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303 commits

Author SHA1 Message Date
a20e233ca0 Library: now using controlled seed and replaced rand (closes #1378)
After augmenting our `lib/random.hpp` abstraction framework to add the necessary flexibility,
a common seeding scheme was ''built into the Test-Runner.''
 * all tests relying on some kind of randomness should invoke `seedRand()`
 * this draws a seed from the `entropyGen` — which is also documented in the log
 * individual tests can now be launched with `--seed` to force a dedicated seed
 * moreover, tests should build a coherent structure of linked generators,
   especially when running concurrently. The existing tests were adapted accordingly

All usages of `rand()` in the code base were investigated and replaced
by suitable calls to our abstraction framework; the code base is thus
isolated from the actual implementation, simplifying further adaptation.
2024-11-17 19:45:41 +01:00
39d614f55f Library: Testsuite maintenance
- SchedulerStress_test simply takes too long to complete (~4 min)
  and is thus aborted by the testrunner. Add a switch to allow for
  a quick smoke test.

- SchedulerCommutator_test aborts due to an unresolved design problem,
  which I marked as failure

- add some convenience methods for passing arguments to tests
2024-11-16 00:38:57 +01:00
0b9e184fa3 Library: replace usages of rand() in the whole code base
* most usages are drop-in replacements
 * occasionally the other convenience functions can be used
 * verify call-paths from core code to identify usages
 * ensure reseeding for all tests involving some kind of randomness...

__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
2024-11-13 04:23:46 +01:00
064484450e Library: adapt some existing usages to the convenience API 2024-11-12 22:35:54 +01:00
c13d6d45f4 Library: add new API for random seeding
...to the base-class of all tests
 * `seedRand()` shall be invoked by every test using randomisation
   * it will draw a new seed for the implicit default-PRNG
   * it will document this seed value
   * but when a seed was given via cmdline, it will inject that instead
 * `makeRandGen()` will create a new dedicated generator instance,
   attached (by seeding) to the current default-PRNG

It is not clear yet how to pass the actual `SeedNucleus`, which
for obvious reasons must be maintained by the `test::Suite`
2024-11-10 04:40:39 +01:00
7960017403 Invocation: add some test coverage for the basic genrator function
Nothing surprising here...

Writing just some dull tests to avoid biting my nails while watching the US election....
2024-11-06 04:13:49 +01:00
c04a465134 Invocation: add some test-data manipulation functions
This is the first step towards a »Test Domain Ongology« #1372,
which is a systematic arrangement of test-dummy functionality assumed
to mirror the actual media processing functionality present in external libs.

Each media-processing library not only provides functions to crunch data,
but also establishes a framework of entities and classification to determine
what »media« is an how it is structured and can be generated, transformed
and qualified. Since a essential goal for Lumiera is to be **library agnostic,**
it is important to avoid naïvely to take some popular library's choices
as universal truth regarding structure and nature of »media« as such.
Rather, the architecture of the Lumiera Render Engine must be kept
sufficiently open to accommodate the working style of various libraries,
even ones not known today.

To validate this architectural openness, we use a set of test functions
unrelated to any existing library to validate access to and usage of
rendering functionality — followed by further steps to adopt existing
popular libraries like **FFmpeg** or **Gstreamer**, without tilting
the basic structure of the Render Engine one way or the other.
2024-11-05 21:23:13 +01:00
a84dbd7bfb Invocation: develop an abbreviated node spec
showing the Node-symbol and a reduced rendering of
either the predecessor or a collection of source nodes.

For this we need functionality to traverse the node graph depth-first
and collect all leaf nodes (which are the source nodes without predecessor);
such can be implemented with the help of the expandAll() functionality
of `lib::IterExplorer`. In addition we need to collect, sort and deduplicate
all the source-node specs; since this is a common requirement, a new
convenience builder was added to `lib::IterExplorer`
2024-11-05 03:56:38 +01:00
85e2966975 Invocation: implement deduplication of spec strings
* verify hash and identity of the generated `ProcID` records
 * also verify format of the generated Proc-Spec for a `Turnout`
2024-11-04 03:14:41 +01:00
53ac1911e7 Invocation: render a processing-spec for a port 2024-11-04 02:02:58 +01:00
5df93f01fc Invocation: pass symbolic spec through the node builder
...taking into account the prospecive usage context
where the builder expressions will be invoked from within
a media-library plug-in, using std::string_view to pass
the symbolic information seems like a good fit, because
the given spec will typically be assembled from some
building blocks, and thus in itself not be literal data.
2024-11-03 22:55:06 +01:00
f8642b3459 Invocation: consider how to establish a stable cache key
Building a precise Frame Cache is a tough job, and is doomed to fail
when attempting to tie cache invalidation to state changes. The only
viable path is to create a system of systematic tagging of processing
steps, and use this as foundation for chained hash values, linked
in accordance to the actual processing structure.

