062e1bbdc1
explicate the JobPlanningSequence definition
...
..causing the compiler to instantiate the
involved templates, i.e. get the complete
pipeline definition through the compiler
2012-10-10 05:20:22 +02:00
66defdc0cb
refactor JobPlanning to encapsulate all state mechanics into a "state core"
...
especially the exploration stack is pushed down
first successful definition of all the JobPlanning classes
just the framework of classes necessary to pass the compiler;
all implementation is still stubbed
2012-10-10 05:20:21 +02:00
88f433f433
successfully implemented another combinator strategy
...
DOH!
this thime hopefully I've actually succeedd to
created what is actually required in the Dispatcher
2012-10-10 05:20:20 +02:00
e073d05f58
new header to define some class partially noncopyable
2012-10-10 05:20:20 +02:00
016a739a5c
WIP back to the original problem: how to dispatch jobs...
...
brainstorming how to implement the job planning stage
the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations
solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
0e3821abeb
refatcor function meta programming headers
...
the template _Fun started as an internal helper
for function-closure, but seems to be of
general use. Thus move it into meta/function.hpp
(function-closure.hpp is heavyweight)
2012-10-10 05:20:19 +02:00
e6a105fbc1
iterator exploring monad finished, passes unit test
2012-10-10 05:20:19 +02:00
3d0d599158
get the depth-first exploration test to work
...
...using the IterQueue for intermediary results
2012-10-10 05:20:18 +02:00
2c33000346
complement IterStack by a similar wrapper for queue-like access
2012-10-10 05:20:18 +02:00
8ced6758fb
initial draft for recursive evaluating iterator monad
...
tricky design problem, because nothing is known about
the source and result sequences to be built.
2012-10-10 05:20:18 +02:00
59c5627bbe
change Implementation class for IterStack
...
now using a std::deque directly; this allows
for a later extension for queue-like behaviour
2012-10-10 05:20:18 +02:00
41180eb99c
rework to allow for recursive evaluation
...
this enables expansion of a (functional) data structure
until exhaustion -- which is what we need to
build job functors by traversing and expanding
an arbitrarily nested job definition structure
2012-10-10 05:20:17 +02:00
697924925c
pragmatic fix for the long-standing problem of detecting increment operator
...
our duck-detector had a shortcoming here and failed
to detect iterators, in case the increment operator
was inherited from a mix-in
2012-10-10 05:20:17 +02:00
8db5413199
implemented chained-iterators
...
...using the IterExplorer building blocks
2012-10-10 05:20:17 +02:00
d14b37a71d
utility class factored out and covered by test
...
...a stack which can be Lumiera-iterated
2012-10-10 05:20:16 +02:00
da4a343e9e
refactor IterExplorer to allow for more flexible strategy definition
2012-10-10 05:20:16 +02:00
dc3ebd4a8f
first working concept for an "iterator monad"
...
the intention is to use this to simplify
generating render jobs based on the elaborated
dependency network of the render nodes. The key
challenge is to overcome the necessity to
store partially done evaluations as
continuation
2012-10-10 05:20:16 +02:00
eedcd69941
draft the IterExplorer design
...
the tricky part seems to be how to combine the
source iterators into a new monad instance, while
keeping this "Combinator" Strategy configurable
...just passes the compiler, while still lacking
even the generic implementation of joining
together the source iterators
2012-10-10 05:20:16 +02:00
45f4c96c6f
change LinkedElements to us a more space efficient iterator
...
Actually we don't need any backreference to the
container for iterating a singly linked list
2012-10-10 05:20:15 +02:00
378ebe21f0
Fix naming of Iteration control API functions ( closes #410 )
...
comes in handy now, since IterStateWrapper uses a similar API
2012-10-10 05:20:15 +02:00
83a0f4b41f
Implementation (I) : IterStateWrapper as foundation (passing test)
2012-10-10 05:20:15 +02:00
ab2a6b2fce
WIP brainstorming about a monadic iterator
...
