Even while EveryoneElese indulges in cool "flat" UI graphics,
we still think that a plausible 3D structure of UI widgets supports intuitive user interaction
As an asside, this commit fixes a mistake with the licenses of several of these documentation drawings.
I am the author of all these SVGs and thus can fix such a license glitch without much ado.
These drawing shall be licensed in accordance to the general rule for Lumiera Documentation,
which is to use a Libre-style license, here CC-by-sa (which does *not* limit commercial use)
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout
As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.
As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
A classical carry-over of dirty values...
Problem arises, when starting an unconditional wait on the same object monitor,
which previously conducted a timed wait. Then the obsolete timeout from the previous
wait remained in place, causing our Sync-Wrapper (erroneously) to assume a timed wait
and then pthread to return immediately from this timed wait.
The result was permanent idle looping in the ProcDispatcher, after the first command was processed
- most notably the NOBUG logging flags have been renamed now
- but for the configuration, I'll stick to "GUI" for now,
since "Stage" would be bewildering for an occasional user
- in a similar vein, most documentation continues to refer to the GUI
the new structure causes them now to be installed into $TARGET/stage
which is simply not what I want. I still consider $TARGET/gui the better choice,
since an administrator or packager is not aware of our layer namings.
The existing solution was half baked anyway, it did not really replicate the source tree.
On the other hand, I want to retain the location of the CSS files within the GUI tree,
since I consider it a good practice, to keep "code-like" resources with the actual code,
and not far away in some arcane "data" directory.
No I've noticed, that the env.GuiResource() function is only used once, for this very task.
So, for the time being, we can keep it simple and deditaced to that task, i.e
we pick up all CSS files we find and install it into a single target directory.
NOTE: this issue has brought to my attention two further, completely unrelated issues
* Ticket #1192 (Lumiera hangs on failed GUI start)
* The ProcDispatcher does an idle wait, due to an error in timed-wait implementation
Considering this since some time, since it more and more occurred to me
the existing conventional names are a misfit. And they are dull and clumsy.
This fall, I mentioned it to Benny, and he seemed to be rather favourable towards that idea,
which encourages me just to go ahead. Unfortunately, I am alone on the coding frontier
right now, which has several downsides, but at least it gives me the ability
to pull off radical moves.
...in accordance to our general design guideline: we don't duplicate
actual model values within the controllers/presenters, since our widgets
act themselves as view-model
This change demonstrates how to deal properly with possible duplicate entities
with similar symbolic ID: define a RandomID (to guarantee a distinct hash on each instance).
In the actual implementation, this should happen already within the domain model,
not when constructing the diff (obviously of course...)
This change also adds a mutation sequence to inject the actual track name
same pattern as the existing EntryID, i.e. a human readable symbol plus a hash
but the hash is just random, instead of deriving it from the symbol text.
Use case is when we explicitly need a distinct identity, even when the
human readable symbolic name is the same. Actual example: the fork root in the timeline
so this seems to be the better approach for dealing with this insidious problem.
In some cases -- as here most prominently with the root track within the timeline --
we have to care within the domain model to prepare unique ids even for sub objects
treated as attributes. In the actual case, without that special attention,
all timelines would hold onto an attribute "fork" with the same ID, based
on the type of the nested object plus the string "fork". Thus all root track
representations in the GUI would end up listening to the same ID on the UI-Bus...
...rather extend the "object builder" DSL notation to allow passing in a given EntryID literally.
Rationale is, we should handle the problem of unique IDs on the level of the domain model.
If we attempt to "fix" this within GenNode, the price would be to make the ETD creation stateful
this is not a problem, strictly sepaking, locally.
But it becomes a problem once the GUI uses those attribute IDs
as Element-IDs for tangible UI entities, which need to be uniquely
addressable via the UI-Bus.
An obvious solution is to inject randomness into the Attribute ID hash
these recursively nested helper entities work together with the TimelineCanvas
and enable the latter to draw the track background in the Timeline Widget and
to find out about the vertical coordinates where to place content (Clip, Effects, Markers)
Gtk::Viewport allows to add the ability to scroll a partial view window
for a container larger than the available display area. The position
and movement of this window is controlled by Gtk::Adjustments,
which can be located elsewhere.
