c58fd16edb
WIP implement some Placement implementation
2007-10-22 05:15:08 +02:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
be49b799a2
typo
2007-10-18 17:35:06 +02:00
a089e5ff15
WIP maybe nailed down the design problem regarding placements now....
2007-10-18 17:29:01 +02:00
08f10c2a2e
WIP trying to get the Placement stuff right,
...
but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fc1c39dc44
WIP: sketch handling placements and mobjects (as test)
2007-10-12 04:21:36 +02:00
06f2503e62
clarified how to handle Placements
2007-10-10 03:54:09 +02:00
83a972f846
work out the details how to handle and access the 'current session'
2007-09-27 23:07:05 +02:00
82e9519e73
WIP specify some details of the session interface and the relation of session and EDL
2007-09-27 04:45:06 +02:00
3fdd16ff48
draft adding clips and simple editing operations
...
WIP: lots of tests, no implementation, doesn't compile...
2007-09-25 23:39:46 +02:00
38b47b7f93
proposal for the MediaAccessFacade (interface to bakend), incl. Mock test
2007-09-24 16:20:41 +02:00
cc3d3397a7
documented the new design in more detail
2007-09-22 16:00:36 +02:00
1b40817d56
design: processing pattern
...
(prereq. for further implementing the builder)
2007-09-22 02:53:03 +02:00
f2c3027071
further problem analysis
2007-09-21 03:40:04 +02:00
91a4835f6a
planning the handling of multichannel media/clips
2007-09-20 15:42:26 +02:00
5d54cfc89e
planning next implementation steps
2007-09-20 05:36:08 +02:00
737da9c868
continued wishful thinking in Test form
2007-09-04 05:09:08 +02:00
85a8f87245
Preliminary Design of the Asset Subsystem.
...
While I don't want to target this complex now, I designed some of the fundamental aspects
as far as needed to be able to add Objects to the EDL and build a render graph from them.
2007-09-02 17:51:46 +02:00
45c2167700
wrote a very simple Test-Suite runner and provided a Tests source tree
2007-08-13 09:55:32 +02:00
8f35701ca8
initial design for a factory encapsulating creation of smart-pointers
2007-08-12 01:04:55 +02:00
b3b91b732c
some planning and problem analysis re. Memory Management...
2007-08-10 06:11:31 +02:00
91bddede45
better organization of global imports and namespaces
...
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00
014106f2a8
List of open questions, notes on BOUML, some page tagging.
...
While refining the renderengine model, I came accros some difficult questions I can't quite decide at the moment
2007-08-05 17:54:36 +02:00
Michael Ploujnikov
be75877b77
spelling (US), grammar and minor formatting fixes
2007-06-27 11:51:48 -04:00
Christian Thaeter
7ac618862e
I found links with different names very confusing
2007-06-27 07:10:38 +02:00
bfbd4c9b0a
fix spelling 'Explicit' (as poited out by Plouj)
2007-06-26 08:20:31 +02:00
a48bcf2f40
linked to some new diagrams; explanation of Automation and Builder implementation
2007-06-25 09:56:36 +02:00
139ced45f7
rename my design-draft wiki into 'renderengine.html'
2007-06-25 09:07:33 +02:00