The idea is to avoid building a data structure
for intermediary results, while still being able
to process a variably sized and arbitrary shaped
set of source data
2012-10-10 05:20:15 +02:00
3ef1fb7697
linked list helper template finished and passes test
2012-10-10 05:20:14 +02:00
c33fcf9797
WIP draft a linked list helper template
2012-10-10 05:20:14 +02:00
ddff8b654b
WIP investigating the relation of Jobs, JobTicket and Closure in detail
2012-10-10 05:20:14 +02:00
0ab773ab7c
helper to pull all elements from an iterator, yielding the last one
2012-10-10 05:20:13 +02:00
5222384f8b
try to circumvent ambiguity in overload resolution
...
we want to support various integral and rational factors
for linear chaining of time offsets
2012-10-10 05:20:13 +02:00
08d266819d
re-read my own code and pick up the design work
...
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
080d6913c6
fix a type converison problem
...
...better state explicitly we're requiring
a rational factor
2012-10-10 05:20:12 +02:00
9aec2a9806
allow for fractional scaling of time durations
...
implemented as extension to the linear combinations.
I decided to use the same "always floor" rule
as employed for time quantisation. Moreover,
we don't support floating point, only rationals
2012-10-10 05:20:12 +02:00
22322dfec4
refactor the division/quantisation helpers
...
...no need to keep them in util.hpp, as they
are used rather occasionally, while util.hpp
is used pervasively.
2012-10-10 05:20:12 +02:00
0b25c2e08d
Fix: missing sanity check in ScopedCollection
...
funny enough this possible memory corruption
didn't happen in the unit test, because my
compiler optimised the additional int field
of class SubDummy, making it the same size
of the baseclass. Now matters should be safe.
2012-10-10 05:20:12 +02:00
2cb254365c
some musing about timing constraints and quantisation
2012-10-10 05:20:10 +02:00
ec659b7141
a better way to inject the Render-Engine Mock
...
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
d732e7e211
Lumiera Forward Iterators: remove support for post-increment
2012-01-08 01:14:36 +01:00
5cc034d26b
refactor ScopedCollection to use an init() function
2012-01-07 04:44:48 +01:00
e6888f7b83
supplement direct support for populating by member function
...
this turns out to be the typical usage scenario
for ScopedCollection: a manager object owning
the collection will populate it with specially
crafted components and invoke a member function
for creating the individual components.
This shortcut avoids using tr1::bind alltogether
2012-01-07 04:11:39 +01:00
9bba366763
investigate partial application of member functions
2012-01-07 03:28:12 +01:00
feff7537ef
reduce memory requirements for this test
...
...it caused out of memory frequently.
2012-01-07 03:27:31 +01:00
90e6dae2d5
add includes missing in some metaprogramming headers
...
types uint and string
2012-01-07 03:11:51 +01:00
00c08bd27b
fix helper functions not declared as inline
2012-01-07 03:11:02 +01:00
b64dff1ad8
spelling and comments
2012-01-07 00:02:03 +01:00
e41065101a
switch OutputSlot to use the ScopedCollection
...
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
e5c42e05e6
finish ScopedCollection ( closes #877 )
2012-01-05 23:17:16 +01:00
72e8d22454
implement the RAII-style collection ctor. test pass
2012-01-05 03:40:04 +01:00
434a371c33
take ctor args by value; test attaching sub-types passes
2012-01-04 04:28:14 +01:00
690304f9bc
get the simple and iteration unit tests to pass
2012-01-04 04:05:03 +01:00
fa5e7db2d3
WIP rewrite iteration-control logic...
2012-01-03 02:50:22 +01:00
6c01579a26
WIP draft implementation of ScopedCollection
2012-01-02 06:11:27 +01:00
e63fa6d646
Test-driven brainstorming: draft a ScopedCollection #877
2012-01-01 06:20:42 +01:00
06c7c27252
merge diagnostic facilities
2011-12-31 06:49:31 +01:00
37384f1b68
formatting wrapper/frontend: unit test pass.
...
Closes #166
2011-12-31 06:48:26 +01:00
e1b9b5b135
rewrite type selection logic to handle ptrs in the front-end
...
whew, quite a heavy rewrite, but greatly
simplifies the code and removes the necessity
to declare explicit specialisations of pointers
2011-12-31 06:48:11 +01:00
c8f46f47c9
handling of ptrs, first attempt
2011-12-31 06:47:58 +01:00
35ed2dcf5c
add more robust error handling
...
