Commit graph

30 commits

Author SHA1 Message Date
a90b9e5f16 Library: uniform definition scheme for error-IDs
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.

However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.

Thus I introduce a new **standard scheme**
 * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
 * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
 * (for local or single-usage errors, a local or even hidden definition is OK)
2024-03-21 19:57:34 +01:00
59390cd2f8 Library: reorder some pervasively used includes
reduce footprint of lib/util.hpp
 (Note: it is not possible to forward-declare std::string here)

define the shorthand "cStr()" in lib/symbol.hpp

reorder relevant includes to ensure std::hash is "hijacked" first
2024-03-21 19:57:34 +01:00
685be1b039 Library/Application: consolidate Monitor API and usage
This is Step-2 : change the API towards application

Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.

The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.

The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
2023-10-15 20:42:55 +02:00
ae89831275 Activity-Lang: wire Job invocation in the activity::Term builder 2023-08-29 04:19:19 +02:00
0b9705692b Dispatcher-Pipeline: now (finally) able to implement MockDispatcher
MockSupport_test      : PASS
JobPlanningSetup_test : PASS(as far as defined)
2023-06-13 03:47:42 +02:00
f6af4c6a16 Dispatcher-Pipeline: prepare test for the new NodeGraphAttachment
It turns out that the real (not mocked) implementation of JobTicket creation
is already required now for this planned (mock)Dispatcher setup;
moreover, this real implementation turns out to be almost identical
to the mock implementation written recently -- just nested structure
of prerequiste JobTickets need to be changed into a similar structur
of ExitNodes

-- as an aside: rearrange various tests to be more in-line
   with the envisioned architecture of playback and engine
2023-06-07 04:03:00 +02:00
e176e54004 Library: adjust and fix semantics of nested 'value_type' binding
This is a subtle and far reaching fix, which hopefully removes
a roadblock regarding a Dispatcher pipeline: Our type rebinding
template used to pick up nested type definitions, especially
'value_type' and 'reference' from iterators and containers,
took an overly simplistic approach, which was then fixed
at various places driven by individual problems.

Now:
 - value_type is conceptually the "thing" exposed by the iterator
 - and pointers are treated as simple values, and no longer linked
   to their pointee type; rather we handle the twist regarding
   STL const_iterator direcly (it defines a non const value_type,
   which is sensible from the STL point of view, but breaks our
   generic iterator wrapping mechanism)
2023-05-23 01:07:53 +02:00
d58174db4d Segmentation: reorganise namespaces
The Fixture and the low-level model backbone deserve a distinct namespace on their own.
Since it's built by the Builder from the Session contents, and also used by the frame dispatch,
we can expect dependence on some types from Steam-Layer, and thus this namespace
needs to reside in Steam-Layer rather, while the actual low-level Model
might become part of Vault-Layer, creating a hierarchy of data structures.

(Remark: likely also the session related namespaces will need a reorganisation)
2023-04-25 18:27:16 +02:00
90593776f6 Segmentation: a plan to bootstrap into the required structure
The idea is to escape a "design deadlock" by using a test-driven prototype
implementation of the data structure to back a further development
of the Dispatcher and Scheduler implementation, which then can be used
to gradually elaborate and switch over to an actual implementation
data structure
2023-04-25 13:40:20 +02:00
25c8579695 Job-Planning: new draft - organise the overall planning process
- introduce a new entity: RenderDrive
- it supersedes the CalcPlanCalculation, but is managed by CalcStream
- moreover, the RenderDrive will house a IterTreeExplorer-Pipeline
- define the concerns and relationships more clearly (see Drawing)
- prerequisite to disentangle the Job-planning "mechanics"
2023-04-17 04:51:38 +02:00
25be54ecbe Timeline: remove diagnostic code (closes: #1211)
Layout calculation and balancing between body and track header
now works reasonably well, labels are placed properly and the
calculated layout remains stable when changing window size,
connected panes and scrollbars behave as expected now.

Quite a feat!
2023-01-25 01:42:40 +01:00
4887194589 Timeline: investigate vertical space allocation on nested tracks
...seemingly the allocation of grid cells in the `TrackHeadWidget`
is not quite correct yet: even when there are nested sub-tracks,
we always need another row to hold the controls corresponding to
the track itself and the whole scope. And this row is also what
should be adjusted to match the vertical extension of the content
area.

As it turns out, the whole topic how to handle collapsed tracks
was not even considered yet; the calculation of the "track profile"
would need to be reworked to accommodate collapsed tracks, see: #1265
2023-01-19 23:58:42 +01:00
eb500dd453 ElementBox: successfully implemented size-constrained ClipWidget (closes #1235)
* restructure the widgets used to implement ElementBox
 * inject a Gtk::EventBox top-level base type to capture all Gdk-Events
 * push the Gtk::Frame one level down (TODO: API for managing children)

With these changes
 * dragging of Clips in the timeline works as expected
 * size constraints are observed precisely
 * all warnings and assertion failures from GTK disappeared

Thus we can conclude that the solution approach for size constrained widgets
was successful and this challenging problem is solved.
2022-10-21 19:18:21 +02:00
34725afaa8 Clip: try out some solution to enforce a fixed extension
..now this more or less works and indeed crops the button widget
used here for a proof-of concept; however the label within that button
emits a lot of layout warnings on each event handling and drawing routine,
indicating that we violated its fundamental assumptions.