This is complicated by the secondary concern of maintaining memory efficacy
for the render node model, which can be expected to grow to massive scale.
And even while this invocation can not be fully devised right now,
an attempt can be made to build a foundation that is not outright
wasteful, by detaching the logical information from the specific
weaving pattern used for implementation, and by minimising the
representation in memory and computing the compound information
on-demand....
2024-11-03 03:06:54 +01:00
aab8278579 Invocation: Analysis regarding node and turnout identity
The immediate next goal is to verify properties of render nodes
generated by the builder framework; two kinds of validations
can be distinguished
 * structural aspects of the wiring
 * the fact that processing functionality is invoked in proper order

Looking into the structural aspects brings about the necessity
to identify the actual processing function bound into some functor.
Some recapitulation of goals and requirements revealed, that this
can not be a merely technical identity record — because the intention
is to base the ''cache key'' on chained processing node identities,
so that the key is stable as long as the user-visible results will be
equivalent. And while structural data can be aggregated, at the
core this information must be provided by the scheme embedded
into the domain ontology, which is tasked with invoking the
builder in order to implement a ''specific processing-asset''
2024-11-01 03:51:53 +01:00
9022a69a71 Invocation: simplest render-node test PASS
Review the achievements from the last days and map out the further path
for test-driven build-up of a render-node network and invocation.

Notably ''several layers of prototyping'' are in the works now;
it is important to understand the purpose of each such round of
prototyping and to draw the necessary conclusions after closing out.

The next topic to investigate relates to the ''identity'' of nodes and
ports within nodes; this entails to generate a ''symbolic spec'' that
can be verified and used as base for a systematic hash-ID and cache-key...
2024-10-27 02:45:15 +02:00
c29c10fd62 Invocation: runtime error checks for auto-wiring
Since it would in fact be possible to access and write beyond the configured storage,
simply by using the builder API without considering consistency,
it seems advisable to use explicit runtime checks here, instead of
only assertions, and to throw an exception when violating bounds.

Moreover, unsuccessfully attempted to better arrange the functionality
between PortBuilder and WeavingBuilder; seemingly we have an rather tight
coupling here, and also the expectations regarding the processing function
seem to be too tight (but that's the reason why it's an prototype...)
2024-10-26 04:11:36 +02:00
554a64e212 Invocation: solve passing of the function definition
- the chaining constructor is picked reliably when the
  slicing is done by a direct static_cast

- the function definition can be passed reliably in all cases
  after it has been ''decayed,'' which is done here simply by
  taking it by-value. This is adequate, since the function
  definition must be copied / inlined for each invocation.

With these fixes, the simplest test case now for the first time
**runs through without failure**
2024-10-22 05:59:00 +02:00
df37fec500 Invocation: switch WeavingBuilder to produce the result via λ
This change allows to disentangle the usages of `lib::SeveralBuilder`,
so that at any time during the build process only a single instance is
actively populated, all in one row — and thus the required storage can
either be pre-allocated, or dynamically extended and shrinked (when
filling elements into the last `SeveralBuilder` currently activated)

By packaging into a λ-closure, the building of the actual `Port`
implementation objects (≙ `Turnout` instances) is delayed until the
very end of the build process, and then unloaded into yet another
`lib::Several` in one strike. Temporarily, those building functor
objects are „hidden“ in the current stack frame, as a new `NodeBuilder`
instance is dropped off with an adapted type parameter (embedding the
λ-type produced by the last nested `PortBuilder` invocation, while
inheriting from previous ones.

However, defining a special constructor to cause this »chaining«
poses some challenge (regarding overload resolution). Moreover,
since the actual processing function shall be embedded directly
(as opposed to wrapping it into a `std::function`), further problems
can arise when this function is given as a ''function reference''
2024-10-22 03:20:50 +02:00
4a963c9fee Invocation: draft how the 1:1-fallback wiring could work
...and as expected, this turns up quite some inconsistencies,
especially regarding usage of the »buffer types«.

