fba135c746
Merge backend and testsuite improvements
2009-06-19 01:19:20 +02:00
091c3a20ef
fix indentation
2009-06-06 23:58:44 +02:00
940d63a9fa
time wrapper minimal test coverage
2009-05-29 18:36:37 +02:00
0e4df5611a
time wrapper minimal test coverage
2009-04-24 21:48:38 +02:00
c4128c9816
merge Lumiera renaming
...
WIP doesn't pass the compiler (not due to the merge)
2008-03-10 08:38:59 +01:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
061a84f2be
WIP implementing Ports, add DefaultsManager...
2008-01-14 01:01:11 +01:00
6bdf0e2cdc
put my name in the copyright claim of those files I have written in the last months.
...
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
940d6de201
Asset/Clip now using the dependency relation.
...
DependantAssets_test now complete, finally...
2007-11-26 04:27:27 +01:00
49459b4bf7
Fix inheritance of asset::Unknown, fix broken test, enable MakeClip_test
2007-11-20 05:20:01 +01:00
5dcb9cf343
WIP implemented basic asset dependencies,
...
> todo: actually setup dependencies in the various ctors, fix the broken test!
2007-11-19 04:58:18 +01:00
b07d8b9687
passes the compiler again.
...
(using direct references instead of smart-ptrs for the 'backlink' from Clip-MO to asset::Media)
2007-11-14 10:10:52 +01:00
ce51909ef7
WIP reworked approach for clip-to-clipAsset relation.
...
(compiler errors spotted a design problem)
2007-11-13 03:37:58 +01:00
89e4fa9db7
WIP getting the placement part through the compiler,
...
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7
WIP update test code to reflect the new placement properties.
...
still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
91bddede45
better organization of global imports and namespaces
...
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00