...incl handling of secondary errors
2011-12-31 06:47:38 +01:00
e838fb9799
document and cover various formatting special cases
2011-12-31 06:47:30 +01:00
0d136e2703
define explicit specialisations for primitive types
2011-12-31 06:47:03 +01:00
e054c272b6
research: detecting the possibility of a string conversion
...
find out about the corner cases of this
simplistic implementation
2011-12-31 06:46:50 +01:00
6c95c1b0e4
format-frontend: fill in missing bits of the implementation
2011-12-28 06:42:30 +01:00
dbb63ffc08
perfer STATIC_ASSERT to check for suitable placement-New buffer size
...
Still incomplete, but already this small change
detected an error in the output-designation. Cough.
2011-12-28 06:42:18 +01:00
cd3c633fc0
STATIC_ASSERT to verify guessed size
...
... and we indeed had an error: vector<bool>
is way larger than normal vectors!
2011-12-28 06:41:47 +01:00
962c789a05
a horrible hack to guess the size of boost::format
...
...without actually including the boost/format.hpp
This saves us a lot of compilation time and debug code size
2011-12-28 06:41:37 +01:00
ce6fbe5f0f
define how to pick the correct specialisation
...
some basic types are passed on directly;
for those, we use explicit specialisations
in the implementation file, and a traits template
to mark those cases in the header.
custom types with custom string conversion will
be converted to string; everything else
just becomes a type id
2011-12-27 07:45:25 +01:00
6e4883bcf1
add stub definitions to pass compilation
2011-12-27 07:45:16 +01:00
545d9ea82b
WIP draft frontend for diagnostic output ( #166 )
2011-12-27 07:45:07 +01:00
89928bc447
refactor format-util: simplify picking the right specialisation
2011-12-27 07:44:59 +01:00
50885a065b
move asside lib/format.hpp
...
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
24a8d6a926
generalised diagnostic context passes unit test
2011-12-24 05:57:28 +01:00
5498ace9fc
WIP define a unit-test for diagnostic context stack
2011-12-24 05:57:11 +01:00
87f7a8f6e8
unit test to cover thread-local helper
2011-12-24 05:55:31 +01:00
451b0abec5
spelling and typos
2011-12-24 05:48:31 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
8362145039
spelling and comments
2011-12-10 03:13:45 +01:00
477b443191
implement diagnostic OutputSlot simple frame tracking
...
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
e7ae9a3082
introduce marker time values to designate corner cases
2011-12-09 01:00:50 +01:00
aef3d50ffd
implement basics of the diagnostic OutputSlot
...
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
7fd28e23eb
cleanup configflags to use uint instead of char
...
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd
clean up lib/meta namespaces
2011-12-03 03:15:59 +01:00
b2d6074097
cleanup test includes
2011-12-02 21:34:29 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
89a9202c6c
cleanup: remove precompiled headers
...
we don't need them and they even tend to
increase build times due to unnecessary
compound-includes at some core headers
2011-12-01 23:32:34 +01:00
2fce2b1c8d
make ctor-tracking test::Dummy more widely usable
2011-11-25 22:05:12 +01:00
0a1256f4e3
cover and verify detaching from ScopedPtrVect
2011-11-19 21:41:50 +01:00
13b795016b
comment rewording
2011-11-19 18:01:48 +01:00
5947e0e3e1
allow to detach an object managed by ScopedPtrVect
2011-11-19 17:48:04 +01:00
1f966a02ec
some rather tricky adjustments to PtrDerefIter
...
...allowing to use that custom iterator together
with STL algorithms
2011-11-19 17:46:24 +01:00
ca689ae5e0
WIP some musing about building an option monad
2011-11-18 01:24:43 +01:00
c8458ab397
improved diagnostics
2011-11-07 00:50:03 +01:00
9c04637aea
fix misspelling in library
2011-10-23 02:44:52 +02:00
b39edad306
clean-up some additional mentions of boost::ref
2011-10-22 21:45:59 +02:00
606251749e
fix time::Control should properly include <tr1/functional>
2011-10-22 21:45:40 +02:00
65b309e5cb
Testsuite: automatically seed the random number generator
2011-10-21 01:09:12 +02:00
011afa4be8
fix: ubiquitous constant defined in header
...
