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29 commits

Author SHA1 Message Date
fb1857423e implement mutation start and lifecycle
the whole implementation will very much be based on
my experiences with the TestMutationTarget and TestWireTap.
Insofar it was a good idea to implement this test dummy first,
as a prototype. Basically what emerges here is a standard pattern
how to implement a tree mutator:

- the TreeMutator will be a one-way-off "throwaway" object.
- its lifecylce starts with sucking away the previous contents
- consuming the diff moves contents back in place
- thus the mutator always attaches onto a target by reference
  and needs the ability to manipulate the target
2016-03-25 20:46:48 +01:00
1bf0753854 mark where function signature helpers should be refactored (#994) 2016-03-25 19:58:09 +01:00
7b6713bcab extend lamda-signature-extracting metafunction to several arguments 2016-03-25 02:25:51 +01:00
df8ca071a8 first outline of test and aggregate initialisation problem
- the test will use some really private data types,
  valid only within the scope of the test function.

- invoking the builder for real got me into problems
  with the aggregate initialisation I'd used.
  Maybe it's the function pointers? Anyway, working
  around that by definint a telescope ctor
2016-03-19 16:47:40 +01:00
c909a67388 reorg: split, trim down and comment 2016-03-18 20:52:35 +01:00
08657bf199 reorg: split off implementation details
the concern is for the structure of the builder to be
incomprehensible and completely buried within the
implementation details of the various binding layers
2016-03-18 20:03:27 +01:00
1b24453f5b set up the full builder definition chain 2016-03-18 19:35:48 +01:00
5579e9c86f draft a way to configure the binding to a STL collection
this is the most relevant binding layer for TreeMutator,
enabling to transform and mutate child elements managed
within a STL collection.
2016-03-18 00:31:04 +01:00
9ef32e0d62 complete dummy/proof-of-concept implementation of TreeMutator primitives
the first part of the unit test (now passing)
is able to demonstrate the full set of diff operations
just by binding to a TestMutationTarget.

Now, after verifying the design of those primmitive operations,
we can now proceed with bindings to "real" data structures
2016-03-11 21:30:25 +01:00
6d5f336d40 fix self-assignment bug 2016-03-10 20:15:19 +01:00
75a6b4c05d specify and stub the test thus far to complete API design
now the full API for the "mutation primitives" is shaped.
Of course the actual implementation is missing, but that
should be low hanging fuit by now.

What still requires some thinking though is how to implement
the selector, so we'll actually get a onion shaped decorator
2016-03-06 03:55:31 +01:00
d2e7e1e06d idea how to crack the (daunting) problem regarding mutator storage
basically we'll establish a collaboration where both sides
know only the interface (contract) of the partner; a safe margin
for allocation size has to be established through metaprogramming (TODO)
2016-03-06 02:26:42 +01:00
75de98fe4d get the unit test to pass again
what's problematic is that we leave back waste in the
internal buffer holding the source. Thus it doesn't make
sense to check if this buffer is empty. Rather the
Mutator must offer an predicate emptySrc().

This will be relevant for other implementations as well
2016-03-04 23:18:25 +01:00
6cf97f2478 forward operations to test/dummy onion layer
...first round of implementation happens here
2016-03-04 21:26:25 +01:00
b0ee330737 stub and decide about further part of the API 2016-03-04 21:13:49 +01:00
d8fe9bce94 baseline of test-dummy implementation or a mutation target binding
- we're using the source / target buffer paradigm to implement the mutation
 - we're using Record<string> to account for "the current content"
2016-03-03 23:11:36 +01:00
48f519e785 align naming of mutation primitives
...convinced myself to retain an uniform naming scheme,
even while the implementation spans several onion-like layers
2016-03-03 22:02:01 +01:00
8bcd37df0a stub first round of mutation primitives to pass compiler again
now this feels like making progress again,
even when just writing stubs ;-)

Moreover, it became clear that the "typing" of typed child collections
will always be ad hoc, and thus needs to be ensured on a case by case
base. As a consequence, all mutation primitives must carry the
necessary information for the internal selector to decide if this
primitive is applicable to a given decorator layer. Because
otherwise it is not possible to uphold the concept of a single,
abstracted "source position", where in fact each typed sub-collection
of children (and thus each "onion layer" in the decorator chain)
maintains its own private position
2016-02-27 01:47:33 +01:00
bdf48e1b7b WIP: desperate attempt to get out of the design deadlock
Arrrrgh.
I go round in circles since hours now.
Whatever I attempt, it again relies on
yet further unsecured suppositions
2016-02-26 22:57:49 +01:00
9ff79b86cf fix warnings found by CLang (3.5)
Note: not fixing all relevant warnings.

