(tuple), which implements
precisely the same hand-over via a std::index_sequence, as used by the
explicitly coded solution -- getting rid of some highly technical boilerplate
2023-10-09 03:19:06 +02:00
faa0d3e211 Library: solved embedding arbitrary argument sequences
Concept study of the intended solution successful.

Can now transparently embed any conceivable functor
and an arbitrary argument sequence into a launcher-λ
Materialising into a std::tuple<decay_t<TYPES...>> did the trick.
2023-10-09 02:57:03 +02:00
fd0370bd11 Library: still fighting to get the design straight
Considering a solution to shift the actual launch of the new thread
from the initialiser list into the ctor body, to circumvent the possible
"undefined behaviour". This would also be prerequisite for defining
a self-managed variant of the thread-wrapper.

Alternative / Plan.B would be to abandon the idea of a self-contained
"thread" building block, instead relying on precise setup in the usage
context -- however, not willing to yield yet, since that would be exactly
what I wanted to avoid: having technicalities of thread start, argument
handover and failure detection intermingled with the business code.
2023-10-08 17:26:36 +02:00
08c3e76f14 Library: identified design challenges
On a close look, the wrapper design as pursued here
turns out to be prone to insidious data race problems.
This was true also for the existing solution, but becomes
more clear due to the precise definitions from the C++ standard.

This is a confusing situation, because these races typically do not
materialise in practice; due to the latency of the OS scheduler the
new thread starts invoking user code at least 100µs after the Wrapper
object is fully constructed (typically more like 500µs, which is a lot)

The standard case (lib::Thread) in its current form is correct, but borderline
to undefined behaviour, and any initialisation of members in a derived class
would be off limits (the thread-wrapper should not be used as baseclass,
rather as member)
2023-10-07 03:25:39 +02:00
88b91d204c Library: identified further use-case variants to cover
...while reworking the application code, it became clear that
actually there are two further quite distinct variants of usage.
And while these could be implemented with some trickery based on
the Thread-wrapper defined thus far, it seems prudent better to
establish a safely confined explicit setup for these cases:

- a fire-and-forget-thread, which manages its own memory autonomously
- a thread with explicit lifecycle, with detectable not-running state
2023-10-05 23:35:52 +02:00
b00d435ab6 Library/Application: attempt to switch OutputDirector
...hitting a roadblock however:
The existing Threads in the Lumiera application were effectively "detached"
But the C++14 framework requires us to keep the Thread-object alive
2023-10-05 03:21:51 +02:00
cb15b43489 Library/Application: keep DummyPlayer compilable (see #1342)
code must still be kept around as point of reference for integrating the Player
2023-10-05 03:21:51 +02:00
0ae675239d Library/Application: switch BusTerm_test 2023-10-05 03:21:51 +02:00
77622a3f2d Library/Application: switch CallQueue_test 2023-10-05 01:17:58 +02:00
332ad0e920 Testsuite: fix regression
FamilyMember::allocateNextMember() was actually a post-increment,
so (different than with TypedCounter) here no correction is necessary


As an asside, WorkForce_test is sometimes unstable immediately after a build.
Seemingly a headstart of 50µs is not enough to compensate for scheduler leeway
2023-10-05 00:39:29 +02:00
4f50cbc386 Library/Application: rework TypedCounter and tests
The existing TypedCounter_test was excessively clever and convoluted,
yet failed to test the critical elements systematically. Indeed, two
bugs were hidden in synchronisation and instance access.

- build a new concurrent test from scratch, now using the threadBenchmark
  function for the actual concurrent execution and just invoked a
  random selected access to the counter repeatedly from a large number
  of threads.

- rework the TypedContext and counter to use Atomics where applicable;
  measurements indicate however that this has only negligible impact
  on the amortised invocation times, which are around 60ns for single-threaded
  access, yet can increase by factor 100 due to contention.
2023-10-04 22:41:00 +02:00
80f09cb33b Library/Application: switch DiagnosticContext_test 2023-10-03 23:44:12 +02:00
ff052ec5a2 Library/Application: switch Microbenchmark + SyncBarrier tests
...these were already written envisionaging he new API,
so it's more or less a drop-in replacement.

- cant use vector anymore, since thread objects are move-only
- use ScopedCollection instead, which also has the benefit of
  allocating the requires space up-front. Allow to deduce the
  type parameter of the placed elements
2023-10-03 22:56:09 +02:00
6cd16a61a6 Library/Application: switch SubsystemRunner_test 2023-10-03 20:49:59 +02:00
d879ae7fbd Library: fix cause of the deadlock in Session-Thread
... which became apparent after switching to the new Thread-wrapper implementation
... the reason is a bug in the Thread-Monitor (which will also be reworked soon)
2023-10-01 20:29:11 +02:00
9cb0a9b680 Library: discontinue setting error flag from Exceptions (see #1341)
While seemingly subtle, this is a ''deep change.''
Up to now, the project attempted to maintain two mutually disjoint
systems of error reporting: C-style error flags and C++ exceptions.
Most notably, an attempt was made to keep both error states synced.

During the recent integration efforts, this increasingly turned out
as an obstacle and source for insidious problems (like deadlocks).


As a resolve, hereby the relation of both systems is **clarified**:
 * C-style error flags shall only be set and used by C code henceforth
 * C++ exceptions can (optionally) be thrown by retrieving the C-style error code
 * but the opposite is now ''discontinued'' : Exceptions ''do not set'' the error flag anymore
2023-10-01 20:11:45 +02:00
fdd8e2d595 Library: identify reason for deadlock
- the deadlock was caused by leaking error state through the C-style lumiera_error

- but the reason for the deadlock lies in the »convenience shortcut«
  in the Object-Monitor scope guard for entering a wait state immediately.
  This function undermines the unlocking-guarantee, when an exception
  emanates from within the wait() function itself.
2023-09-30 23:55:42 +02:00
48d6f0fae3 Library/Application: switch Steam-Dispatcher to new thread-framework
TODO: SessionCommandFunction_test deadlocks!!
2023-09-30 04:13:22 +02:00
d79e33f797 Library: verify thread self-recognition
...this function was also ported to the new wrapper,
and can be verified now in a much more succinct way.

''This completes porting of the thread-wrapper''
2023-09-30 00:10:09 +02:00
1d625a01e0 Library: complete and modernise ThreadWrapperJoin_test
Since the decision was taken to retain support for this special feature,
and even extend it to allow passing values, the additional functionality
should be documented in the test. Doing so also highlighted subtle problems
with argument binding.
2023-09-29 23:42:22 +02:00
d37a3abd6c Library: actually verify parallelism
Now the ThreadWrapper_test offers both

- a really simple usage example

- a comprehensive test to verify that actually the
  thread-function is invoked the expected number of times
  and that this invocations must have been parallelised
2023-09-29 19:21:28 +02:00
bfc4a60a09 Library: rework ThreadWrapper_test
...while the change in the thread-wrapper implementation was drop-in,
this test in the existing from is questionable: it actually tests locking
2023-09-29 17:46:24 +02:00
201672a0ad Library: reconsider join / stringify API
- it is not directly possible to provide a variadic join(args...),
  due to overload resolution ambiguities

- as a remedy, simplify the invocation of stringify() for the typical cases,
  and provide some frequently used shortcuts
2023-09-29 17:00:13 +02:00