..resulting in that global constant being allocated a gazillion times
2011-10-15 23:41:31 +02:00
1627698911
implement hash function for functor obejects. Unit-test pass
2011-10-14 14:49:55 +02:00
6baadbaef0
draft a workaround for hashing functor objects
2011-10-14 03:54:22 +02:00
f505c46d1d
finish simple allocator frontend. Unit-test pass
2011-09-25 19:26:12 +02:00
5350ef6dbe
split off and test-cover simple typelist utils
...
these simple utils (length of typelist, maximum size
containment test) are mostly not used in conjunction
with the more elaborate typelist manipulatino utils.
Moreover, we lacked a dedicated unit test
2011-09-25 19:26:11 +02:00
057f32e15b
rename the typelist-manipulation header
2011-09-25 19:26:09 +02:00
db2b02f0c5
define a front-end for explicit allocations
...
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
0706b83a46
fix a warning
2011-09-25 19:26:04 +02:00
d1b6f7a57b
polymorphic value builder functions: how to take arguments
...
Previously, I've added an additional '&' to be able
to pass references without much ado. This turned out
to be problematic when using constant values at the
invocation site. Well. C++ has really a fixation
ont passing things by value. This is fine, but
doesn't play so well at times when passing smart-ptrs
or similar ref-counting stuff, especially when we just
want to *use* the handle, not store it away.
Essentially the same situation as with for_each
Bottom line: from now on, we need to state the
template parameter for such arguments explicitly,
or just accept the overhead of creating an additional
transient copy of the smart-ptr.
2011-09-25 19:26:03 +02:00
1e7da409bb
Fix logic error uncovered by GCC 4.4
...
benefits of using a newer compiler, yay!
Explanation: the Link<...> template combines
various policy templates and exposes a set
of functions, which can be bound as functor
into an concrete time::Control instance.
Actually, we need to mix in only the Mutation
baseclass, because we just want to inherit
the privilege to change time values, which
are otherwise immutable. We don't need to
mix in the Mutator template anymore (this
was a leftover from an earlier design)
2011-09-25 19:26:02 +02:00
f46cc26851
factor out convenience shortcut
...
transform iterator and wrap result into IterSource
2011-09-25 19:25:59 +02:00
a19562942c
further considerations regarding output and output slots
2011-09-25 19:25:57 +02:00
1b0cb56dcc
implement PlayOut subsystem and draft OutputDirector
2011-09-25 19:25:55 +02:00
971dea6f6a
PlayService: basic definition and link to facade
2011-09-25 19:25:55 +02:00
2099ecbcac
finish and comment the new time::Control facility
2011-09-25 19:25:55 +02:00
f4d0d23e48
clean up leftovers from the first implementation attempts
2011-09-25 19:25:54 +02:00
fec2d25b52
additional quantisation and duration canges covered and passing test
2011-09-25 19:25:54 +02:00
15a3694cca
more complete unit test pass
2011-09-25 19:25:54 +02:00
b54cd2c722
cont. defining time::Control special cases
...
the refactoring seems to work out OK, was able
to cover all the cases defined thus far....
2011-09-25 19:25:53 +02:00
9bd96a1b19
time-entities refactoring: Duration isn't an Offset
...
removed that inheritance relation; it was a typical
example of abusing inheritance and violated the
Liscov substitution principle. It is sufficient
to allow promotion of an offset into a Duration.
Note: Duration is the time metric
2011-09-25 19:25:53 +02:00
7c5f18643b
cont. reworking based on that idea; refactor mutation base cases
2011-09-25 19:25:53 +02:00
d39ae8afc6
idea for better organisation of the template specialisations
2011-09-25 19:25:53 +02:00
a8fd0bf7c5
better avoid throwing and use a default time grid in some cases
2011-09-25 19:25:53 +02:00
47afbbeab0
first attempt towards covering the various special cases
...