Basically, the `PortBuilder` is responsible for the high-level functionality
and thus must ensure the nested `WiringBuilder` is addressed and parameterised
properly to connect all »slots« of the processing function.
 - can use a helper function in the WiringBuilder to fill in connections
 - but the actual buffer types passed over these connectinos are totally
   unchecked at that level, and can not see yet how this danger can be
   mitigated one level above, where the PortBuilder is used.
 - it is still unclear what a »buffer type« actually means; it could
   be the pointer type, but it could also imply a class or struct type
   to be emplaced into the buffer, which is a special extension to the
   `BufferProvider` protocol, yet seems to be used here rather to transport
   specific data types required by the actual media handling library (e.g. FFmpeg)
2024-10-14 04:07:47 +02:00
4df4ff2792 Invocation: consider minimal test setup and verification
__Analysis__: what kind of verifications are sensible to employ
to cover building, wiring and invocation of render nodes?
Notably, a test should cover requirements and observable functionality,
while ''avoiding direct hard coupling to implementation internals...''

__Draft__: the most simple node builder invocation conceivable...
2024-10-13 03:49:01 +02:00
9a23aa773b Invocation: analyse usage of buffer metadata entries
Code clean-up: mark all buffers with a dedicated tagging type


The point in question is: if we work the LocalTag into the type-hash,
could it be possible to miss an existing entry in the metadata registry?
This could cause two entries to be locked for a single buffer address,
leading to data corruption.

As far as I can see, in the current usage this would not happen,
but unfortunately this problem can not be ruled out, since the BufferProvider
API and protocol is designed to be open for various usage patterns.

However, the same potentially disastrous pattern could also materialise
when registering two different buffer types, and then locking each
for the same buffer location.
2024-07-28 19:29:27 +02:00
6d7a814495 Invocation: settle upon a way to mark the output buffer
...this is a surprisingly tricky issue, since it undercuts the
generic and recursive implementation of buffer handling;

fortunately I've foreseen such demands may arise down the road
and I've reserved an »Local Key« (now renamed into `LocalTag`),
whose meaning is implementation defined and interpreted by
the specific `BufferProvider`
2024-07-27 17:17:02 +02:00
fc9ff9252a Invocation: clarify role of Buffer-Descriptor and Dependency-Injection
It became clear that a secondary system of connections must be added,
running top-down from a global model context, and thus contrary to the
regular orientation of the node network, which connects upwards from
predecessor to successor, in accordance with the pull principle.

If we accept this wiring as part of the primary structure, it can be
established immediately while building the nodes, thus adding a preconfigured
''pattern of Buffer Descriptors'' to each node, since there is no further
''moving part'' — beyond the wiring to the `BufferProvider`, which thus
becomes part of a global `ModelContext`

As an immediate consequence, the storage for this configuraion should
also be switched to `lib::Several` and handled similar to the primary
node wiring in the Builder...
2024-07-15 18:52:59 +02:00
58a955a879 Invocation: first draft of the node builder invocation 2024-07-06 21:31:03 +02:00
7c554caf08 Invocation: clarify further requirements for the Level-2 builder
...especially what is necessary to represent at this level and what information
is implicit; notably there will be an implicit default wiring, but we allow
for case-by-case deviations
2024-07-06 04:37:36 +02:00
ce9bf7f143 Invocation: conjectures pertaining an implementation of Node-Graph generation
To escape a possible deadlock in analysis, I resort to developing
some kind of free-wheeling presupposition how the **Builder** could
be implemented — a centrepiece of the Lumiera architecture envisioned
thus far — which ''unfortunately'' can only be planned and developed
in a more solid way ''after'' the current »Vertical Slice« is completed.

Thus I find myself in the uncomfortable situation of having to work towards
a core piece, which can not yet be built, since it relies heavily on
the very structures to be built...
2024-07-06 01:13:23 +02:00
8c536fc637 Invocation: consider what is required to setup a FeedManifold
...and this line of analysis brings us deep into the ''Buffer Provider''
concept developed in 2012 — which appears to be very well to the point
and stands the test of time.

