...especially to prevent a deadline way too far into the future,
since this would provoke the BlockFlow (epoch based) memory manager
to run out of space.
Just based on gut feeling, I am now imposing a limit of 20seconds,
which, given current parametrisation, with a minimum spacing of 6.6ms
and 500 Activities per Block would at maximum require 360 MiB for
the Activities, or 3000 Blocks. With *that much* blocks, the
linear search would degrade horribly anyway...
WorkForce scales down automatically after 2 seconds when
workers fall idle; thus we need to step up automatically
with each new task.
Later we'll also add some capacity management to both the
LoadController and the Job-Planning, but for now this rather
crude approach should suffice.
NOTE: most of the cases in SchedulerService_test verify parts
of the component integration and thus need to bypass this
automatism, because the test code wants to invoke the
work-Function directly (without any interference
from running workers)
While building increasingly complex integration tests for the Scheduler,
it turns out helpful to be able to manipulate the "full concurreency"
as used by Scheduler, WorkForce and LoadController.
In the current test, I am facing a problem that new entries from the
threadsafe entrance queue are not propagated to the priority queue
soon enough; partly this is due to functionality still to be added
(scaling up when new tasks are passed in) -- but this will further
complicate the test setup.
The invocation structure is effectively determined by the
Activity-chain builder from the Activity-Language; but, taking
into account the complexity of the Scheduler code developed thus far,
it seems prudent to encapsulate the topic of "Activities" altogether
and expose only a convenience builder-API towards the Job-Planning
With the previous change, we allways have an execution scope now,
which (among other things) defines a time-window (start,deadline).
However, the entrance point to an Activity-chain, the POST-Activity
also defines a time window, which is now combined with this scope
by maximum / minimum constraining.
The problem with passing the deadline was just a blatant symptom
that something with the overall design was not quite right, leading
to mix-up of interfaces and implementation functions, and more and more
detail parameters spreading throughout the call chains.
The turning point was to realise the two conceptual levels
crossing and interconnected within the »Scheduler-Service«
- the Activity-Language describes the patterns of processing
- the Scheduler components handle time-bound events
So by turning the (previously private) queue entry into an
ActivationEvent, the design could be balanced.
This record becomes the common agens within the Scheduler,
and builds upon / layers on top of the common agens of the
Language, which is the Activity record.
This is the first step to address the conceptual problems identified yesterday,
and works largely as a drop-in replacement. Instead of just retrieving
the Activity*, now the Queue entry itself is exposed to the rest of the
scheduler implementation, augmented with implicit conversion, allowing
all of the tests to remain unaltered (and legible, without boilerplate)
the attempt to integrate additional deadline and significance parameters
unveils a design problem due to the layering of contexts
- the Activity-Language attempts to abstract away the ''Scheduler mechanics''
- but this implementation logic now needs to pass additional parameters
- and notably there is the possibility of direct re-scheduling from within
the Activity-Dispatch
The symptom of this problem is that it's no longer possible
to implement the ExecutionCtx.post() function in the real Scheduler-context
...it is clear that there must be a way to flush the scheduler queues
an thereby silently drop any obsoleted or irrelevant entries. This topic
turns out to be somewhat involved, as it requires to consider the
deadline (due to the memory management, which is based on deadlines).
Furthermore there is a relation to yet another challenging conceptual
requirement, which is the support for other operation modes beyond
just time-bound rendering; these concerns make it desirable to
expand the internal representation of entries in the queue.
Concerns regarding performance are postponed deliberately,
until we can demonstrate the Scheduler-Service running under
regular operational conditions.
This is the first kind of integration,
albeit still with a synthetic load.
- placed two excessive load peaks in the scheduling timeline
- verified load behaviour
- verified timings
- verified that the scheduler shuts down automatically when done
- sample distance to scheduler head whenever a worker asks for work
- moving average with N = worker-pool size and damp-factor 2
- multiply with the current concurrency fraction
- An important step towards a complete »Scheduler Service«
- Correct timing pattern could be verified in detail by tracing
- Spurred some further concept and design work regarding Load-control
- draft the duty cycle »tick«
- investigate corner cases of state updates and allocation managment
- implement start and forcible stop of the scheduler service
Obviously the better choice and a perfect fit for our requirements;
while the system-clock may jump and even move backwards on time service
adjustments, the steady clock just counts the ticks since last boot.