the intention is to generate most combinations from
generic template cases, but to define the difficult
cases by explicit specialisation
2011-09-25 19:25:53 +02:00
eed2b0f320
time::Control simple unit test pass
2011-09-25 19:25:52 +02:00
c96cd66688
draft implementation for time change and propagation
2011-09-25 19:25:52 +02:00
27533c3bb9
WIP darft usage for the new time::Control (life change) element
2011-09-25 19:25:52 +02:00
ae36b2d941
stubs and adjustments to get it through the compiler
2011-09-25 19:25:52 +02:00
786ecbe829
WIP draft test helper for generating test cases (Cartesian product)
2011-09-25 19:25:51 +02:00
eb5e0ab9ff
WIP: start building a Test for time::Control. Need Cartesian product of cases...
2011-09-25 19:25:51 +02:00
9004818d63
further planning the features of time::Change
2011-09-25 19:25:51 +02:00
4731afefb8
continue drafting the Player control elements -- life timevalue changes
2011-09-25 19:25:50 +02:00
20f95ca26f
draft the player facade interface
2011-09-25 19:25:50 +02:00
4a53ef4cd0
Clean-up: change some long standing TODOs into tickets
...
makes the test logs way more readable
Believe me: no one will ever notice a "TODO"
entry in the logs, when it showed up for
more than some months.
Thus I've created some new tickets, mostly
tagged as "QA" and placed the ticket number
at the corresponding locations in the source
2011-09-25 19:16:33 +02:00
Stefan Kangas
e34bb5ead1
Fix autotool build again, still fails on setup.ini
2011-09-15 04:35:08 +02:00
49d5a9592a
Fix drop-frame: remove float framerate
2011-05-21 07:09:22 +02:00
36cfaaa14d
REVERT tmpbuf implementation to the state of July.2010 ( bc989dab)
...
The new implementation provides differentiated buffers,
but is still buggy and causes double free alarms on shutdown
See Ticket #683
2011-05-21 06:52:39 +02:00
12f43078a2
fix some names
2011-05-20 02:17:20 +02:00
4b4fcb0c80
use (and verify) this with the MediaAccessMock_test
2011-05-20 02:02:14 +02:00
e5e6264493
technique to install a mock service temporarily
2011-05-19 23:21:50 +02:00
a207a9f003
adapt Media-Access (+Mock) to include an overall Duration
2011-05-18 01:37:33 +02:00
042598f04c
adapt Core + Proc to use the new Time framework
2011-05-16 08:37:36 +02:00
ef126283eb
add symbolic constant for "neutral" time.
...
Note: it's rather arbitrary choosen,
because any time grid can define its own origin.
You must not assume that the origin of any time axis
is located at Time::ZERO !!
2011-05-16 04:37:03 +02:00
481875a78a
add check for time point contained in TimeSpan
2011-05-16 04:02:26 +02:00
b9861ef88f
WIP completely remove the old Time wrapper
2011-05-15 22:51:02 +02:00
ee5c9910e1
dry-run: switch the lumitime-test.cpp to use the new Time framework
2011-05-15 22:10:26 +02:00
99bf3c6d81
join with latest work on timecodes and frame quantisation
...
Merge branch 'timequant' into gui
2011-05-15 04:28:20 +02:00
4bf53bba0f
code unit test to demonstrate full time/timecode usage cycle
2011-05-15 04:19:27 +02:00
f85c86d6c8
parsing fractional seconds: unit test pass
2011-05-15 04:19:27 +02:00
c7bb7154a7
draft a test to cover parsing of timecode values
2011-05-15 04:19:27 +02:00
6b1b6cb805
draft how to integrate parsing of timecode formats
2011-05-15 04:19:27 +02:00
3139fb7f1e
more 64/32bit fun
2011-05-15 04:19:27 +02:00
10215948a5
Fix another 64/32bit loss-of-precision problem
2011-05-15 04:19:26 +02:00
ccd40c3fee
better use a dedicated 'materialise' operation on the Quantiser
2011-05-15 04:19:26 +02:00
80f7dba334
WIP some comments and considerations
2011-05-15 04:19:26 +02:00
11137f7634
provide implementation of the nudge-Mutation
2011-05-15 04:19:26 +02:00
af1561068e
definitions and stubs to make it compile
2011-05-15 04:19:26 +02:00