Not sure how to proceed from here; also not sure if this actually
becomes turns into a relevant issue in practice, since maybe in most cases
we'll rather increase the size, and all we really have to do is handle
the Clip's textual label properly. A clip smaller than some drop-down icon
should probably not be rendered explicitly, just as overview
2021-02-06 15:30:59 +01:00
453ee08803 Clip: investigate how to enforce a fixed horizontal extension
GTK doesn't expose a first-class API for this,
since -- by design -- the extension of a widget is negotiated.
Thus I'm looking for some kind of workaround for our specific use-case,
where a clip widget must be rendered with a well defined horizontal size,
corresponding to its length.

Thus far, we're only able to increase the size of the Button widget
used as placeholder, but we can not forcibly shrink that button,
probably because the embedded Gtk::Lable requires additional extension.
2021-02-05 00:21:08 +01:00
c4634837a3 DisplayEvaluation: further testing and bugfixes
- fix a regression introduced with the 3rd DisplayEvaluation pass
- use references to pass the timings more efficiently to the ClipDelegate
- DisplayEvalutation in fact has a real LifeCycle and is not disposable
- generate the population diff for this test in canonical form
2021-01-30 19:01:56 +01:00
21f6e61fd3 Clip: evaluate state of the clip display implementation
...as it turns out, a first preliminary clip display should be working by now;
seemingly I was able to the tough theoretical problems last spring,
and was at the point of actually allocating display extension space
within the custom drawing area of the timeline.

Thus a simple placeholder widget based on a Gtk::Button should show up
at the right position, when sending a suitable diff message. The only
thing missing seems to be a first rough draft for the function
determineRequiredVerticalExtension()
2021-01-24 14:54:53 +01:00
acb674a9d2 Project: update and clean-up Doxygen configuration
...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...

- file comments generally seem to have a problem with auto link generation;
  only fully qualified names seem to work reliably

- cross links to entities within a namespace do not work,
  if the corresponding namespace is not documented in Doxygen

- documentation for entities within anonymous namespaces
  must be explicitly enabled. Of course this makes only sense
  for detailed documentation (but we do generate detailed
  documentation here, including implementation notes)

- and the notorious problem: each file needs a valid @file comment

- the hierarchy of Markdown headings must be consistent within each
  documentation section. This entails also to individual documented
  entities. Basically, there must be a level-one heading (prefix "#"),
  otherwise all headings will just disappear...

- sometimes the doc/devel/doxygen-warnings.txt gives further clues
2021-01-24 19:35:45 +01:00
99d0f0a0ae Relative-Hook: investigate and resolve wrong offset on child tracks
The reason was: each further ViewRefHook added again the full offset.
Need to change the hierarchy and allow for this chained hooking already
starting from the base interface ViewHook onward (with trivial default impl)
2020-02-28 22:11:00 +01:00
cf8c3c27d6 DummySessionConnection: fix structural defect in population diff
...which erroneously assumed the list of timelines to be empty.
When sending a further population diff, this assumption is broken,
since the first diff resulted in adding a timeline element.

This misatke was detected by the new consistency check added with
9f3fe8a88
2020-02-22 19:05:50 +01:00
e3cde9b78d Timeline: fabricate a (test/dummy) population diff for a more complex track
The population message is just made up, in order to create more interesting structures
in the UI and so to further the development of the timeline display.

For the actual structure I choose to mirror my example drawing in draw/UI-TimelineLayout-1.png
which is also used in the TiddlyWiki, on the #GuiTimelineView tiddler

https://lumiera.org/wiki/renderengine.html#GuiTimelineView
2019-07-20 01:24:17 +02:00
eca09e3ab5 Timeline: work out how Ruler tracks can be managed 2019-07-20 01:24:17 +02:00
ec50407167 Timeline: start implementing some bits of the drawing code
Use a "catchy" style definition with lime background to make the drawing visible
2019-07-14 17:53:21 +02:00
116600b20a Timeline: draft a concept to attack the custom layout
the core question is: how to translate time into pixel coordinates
2018-12-10 00:12:52 +01:00
7b7ec310b3 Dispatcher: rename in accordance to the layer
so now we've got a "SteamDispatcher" ... cute ;-)
2018-12-10 00:12:52 +01:00
02c5809707 Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
555ca0bff9 Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
72b15b8e45 Global-Layer-Renaming: transform header include guards
btw... we could change to #pragma once
2018-11-15 23:52:02 +01:00
2d5ebcd5fa Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
6261779531 Global-Layer-Renaming: rearrange directories
backend -> vault
proc -> steam
gui -> stage
2018-11-15 23:28:03 +01:00