In libStdC++ both are implemented as int64_t and use nanoseconds resolution
- Ensure the grooming-token (lock) is reliably dropped
- also explicitly drop it prior to trageted sleeps
- properly signal when not able to acquire the token before dispatch
- amend tests broken by changes since yesterday
Notably the work-function is now completely covered, by adding
this last test, and the detailed investigations yesterday
ultimately unveiled nothing of concern; the times sum up.
Further reflection regarding the overall concept led me
to a surprising solution for the problem with priority classes.
...especially for the case »outgoing to sleep«
- reorganise switch-case to avoid falling through
- properly handle the tendedNext() predicate also in boundrary cases
- structure the decision logic clearer
- cover the new behaviour in test
Remark: when the queue falls empty, the scheduler now sends each
worker once into a targted re-shuffling delay, to ensure the
sleep-cycles are statistically evenly spaced
...there seemed to be an anomaly of 50...100µs
==> conclusion: this is due to the instrumentation code
- it largely caused by the EventLog, which was never meant
to be used in performance-critical code, and does hefty
heap allocations and string processing.
- moreover, there clearly is a cache-effect, adding a Factor 2
whenever some time passed since the last EventLog call
==> can be considered just an artifact of the test setup and
will have no impact on the scheduler
remark: this commit adds a lot of instrumentation code
To cover the visible behaviour of the work-Function,
we have to check an amalgam of timing delays and time differences.
This kind of test tends to be problematic, since timings are always
random and also machine dependent, and thus we need to produce pronounced effects
...to make that abundantly clear: we do not aim at precision timing,
rather the goal is to redistribute capacity currently not usable...
Basically we're telling the worker "nothing to do right now, sorry,
but check back in <timespan> because I may need you then"
Workers asking for the next task are classified as belonging
to some fraction of the free capacity, based on the distance
to the closest next Activity known to the scheduler
...to bring it more in line with all the other calls dealing with Activity*
...allows also to harmonise the ActivityLang::dispatchChain()
...and to compose the calls in Scheduler directly
NOTE: there is a twist: our string-formatting helper did not render
custom string conversions for objects passed as pointer. This was a
long standing problem, caused by ambiguous templates overloads;
now I've attempted to solve it one level more down, in util::StringConv.
This solution may turn out brittle, since we need to exclude any direct
string conversion, most notably the ones for C-Strings (const char*)
In case this solution turns out unsustainable, please feel free
to revert this API change, and return to passing Activity& in λ-post,
because in the end this is cosmetics.
- organise by principles rather than implementing a mechanism
- keep the first version simple yet flexible
- conduct empiric research under synthetic load
Basic scheme:
- tend for next
- classify free capacity
- scattered targeted wait
The signature for the »post« operation includes the ExecutionCtx itself,
which is obviously redundant, given that this operation is ''part of this context.''
However, for mock-implementation of the ExecutionCtx for unit testing,
the form of the implementation was deliberately kept unspecified, allowing
to use functor objects, which can be instrumented later. Yet a functor
stored as member has typically no access to the "this"-ptr...
The approach to provide the ExecutionCtx seems to work out well;
after some investigation I found a solution how to code a generic
signature-check for "any kind of function-like member"...
(the trick is to pass a pointer or member-pointer, which happens
to be syntactically the same and can be handled with our existing
function signature helper after some minor tweaks)
The Activity-Language can be defined by abstracting away
some crucial implementation functionality as part of an generic
»ExecutionCtx«, which in the end will be provided by the Scheduler.
But how actually?
We want to avoid unnecessary indirections, and ideally we also want
a concise formulation in-code. Here I'm exploring the idea to let the
scheduler itself provide the ExecutionCtx-operations as member functions,
employing some kind of "compile-time duck-typing"
This seems to work, but breaks the poor-man's preliminary "Concept" check...