Adding some ''variadic arguments'' at the right place surprisingly leads
to an ''extension point'' — which in turn directly taps into the
still quite uncharted territory interfacing to a **Domain Ontology**;
the latter is assumed to define how to deal with entities and relationships
defined by some media handling library like e.g. FFmpeg.
So what we're set to do here is actually ''ontology mapping....''
2024-06-29 04:22:23 +02:00
717af81986 Invocation: Identify parts relevant for a node builder
The immediate next step is to build some render nodes directly
in a test setting, without using any kind of ''node factory.''
Getting ahead with this task requires to identify the constituents
to be represented on the first code layer for the reworked code
(here ''first layer'' means any part that are ''not'' supplied
by generic, templated building blocks).

Notably we need to build a descriptor for the `FeedManifold` —
which in turn implies we have to decide on some fundamental aspects
of handling buffers in the render process.

To allow rework of the `ProcNode` connectivity, a lot of presumably obsoleted
draft code from 2011 has to be detached, to be able to keep it in-tree
for further reference (until the rework and refactoring is settled).
2024-06-25 04:54:39 +02:00
17dcb7495f Invocation: establish a concept for the rework
As outlined in #1367, the integration effort requires some rework
of existing code, which will be driven ahead by the `NodeLinkage_test`
 * redefine Node Connectivity
 * build simple `ProcNode` directly in scope
 * create an `TurnoutSystem` instance
 * perform a ''dummy Node-Invocation''
2024-06-21 16:22:58 +02:00
e82dd86b39 Library: reorganise test helpers and cover logging tracker object
...these features are now used quite regularly,
and so a dedicated documentation test seems indicated.

Actually my intention is to add a tracking allocator to these test helpers
(and then to use that to verify the custom allocator usage of `lib::Several`)
2024-06-16 04:22:29 +02:00
c0d5341b15 Invocation: capture idea for sharpened invocation structure
- the starting point is the idea to build a dedicated ''turnout system''
- `StateAdapter`, `BuffTable` ⟶ `FeedManifold` and _Invocation_ will be fused
- actually, the `TurnoutSystem` will be ''pulled'' and orchestrate the invocation
- the structure is assumed to be recursive

The essence of the Node-Invocation, as developed 2009 / 2011 remains intact,
yet it will be organised along a clearer structure
2024-05-12 17:27:07 +02:00
9a435a667e Invocation: start with some rename-refactorings
... to plot a clearer understanding of the intended usage
2024-05-11 16:39:58 +02:00
a11ee34fc8 Invocation: forge a path for integration
Facing quite some difficulties here, since there are (at least)
two abandoned past efforts towards building a render node network
in the code base; the structure and architecture decisions from these
previous attempts seem largely valid still, yet on a technical level,
the style of construction evolved considerably in the meantime. Moreover,
these old fragments of code, written during the early stages of the
project, were lacking clear goals and anchor points at places;
the situation is quite different now in this respect.

Sticking to well proven practice, the rework will be driven by a test setup,
and will progress over three steps with increasing levels of integration.
2024-04-23 01:13:40 +02:00
47e26e2a65 Invocation: initial considerations...
Looks like some code archaeology is required
to sort apart the various effort to get this topic started....
2024-04-21 02:58:30 +02:00
a90b9e5f16 Library: uniform definition scheme for error-IDs
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.

However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.

Thus I introduce a new **standard scheme**
 * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
 * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
 * (for local or single-usage errors, a local or even hidden definition is OK)
2024-03-21 19:57:34 +01:00
59390cd2f8 Library: reorder some pervasively used includes
reduce footprint of lib/util.hpp
 (Note: it is not possible to forward-declare std::string here)

define the shorthand "cStr()" in lib/symbol.hpp

reorder relevant includes to ensure std::hash is "hijacked" first
2024-03-21 19:57:34 +01:00
47ae4f237c Scheduler-test: investigate and fix further memory manager problem
In-depth investigation and reasoning highlighted another problem,
which could lead to memory corruption in rare cases; in the end
I found a solution by caching the ''address'' of the current Epoch
and re-validating this address on each Epoch-overflow.

After some difficulties getting any reliable measurement for a Release-build,
it turned out that this solution even ''improves performance by 22%''

Remark-1: the static blockFlow::Config prevents simple measurements by
  just recompiling one translation unit; it is necessary to build the
  relevant parts of Vault-layer with optimisation to get reliable numbers

Remark-2: performing a full non-DEBUG build highlighted two missing
  header-inclusions to allow for the necessary template specialisations.
2023-12-28 02:13:24 +01:00
e0766f2262 Chain-Load: draft usage for Scheduler testing
- use a dedicated context "dropped off" the TestChainLoad instance
- encode the node-idx into the InvocationInstanceID
- build an invocation- and a planning-job-functor
- let planning progress over an lib::UninitialisedStorage array
- plant the ActivityTerm instances into that array as Scheduling progresses
2023-12-04 00:34:06 +01:00
685be1b039 Library/Application: consolidate Monitor API and usage
This is Step-2 : change the API towards application

Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.