Here we use the existing Adjustments of the ScrolledWindow
holding the body canvas; this setup makes the header pane follow
the scroll movements of the body
bottom line is to do most autmatically, and to establish a slave-relation
navigation-area -> timeline-ruler
header-pane-content -> corresponding track-body
this can be accomplished mostly by connecting the aproprieate signals,
thus these widgets will live within the Layout-Manager, which consequently
is renamed into TimelineLayout
the solution idea is to use a helper frame, and an "anchor functor",
which is passed down from the respective parent context, and which
does the actual work of injecting the child widgets at the apropriate
position within the parent display.
This is an obsolete feature, since the JavaScript engine in modern browsers
is way faster than it used to be, and people are accustomed to some loading time
due to all those "single page applications".
I haven't seen this splash screen even on the old Firefox for quite some time;
moreover, the TiddlyWiki 2.9.1 now displays a "JavaScript is required" alert
anyway, so there is really no need for all this messing around.
The (very old and long abandoned) SplashScreenPlugin
was written in a very hackish style, as it injected a <div> with the splash screen into the <head> tag.
In those olde days when evil reigned, browsers just happily displayed such documents.
But our new gem, Firefox Quantum, now "sanitises" such a malformed document
by closing the Head right before the <div> and relocating the opening BODY tag
to this place. Which then causes the TiddlyWiki self-modification routine
to flounder, because the opening body tag is now in the middle of a "markup area",
which is replaced by existing tiddler content (in this case the "MarkupPreHead" tiddler).
So we end up without an opening Body tag, and this is what we save -- Resulting in a corrupted wiki!
The obvious fix is to use the MarkupPreBody instead
Firefox Quantum adopted the idiotic behaviour of Chrome and does no longer
retrieve Cookies for pages read from local file system. It stores the Cookie
data into its local cookies.sqlite, but it does not retrieve it anymore.
For aledged "security reasons", however it happily retrieves HTML 5 web storage
Since TiddlyWiki classic just accesses the document.cookie at 3 points,
it is easy to patch around that problem. Just check, if we're using a modern
browser with support for HTML5 web storage and branch accordingly.
Basically, TiddlyWiki "classic" is in maintenance mode, but it is still supported.
This minor upgarde brings some bugfixes, most notably a minor adjustment to work well
with the new Firefox Quantum, which switched to the more restricted WebExtensions
and discontinued support for the old-style XUL based plug-ins.
This bold move by the firefox project placed a lot of well established, mature
extensions on the brink of extinction. Especially TiddlyWiki has gradually lost
its original appeal of a low-ceremony guerrilla wiki. However, it is still
a sweet little gem for experienced users, albeit a bit brittle to use.
You are now either
- forced to enter the target destination on each save
- or forced to arrange tiddly wiki to reside within your default download folder
and use a firefox plug-in to automate the save process (I use at the moment
https://addons.mozilla.org/en-GB/firefox/addon/file-backups/
- or forced to install a 100 MB blurb of java-script based local server
to run TiddlyWikiDesktop
The bitter irony of the situation is, what still works more-or-less painless
is to place your TiddlyWiki into the cloud. Yikes, here we go.
seems to work surprisingly well...
the diff application poceeds in the GUI up to the point
where the TrackPresenter need to be inserted into a two-fold display context
To drive the timeline display in the UI ahead, the plan is to have
a faked action, which injects dummy population diff messages into the GUI,
resulting in the build-up of a typical simple session timeline
decision: for now we will represent *every* Timeline present in the Session.
Later it would also possible to skip some representation; however we'd need
a way to store such presentation state such that we'd be able to get at this
persisted stat right at this point here, when processing the Diff.
other than the regular way of building an object,
we do expect a minimal structure to be sent right within the INS message.
Rationale: the standard way would allow for too much leeway and created
unwanted intermediary states. The non-standard way decided upon here
is well within the limits of our diff language
Problem is, the InteractionDirector, being the representation of the model root,
needs to manage and maintain the collection of "timelines". However, these
can not be widgets, rather, they need to attach to widgets living within
the GUI widget structure proper, i.e. within the TimelinePanel
proposed solution is to build a smart handle based on WLink,
but also delegating the DiffMutable interface
This involves a fundamental decision about how to build structures in the Lumiera UI:
They shall be solely created in response to diff messages. Which leads us to
introduce a new (and quite challenging) concept: the »DiffConstituent«
This marks start of actual work on this fundamental task.
