6b1be6b7e7
Refactorings regarding use of smart-ptr, Placement and BuilderTool
2008-05-19 08:46:19 +02:00
3e8996005e
start using the new lifecycle hooks. remove global nobugcfg.h
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Now using proc/lumiera.hpp and proc/nobugcfg.hpp (i.e. only for the proc-Layer). Using ON_BASIC_INIT to
pull up NoBug automatically and for installing the unknown-exception handler. Add calls for
ON_GLOBAL_INIT and ON_GLOBAL_SHUTDOWN hooks to main() and to the testrunner
2008-04-14 05:15:16 +02:00
e737b9ef1b
Lumiera renaming -- source code
2008-03-10 06:09:44 +01:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
1dd9989516
some tweeks to the (scons) build system, using precompiled header
2008-01-27 02:39:13 +01:00
9aa3cc11e8
new visitor implementation now running.
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Veryfied the tests, cleaned up. TODO: concurrency, error checks and convienience shortcuts.
2008-01-05 14:26:28 +01:00
89c9d2f3df
covered the more esoteric cases for visiting tools and made BuilderTool work
2007-11-29 07:07:14 +01:00
6bdf0e2cdc
put my name in the copyright claim of those files I have written in the last months.
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(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
b07d8b9687
passes the compiler again.
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(using direct references instead of smart-ptrs for the 'backlink' from Clip-MO to asset::Media)
2007-11-14 10:10:52 +01:00
89e4fa9db7
WIP getting the placement part through the compiler,
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still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7
WIP update test code to reflect the new placement properties.
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still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
d7e7d3d613
WIP implementing Placement and MObject factory functions
2007-10-19 06:39:52 +02:00
fadd31282f
implement access to current session.
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add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
82e9519e73
WIP specify some details of the session interface and the relation of session and EDL
2007-09-27 04:45:06 +02:00
91bddede45
better organization of global imports and namespaces
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avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00