Commit graph

341 commits

Author SHA1 Message Date
9dae352731 clarification regarding the Dispatcher 2012-10-10 05:18:59 +02:00
3768791c76 considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
7e7ecc5d51 draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
687102feb3 planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
ee4e6905d2 Documentation: integrate the time quantisation concept pages
These pages from the TiddlyWiky feature a complete glossary
of terms relevant for time and timecode handling, plus the
architecural decisions related to this topic
2012-10-10 05:18:46 +02:00
06c7c27252 merge diagnostic facilities 2011-12-31 06:49:31 +01:00
87f7a8f6e8 unit test to cover thread-local helper 2011-12-24 05:55:31 +01:00
451b0abec5 spelling and typos 2011-12-24 05:48:31 +01:00
d27e3b15a9 clarify the handling of specific output operation modes (e.g. number of channels) 2011-12-23 02:22:38 +01:00
74a982409e document the internal structore of OutputSlot
...as far as decided and clarified by now
2011-12-20 04:59:00 +01:00
cedfa34074 considerations regarding clean-up of superseded model segments 2011-12-17 22:40:01 +01:00
bda0dea990 clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
c7d4412cec integrate recent GUI / timeline and work done on the player subsystem 2011-11-27 02:15:11 +01:00
91b74ad7bd implement missing parts of test/dummy buffer provider 2011-11-20 01:35:52 +01:00
63dbc89b6f draft implementation setup for OutputSlot baseclass 2011-11-05 16:51:24 +01:00
5188982e71 considering details regarding the usage of buffer metadata 2011-09-25 19:26:08 +02:00
ed5091d8f5 considering Buffer handling and BuffTable in more detail 2011-09-25 19:26:06 +02:00
1f13931640 test driven brainstorming: using a BufferProvider 2011-09-25 19:26:05 +02:00
8016547d9c rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa WIP desiging the interplay of BufferProvider and BuffHandle 2011-09-25 19:26:05 +02:00
737765260d Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
3125d1c573 a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
4a62444ad4 WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
f8842c75ed WIP draft OutputSlot internal transitions 2011-09-25 19:26:01 +02:00
a199bff92b BufferProvider as a frontend to buffer management 2011-09-25 19:26:00 +02:00
7e3054df18 considering timing glitches in detail 2011-09-25 19:26:00 +02:00
650e73c454 OutputSlot: draft buffer handover protocol, remove the diferent models 2011-09-25 19:25:59 +02:00
ea8841b7ad analysis of a design problem and decision for the OutputSlot 2011-09-25 19:25:59 +02:00
9e53053944 WIP: draft building a PlayProcess 2011-09-25 19:25:58 +02:00
dea1fa57a2 draft play process structure; clarify handling of multiple channels 2011-09-25 19:25:58 +02:00
a19562942c further considerations regarding output and output slots 2011-09-25 19:25:57 +02:00
4ece135257 cont.. drafting OutputSlot 2011-09-25 19:25:56 +02:00
ce6a917b59 first draft spec for the OutputSlot 2011-09-25 19:25:56 +02:00
a379476414 create outline of PlayService, add stubs for Play::Controller 2011-09-25 19:25:56 +02:00
971dea6f6a PlayService: basic definition and link to facade 2011-09-25 19:25:55 +02:00
9bd96a1b19 time-entities refactoring: Duration isn't an Offset
removed that inheritance relation; it was a typical
example of abusing inheritance and violated the
Liscov substitution principle. It is sufficient
to allow promotion of an offset into a Duration.
Note: Duration is the time metric
2011-09-25 19:25:53 +02:00
5e8a9b50d1 define asset::Viewer 2011-09-25 19:25:52 +02:00
eb5e0ab9ff WIP: start building a Test for time::Control. Need Cartesian product of cases... 2011-09-25 19:25:51 +02:00
4731afefb8 continue drafting the Player control elements -- life timevalue changes 2011-09-25 19:25:50 +02:00
c091b8e260 define Player / Output subsystem stub 2011-09-25 19:25:50 +02:00
cb6453afe1 detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
ebd6cfca82 Start design work for the Player Subsystem 2011-09-25 19:25:49 +02:00
99bf3c6d81 join with latest work on timecodes and frame quantisation
Merge branch 'timequant' into gui
2011-05-15 04:28:20 +02:00
6dd762fa7a (cont) details of organising the fixture datastructure 2011-05-15 04:26:22 +02:00
29df0984ec (cont) details of releasing storage of fixture segments 2011-05-15 04:26:22 +02:00
5f6cbdc5bc detail analysis of fixture storage managment 2011-05-15 04:26:22 +02:00
6b1b6cb805 draft how to integrate parsing of timecode formats 2011-05-15 04:19:27 +02:00
bf61ff7248 WIP test-driven brainstorming: nudge by grid 2011-05-15 04:19:26 +02:00
5851332628 back to business: now able to implement time mutation messages 2011-05-15 04:19:25 +02:00
4d6bb3d54c design outline for a limited time::Mutation capability 2011-05-15 04:19:24 +02:00