Notably I wanted an entirely static and direct binding
to the internals of the Scheduler, which can be completely inlined.
The chosen solution also has the benefit of making the back-reference
to the Scheduler explicitly visible to the reader. This is relevant,
since the Config-Subobject is *copied* into each Worker instance.
The »Scheduler Service« will be assembled
from the components developed during the last months
- Layer-1
- Layer-2
- Activity-Language
- Block-Flow
- Work-Force
* the implementation logic of the Scheduler is essentially complete now
* all functionality necessary for the worker-function has been demonstrated
As next step, the »Scheduler Service« can be assembled from the two
Implementation Layers, the Activity-Language and the `BlockFlow` allocator
This should then be verified by a multi-threaded integration test...
This central operation sits at a crossroad and is used
- from external clients to fed new work to the Scheduler
- from Workers to engage into execution of the next Activity
- recursively from the execution of an Activity-chain
From these requirements the semantics of behaviour can be derived
regarding the GroomingToken and the result values, which indicate
when follow-up work should be processed
T thread holding the »Grooming Token" is permitted to
manipulate scheduler internals and thus also to define new
activities; this logic is implemented as an Atomic lock,
based on the current thread's ID.
Notably both Layers are conceived as functionality providers;
only at Scheduler top-Level will functionality be combined with
external dependencies to create the actual service.
At first sight, this seems confusing; there is a time window,
there is sometimes a `when` parameter, and mostly a `now` parameter
is passed through the activation chain.
However, taking the operational semantics into account, the existing
definitions seem to be (mostly) adequate already: The scheduler is
assumed to activate a chain only ''when'' the defined start time is reached.
As follow-up to the rework of thread-handling, likewise also
the implementation base for locking was switched over from direct
usage of POSIX primitives to the portable wrappers available in
the C++ standard library. All usages have been reviewed and
modernised to prefer λ-functions where possible.
With this series of changes, the old threadpool implementation
and a lot of further low-level support facilities are not used
any more and can be dismantled. Due to the integration efforts
spurred by the »Playback Vertical Slice«, several questions of
architecture could be decided over the last months. The design
of the Scheduler and Engine turned out different than previously
anticipated; notably the Scheduler now covers a wider array of
functionality, including some asynchronous messaging. This has
ramifications for the organisation of work tasks and threads,
and leads to a more deterministic memory management. Resource
management will be done on a higher level, partially superseding
some of the concepts from the early phase of the Lumiera project.
This is Step-2 : change the API towards application
Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.
The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.
The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
The WorkForce (passive worker pool) has been coded just recently,
and -- in anticipation of this refactoring -- directly against std::thread
instead of using the old framework.
...the switch is straight-forward, using the default case
...add the ability to decorate the thread-IDs with a running counter
The investigation for #1279 leads to the following conclusions
- the features and the design of our custom thread-wrapper
almost entirely matches the design chosen meanwhile by the C++ committee
- the implementation provided by the standard library however uses
modern techniques (especially Atomics) and is more precisely worked out
than our custom implementation was.
- we do not need an *active* threadpool with work-assignment,
rather we'll use *active* workers and a *passive* pool,
which was easy to implement based on C++17 features
==> decision to drop our POSIX based custom implementation
and to retrofit the Thread-wrapper as a drop-in replacement
+++ start this refactoring by moving code into the Library
+++ create a copy of the Threadwrapper-code to build and test
the refactorings while the application itself still uses
existing code, until the transition is complete
...which however brings the problem that we can no longer block the destructor
of WorkForce by simply joining on all joinable threads (there is a race
between testing joinable() and invoking join(), which does not tolerate
non-joinable state.
There is a second problem: we need to detect and clean-up terminated workers,
even for just finding out how many workers are still active. Fortunately
doing so also solves the waiting problem in the destructor
While in principle it would be possible (and desirable)
to control worker behaviour exclusively through the Work-Functor's return code,
in practice we must concede that Exceptions can always happen from situations
beyond our control. And while it is necessary for the WorkForce-dtor to
join and block (we can not just pull away the resources from running threads),
the same destructor (when called out of order) must somehow be able
at least to ask the running threads to terminate.