Especially, the "-Woverloaded-virtual" of Clang defeats the whole purpose
of generated generic interfaces. For example, our Variant type is instantiated
with a list of types the variant can hold. Through metaprogramming, this
instantiation generates also an embedded Visitor interface, which has
virtual 'handle(TY)' functions for all the types in question

The client now may implement, or even partially implement this Visitor,
to retrieve specific data out of given Variant instance with unknown conent.
To complain that some other virtual overload is now shaddowed is besides the point,
so we might consider to disable this warning altogether
2015-08-16 01:37:04 +02:00
75aa5c970e summarise my thoughts regarding the 'External Tree Description'
seems like a new concept, closely related to the 'systematic metadata' RfC
2015-05-26 16:17:00 +02:00
f9d0d13501 ability to pick up the attribute type from the closure/functor
The actual trick to make it work is to use decltype on the function operator
http://stackoverflow.com/questions/7943525/is-it-possible-to-figure-out-the-parameter-type-and-return-type-of-a-lambda/7943765#7943765

In addition, we now pick up the functor by template type and
store it under that very type. For one, this cuts the size
of the generated class by a factor of two. And it gives the
compiler the ability to inline a closure as much as is possible,
especially when the created Binder / Mutator lives in the same
reference frame the closure taps into.
2015-05-03 05:24:06 +02:00
f45884975b generalise to arbitrary acceptable attribute values
...not yet able to pick up the closure argument type automagically
however, right now we can only hypothesise this might be possible
2015-05-02 02:02:48 +02:00
2ce85a1449 use the attributeID to activate the right closure
...under the assumption that the number of attributes is small,
using just a chained sequence of inlined if-statements
"would be acceptable"
2015-05-02 01:39:58 +02:00
6de24bc7f0 Ticket #956: decide layout and handling of GenNode elements
to carry out that rather obvious step, I was bound to consider
all the implications of choosing a given layout and handling pattern
for our external structure representation.

Finally, I settled upon the following decisions
- the value space represented within the DataCap is flat, not further structured
- the distinction between "attribute" and "nested object" is merely conceptual
  and will be enforced solely by the diff detection / representation protocol
- basically, a nested subtree may appear as an attribute; the difference
  between attributes and children lies solely in the way of access and referral:
  by-name vs. positional
- it is pointless to save space for the representation of the discriminator ID
- but we can omit any further explicit type tag, because
- we do *not* support programming by switch-on-type, and thus
- we do *not* support full introspection, only a passive type-safety check
- this is *not* a limitation, since we acknowledge that GenNode is a *Monad*
- and the partial function needed within any flatMap implementation
  maps naturally onto our Variant-Visitor; thus
- the DataCap can basically just *be* a Variant
- and GenNode has just to supply the neccessary shaffolding
  to turn that into a full fledged Monad implementation, including
  direct construction by wrapping a value and flatMap with tree walk
2015-05-02 01:11:39 +02:00
51cdc85e58 back from LAC2015: re-read and simplify the code draft 2015-04-13 15:49:38 +02:00
2e1df16bdc settle on a concrete implementation approach based on inheritance chain
After some reconsideration, I decide to stick to the approach with the closures,
but to use a metaprotramming technique to build an inheritance chain.
While I can not decide on the real world impact of storing all those closures,
in theory this approach should enable the compiler to remove all of the
storage overhead. Since, when storing the result into an auto variable
right within scope (as demonstrated in the test), the compiler
sees the concrete type and might be able to boil down the actual
generated virtual function implementations, thereby inlining the
given closures.

Whereas, on the other hand, if we'd go the obvious conventional route
and place the closures into a Map allocated on the stack, I wouldn't
expect the compiler to do data flow analysis to prove this allocation
is not necessary and inline it away.


NOTE: there is now guarantee this inlining trick will ever work.
And, moreover, we don't know anything regarding the runtime effect.
The whole picture is way more involved as it might seem at first sight.
Even if we go the completely conventional route and require every
participating object to supply an implementation of some kind of
"Serializable" interface, we'll end up with a (hand written!)
implementation class for each participating setup, which takes
up space in the code segment of the executable. While the closure
based approach chosen here, consumes data segment (or heap) space
per instance for the functors (or function pointers) representing
the closures, plus code segment space for the closures, but the
latter with a way higher potential for inlining, since the closure
code and the generated virtual functions are necessarily emitted
within the same compilation unit and within a local (inline, not
publickly exposed) scope.
2015-04-05 18:26:49 +02:00
723d1e0164 settle architectural considerations regarding the TreeMuator concept
so yes, it is complicated, and inevitably involves three layers
of indirection. The alternative seems to bind the GUI direcly to
the Session interface -- is there a middle gound?

For the messages from GUI to Proc, we have our commands, based
on PlacementRef entities. But for feeding model updates to the
GUI, whatever I consider, I end up either with diff messages or
an synchronised access to Session attributes, which ties the
responsiveness of the GUI to the Builder operation.
2015-04-03 20:10:22 +02:00
e4a1261849 initial syntax draft
the envisioned DSL syntax for installing the binding closures
into a generic tree mutator object seems to work out
2015-04-02 03:30:20 +02:00