Extensive planning from 2016 is available, together with an almost
complete diff binding for the entities involved into timeline display.
''a new hope''
This was quite a long way until we're back at the point of
re-building the timeline anew.
Stash the canvas research code to make room for new things to come
this turned out to be more tricky than expected.
When we initially configure the UI and invoke this->show_all(),
seemingly some draw-callbacks will be scheduled into the event loop.
Just set_visible(false) on the relevant buttons directly after that call
will have no effect (since the widget is still hidden at that point anyway,
it is not yet mapped and realised).
Thus we need to schedule a callback with the Glib::signal_idle(),
so our state detection runs after the initial mapping of the UI
NOTE: there is a minor itch, which I don't address right now:
when adding the error state and thus revealing the additional buttons,
the error log grabs some additional horizontal space, even while there
would be ample space for the additional buttons within the button bar.
When the error state is cleared and the buttons thus hidden again,
the additional horizontal space is dropped and the error log gets
narrower. Probably we'd need some special GTK call to re-allocate
the required space properly
solved by temporarily adding a CSS class.
Mostly this was an issue of writing the Stylesheet properly.
Hint: use the GTK+ inspector, i.e. run with
GTK_DEBUG=interactive target/lumiera
Even while we (still) have the goal to ship our own stylesheet and provide
the typical subdued media-aplication look, right now this porting and styling effort (#1023)
is unfinished and handled with rather low priority (writing code is more important
than toying with styles and looks).
This alternative stylesheet is meant to be used with a typical "light" desktop theme.
We'll add just the bare minimum of definitions to make lumiera work well in that setup.
And right now, I'll use that setup to continue with my development work
Basically we create a pair of marks, with left/right gravity and then
inject the content between. Unfortunately, when the insert position
is the very end of the buffer (which it always is), this trick
leads to nesting the marked regions into each other.
As a remedy, we first insert the trailing newline,
and then attach the insert position one step before
discard all other info log messages and retain only the entries marked as error.
This is also a proof-of-concept regarding position bookmarks and markup.
Implemented by populating a new buffer and swapping it into place.
== possible Scenario ==
1. Gui: sigTerm invoked
2. last Subsystem -> cleans all remaining Subsy entries
3. main-Thread wakens
4. leaves main() und undloads the GUI plug-in
5. which destroys the `DependencyFactory<LocationQuery>` placed in static memory
6. the Gui-Thread returns from sigTerm() and invokes `~UiManager()`
7. which indirectly deregisters through `InteractionDirector` the `LocationQuery` Service
8. `DependInject::Service::shutdown()` grabs the Lock ==> **BOOM**
== Solution ==
Ensure all dtors of the UI backbone are invoked ''prior'' to calling sigTerm()
and especially our provisional dummy code to execute some commands "right here"
should also check and raise captured exceptions from command invocation
As it turns out, several problems reinforce each other
- lumiera error does not properly propagate the cause message
- our test/dummy code does not check the ExecResult
- thus the exception is detected rather accidentally, when entring the next sync/wait state
- emergency shutdown is chaotic in its very nature (this is well known...)
- but especially triggerShutdown is not airtight and might die...
- causing the shutdown to hang....
And last but not least, a ZombieCheck tripwire got triggered,
but unfortunately I was unable to get hold of the zombie iteself
test_meta_markAction always produces a state mark with payload type string.
However, the model::Tangible expects a bool payload when handling the "expand" mark.
- add diagnostics to lib::variant to indicate expected and actual payload type
- attempt to fix with boost::lexical_cast; this is insufficient, since
you'd expect such a function to understand "true" and "false" etc.
Moreover, raising this exception causes emergency shutdown, which
flounders due to triggering a ZombieCheck. Interesting.