Especially for unit tests this becomes an obnoxious problem -- otherwise
each test failure would cause the test runner to hang.
Thus adding an emergency halt, and also improve setup for tests
with a convenience function to inject a work-function-λ
- investigate consistency guarantees through acquire-release
==> turns out we do not need a fence, but it is tantamount
to have a guard variable and actually load and check
the value to ensure we indeed get a happens-before
- elaborate design of the WorkForce
+ no shared control variables necessary
+ no ability to forcibly shut-down the WorkForce
+ rather, all control will be exerted through the return value
of the Work-Functor
Up to now, the DiagnosticFun mock in ActivityDetector only
created an EventLog entry on invocation and was able to retunr
a canned result value. Yet for the job invocation scenario test,
it would be desirable to hook-in a λ with a fake implementation
into the ExecutionContext. As a further convenience, the
return value is now default initialised, instead of being
marked as uninitialised until invocation of "returning(val)"
...regarding the kind of activity (the verb),
and also for some special case access of payload data;
deliberately asserting the correct verb, but no mandatory check,
since this whole Activity-Language is conceived as cohesive
and essentially sealed (not meant to be extended)
It is not sufficient just to pass this "current time" as parameter
into the ActivityLang::dispatchChain(), since some Activities within
this chain will essentially be long-running (think rendering); thus
we need a real callback from within the chain. The obvious solution
is to make this part of the Execution Context, which is an abstraction
of the scheduler environment anyway
...turns out there is still a lot of leeway in the possible implementation,
and seemingly it is too early to decide which case to consider the default.
Thus I'll proceed with the drafted preliminary solution...
- on primary-chain, an inhibited Gate dispatches itself into future for re-check
- on Notification, activation happens if and only if this very notification opens the Gate
- provide a specifically wired requireDirectActivation() to allow enforcing a minimal start time
While the ''general direction'' seems clear, some in-depth
analysis was required to find out what information can reasonably
be expected to be available at this point.
The decision was made to shift the actual deadline calculation
into the Job-Planning altogether, assuming that a preliminary solution
based on data implicitly available there will be enough to implement
simple linear playback, while precise management of job start times
can be added in later, when observation of actual timing behaviour
is available...
Solved by special treatment of a notification, which happens
to decrement the latch to zero: in this case, the chain is
dispatched, but also the Gate is locked permanently to block
any further activations scheduled or forwareded otherwise
TODO: while correct as implemented, the handling of the
notification seems questionable, since re-scheduling the chain immediately
may lead to multiple invocations of the chain, since it might have been "spinned"
and thus re-scheduled already, and we have no way to find out about that
...can not take a shortcut here, since the timing information
embedded into the POST-Activity must somehow be transported
to the Scheduler; key point to note is that the chain will
be performed in »management mode« (single threaded)
...attempt to get this intricate state machine sorted out
Notification turned out quite tricky, since it may emanate
from a concurrently executed phase and we try to avoid having
to protect the gate directly with a lock; rather we re-dispatch
the notification through the queue, which indirectly also ensures
that the worker de-queuing the NOTIFY-Activity operates in
management mode (single threaded, holding the GroomingToken)
Each Epoch in the memory manager holds a Gate in the first slot;
after the logic for Gate-activation is worked out now, we can switch
to using this actual logic to determine when an Epoch can be released
Decision how to handle a failed Gate-check
- spin forward (re-scheduler) by some time amount
- this spin-offset parameter is retrieved from the Execution Context
- thus it will be some kind of engine parameter
With these determinations and the framework for the Execution Context
it is now possible to code up the logic for Gate check, which in turn
can then be verified by the watchGate diagnostics
due to technical limitations this requires to wire the adaptor
as replacement for the subject Activity, so that it can capture
and log the activation, and then pass it on to its watched subject
...turns out that util::toString does not explicitly handle pointers differently,
for very good reasons; this function must always work, always produce a simple and
compact representation, and it must be possible to instantiate the template
and take a function reference (which precludes adding an overload for pointers)