The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.

The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
2023-10-15 20:42:55 +02:00
77622a3f2d Library/Application: switch CallQueue_test 2023-10-05 01:17:58 +02:00
332ad0e920 Testsuite: fix regression
FamilyMember::allocateNextMember() was actually a post-increment,
so (different than with TypedCounter) here no correction is necessary


As an asside, WorkForce_test is sometimes unstable immediately after a build.
Seemingly a headstart of 50µs is not enough to compensate for scheduler leeway
2023-10-05 00:39:29 +02:00
6cd16a61a6 Library/Application: switch SubsystemRunner_test 2023-10-03 20:49:59 +02:00
fdd8e2d595 Library: identify reason for deadlock
- the deadlock was caused by leaking error state through the C-style lumiera_error

- but the reason for the deadlock lies in the »convenience shortcut«
  in the Object-Monitor scope guard for entering a wait state immediately.
  This function undermines the unlocking-guarantee, when an exception
  emanates from within the wait() function itself.
2023-09-30 23:55:42 +02:00
48d6f0fae3 Library/Application: switch Steam-Dispatcher to new thread-framework
TODO: SessionCommandFunction_test deadlocks!!
2023-09-30 04:13:22 +02:00
67b010ba7e Library: (re)introduce the distinction join / detach
While it would be straight forward from an implementation POV
to just expose both variants on the API (as the C++ standard does),
it seems prudent to enforce the distinction, and to highlight the
auto-detaching behaviour as the preferred standard case.

Creating worker threads just for one computation and joining the results
seemed like a good idea 30 years ago; today we prefer Futures or asynchronous
messaging to achieve similar results in a robust and performant way.

ThreadJoinable can come in handy however for writing unit tests, were
the controlling master thread has to wait prior to perform verification.

So the old design seems well advised in this respect and will be retained
2023-09-26 01:00:00 +02:00
ab7f506f4b Activity-Lang: failure will certainly not be signalled to the Job
doing so would contradict the fundamental architecture,
all kinds of failures and timeouts need to be handled within
Scheduler-Layer-2 rather.

Jobs are never aborted, nor do they need to know if and when they are invoked
2023-08-15 17:18:30 +02:00
23a6fbdf4f Scheduler: investigate modes of operation
- analysis of Activity usage
- derive possible memory management schemes
- research regarding asynchronous IO
- decision regarding the memory management scheme
2023-07-03 18:40:37 +02:00
3169ba88ad Scheduler: devise the arrangement of basic components
- define organisation of vault-layer namespaces
- define the ground plan of the scheduler implementation
2023-06-24 03:14:17 +02:00
130bc095d9 the new design takes the old name
The second design from 2017, based on a pipeline builder,
is now renamed `TreeExplorer` ⟼ `IterExplorer` and uses
the memorable entrance point `lib::explore(<seq>)`

✔
2023-06-22 20:23:55 +02:00
d109f5e1fb bye bye Monad (closes #1276)
after completing the recent clean-up and refactoring work,
the monad based framework for recursive tree expansion
can be abandoned and retracted.

This approach from functional programming leads to code,
which is ''cool to write'' yet ''hard to understand.''

A second design attempt was based on the pipeline and decorator pattern
and integrates the monadic expansion as a special case, used here to
discover the prerequisites for a render job. This turned out to be
more effective and prolific and became standard for several exploring
and backtracking algorithms in Lumiera.
2023-06-22 20:23:55 +02:00
42f4e403ac Job-Planning: rework of dispatcher and pipeline builder complete (see #1301)
An extended series of refactoring and partial rewrites resulted
in a new definition of the `Dispatcher` interface and completes
the buildup of a Job-Planning pipeline, including the ability
to discover prerequisites and compute scheduling deadlines.

At this point, I am about to ''switch to the topic'' of the `Scheduler`,
''postponing'' the completion of the `RenderDrive` until the related
questions regarding memory management and Scheduler interface are settled.
2023-06-22 03:55:09 +02:00