The very backbone structure of the Lumiera UI, the UI-Bus is now fully defined
and proven to be operative, including asynchronous dispatch of messages
an a generic notification mechanism
A communication chain, triggered from a button in a non-modal dialog box,
passing invocation into another thread, dispatched by the ProcDispatcher,
then again passing thread boundaries to push a response back into the UI.
This is a milestone, and integrates several components built during the last years.
- a text input field
- a trigger to invoke the showInfo function on GuiNotification
- triggers to send state mark messages via GuiNotification into the UI-Bus
- a combo box to define the action-ID within those state mark messages
With these controls, it should be possible to execute all the variations
of the Tangible element protocol and verify the respective behaviour
has been coded up properly within the receiving ErrorLogDisplay widget
Note the key point (and the next step to code up) is for #1099 to
invoke a dummy/demo command in Proc-Layer, which in turn pushes an
reaction via the GuiNotification facade back into the UI asynchronously...
wrap up the helpers and wire the connection to the UI-Bus.
Then attempt a direct invocation, still within the GTK thread.
While this might seem as just some silly experiment, in fact it is
*** THE FUCKING FIRST TIME to transmit a visible action to a real widget ***
this links together and integrates various efforts achieved during the last years
Gtk::Notebook is a quite powerful container foundation to build complex dialog widgets with multible pages on tabs.
Hower, the construction, wiring an setup is notoriously tedious, due to the repetitiveness
and the sheer amount of child widgets spread over various pages.
This design draft is an attempt to mitigate the required boilerplate, without
overly much obscuring the structure. The basic idea is to package each page into
a locally defined child struct, which is actually heap allocated and managed automatically.
This way, each child page gets its own namespace, and wiring to other components
is made explicit by passing named ctor arguments -- while the overall structure
of building and wiring of widgets stays close to the habits of Gtkmm programming.
...which gives us already the base functionality required to run the first tests
- can be triggered from the Help menu
- non-modal dialog (Gtk::Dialog)
- attached as child / slave-Window to the current active workspace window
- window manager hint to keep it on top
- have a notebook control within the dialog
- attached (passively) to the UI-Bus
...just to decide not to follow-up too much on that topic right now.
As it turns out, GTK seems to be lacking in that respect. I have plotted
some ideas how we could work around that discrepancy in future...
And for this simple DemoGuiRoundtrip, we'll just use direct styling,
but we'll store a table of bookmarks for the error entries, allowing
us to add further features later on top
after an extended digression to fix our matcher for tests on the EventLog,
the new helper abstractions gui::model::Expander and gui::model::Revealer
are now covered and ready for use.
In this special case here, the controller uses both the Expander and Revealer
inherited from model::Tangible; yet both are wired to access the actual
display widget via the getter, and delegate to the Expander rsp. Revealer
located within the widget. Which in turn are wired when creating the widget
within the InfoboxPanel.
Bottom line -- we have a generic scheme now, and the actual implementation
is filled in as lambda, at the point where the component or widget is created
well... reduction in size of the debug build objects
turns out not to be so large as I hoped. But it is significant anyway,
about 3-4MB on the most affected test classes. Plus from now on we
do not repeat that code on other tests using the same features.
up to now, EventLog was header only, which seems to cause
a significant bloat in terms of generated code size, especially
in debug builds. One major source for this kind of "template bloat"
is the IterChainSearch, rsp. the filter and transformer iterators.
And since EventLog is not meant for performance critical application code,
but rather serves as helper for writing unit tests, an obvious remedy is
to move that problematic part of the code down into a dedicate translation
unit, instead of using inline functions. To prepare this refactoring,
some var arg (templated) API funcitons need to be segregated.
this initially (on 1.9.18) triggered this extended digression;
The initial naive implementation (without backtracking) did not allow
to express such a simple thing like "function XXX" not invoked (again) after "function XXX"
For the before / after chaining search functions,
we now do one single step in the respective direction before evaluating
the new (next) filter condition. However, we also need to *deactivate* the
previous condition, otherwise that single "step" might cause us to jump
or even exhaust the underlying filter, due to the old filter condition
still being applied.
due to the lack of real backtracking, the existing solution
relied on a quirk, and started the before / after chained search
conditions /at/ the current element, not after / before it.
Now we're able to remove this somewhat surprising behaviour, yet to do so
we also need to introduce basic "just search" variations of all search
operations, in order to define the initial condition for a chained search.
Without that, the first condition in a chain would never be able to
match on the header entry of the log
- need to use dedicated steps in the chain for every added condition now
- seems to break the logic on tests on non-match.
This doesn't come as a surprise, since backtracking can be expected
to reveal additional solutions.
NOTE: some tests broken, to be investigated
est-event-log-test.cpp:228: thread_1: verify_callLogging: (log.ensureNot("fun").after("fun").after("fun2"))
...which can be achieved by checking the backtracking loop
always right after the non-backtracking iteration, exploiting
the fact that the guard conditions of both are complimentary.
So the only case when we'd actually enter the backtracking
loop after regular iteration would precisely be when
we drop down due to exahausting an upper layer.
The result now reads
"sausage-bacon-tomato-and-spam-spam-bacon-spam-tomato-and-spam-bacon-tomato-and-bacon-tomato-and-tomato-and"
...which sounds correct, yay!
...since usually such evaluation layers are finally wrapped into
an IterableDecorator and then presented as TreeEplorer -- an exercise
we do not want to perform here, since it is pointless in the typicall
use case. The IterChainSearch is already meant to be ready-for-use.
Thus, instead of wrapping again, the pragmatic solution is simply
to overload the missing operator++ and make it call the augmented
iterNext() function. Related to this, we also need to ensure
proper operation in case no further expansion is mandated
...seems basically sane now.
Just we still need to wrap it one more time into IterableDecorator;
which means the overall scheme how to build and package the whole pipeline
is not correct yet.
Maybe it is not possible to get it packaged all into one single class?
on closer investigation it turned out that the logic of the
first design attempt was broken altogether. It did not properly
support backtracking (which was the reason to start this whole
exercise) and it caused dangling references within the lambda
closure once the produced iterator pipeline was moved out
into the target location.
Reasoning from first principles then indicated that the only sane
way to build such a search evaluation component is to use *two*
closely collaborating layers. The actual filter configuration
and evaluation logic can not reside and work from within the
expander. Rather, it must sit in a layer on top and work in
a conventional, imperative way (with a while loop).
Sometimes, functional programming is *not* the natural way
of doing things, and we should then stop attempting to force
matters against their nature.
this is an rather obvious extension to the TreeExplorer framework.
In some cases, client code wants to define its own very specific
processing layers, beyond of what can be done with filters and
transformers. Obviously, writing such a custom layer requires
intimate knowledge about the internals of TreeExplorer
the actual use case prompting this extension is IterChainSearch;
it turned out that the original design can not be implemented,
unless the resulting object is non-copyable (which violates
the basic traits of a TreeExplorer based pipeline).
...and TADAA ... there we get an insidious bug:
we capture *this by reference into the expansion functor,
and then we move *this away, out from the builder into the target....
Up to now, we had a very simplistic configuration option just
to search for a match, and we had the complete full-blown reconfiguration
builder option, which accepts a functor to work on and reconfigure the
embedded Filter chain.
It occurred to me that in many cases you'd rather want some intermediary
level of flexibility: you want to replace the filter predicate entirely
by some explicitly given functor, yet you don't need the full ability
to re-shape the Filter chain as a whole. In fact the intended use case
for IterChainSearch (which is the EventLog I am about to augment with
backtracking capabilities) will only ever need that intermediate level.
Thus wer're adding this intermediary level of configurability now.
The only twist is that doing so requires us to pass an "arbitrary function like thing"
(captured by universal reference) through a "layer of lambdas". Which means,
we have to capture an "arbitrary thingie" by value.
Fortunately, as I just found out today, C++14 allows something which comes
close to that requirement: the value capture of a lambda is allowe to have
an intialiser. Which means, we can std::forward into the value captured
by the intermediary lambda. I just hope I never need to know or understand
the actual type this captured "value" takes on.... :-)
with the augmented TreeExplorer, we're now able to get rid of the
spurious base layer, and we're able to discard the filter and
continue with the unfiltered sequence starting from current position.
build a special feature into the Explorer component of TreeExplorer,
causing it to "lock into" the current child sequence and discard
all previous sequences from the stack of child explorations