/* Time - Utilities for handling time Copyright (C) Lumiera.org 2008, Christian Thaeter 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "lib/time.h" #include "lib/error.hpp" #include "lib/util-quant.hpp" extern "C" { #include "lib/tmpbuf.h" } #include #include using util::floordiv; using lib::time::FSecs; using lib::time::FrameRate; using boost::rational_cast; namespace error = lumiera::error; /* GAVL_TIME_SCALE is the correct factor or dividend when using gavl_time_t for * units of whole seconds from gavl_time_t. Since we want to use milliseconds, * we need to multiply or divide by 1000 to get correct results. */ #define GAVL_TIME_SCALE_MS (GAVL_TIME_SCALE / 1000) char* lumiera_tmpbuf_print_time (gavl_time_t time) { int milliseconds, seconds, minutes, hours; int negative; if(time < 0) { negative = 1; time = -time; } else negative = 0; time /= GAVL_TIME_SCALE_MS; milliseconds = time % 1000; time /= 1000; seconds = time % 60; time /= 60; minutes = time % 60; time /= 60; hours = time; char *buffer = lumiera_tmpbuf_snprintf(64, "%s%01d:%02d:%02d.%03d", negative ? "-" : "", hours, minutes, seconds, milliseconds); ENSURE(buffer != NULL); return buffer; } gavl_time_t lumiera_rational_to_time (FSecs const& fractionalSeconds) { return rational_cast (GAVL_TIME_SCALE * fractionalSeconds); } gavl_time_t lumiera_framecount_to_time (uint64_t frameCount, FrameRate const& fps) { // convert to 64bit boost::rational framerate (fps.numerator(), fps.denominator()); return rational_cast (GAVL_TIME_SCALE * frameCount / framerate); } gavl_time_t lumiera_frame_duration (FrameRate const& fps) { if (!fps) throw error::Logic ("Impossible to quantise to an zero spaced frame grid" , error::LUMIERA_ERROR_BOTTOM_VALUE); FSecs duration = rational_cast (1/fps); return lumiera_rational_to_time (duration); } namespace { // implementation: basic frame quantisation.... inline int64_t calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid) { time -= origin; return floordiv (time,grid); } inline int64_t calculate_quantisation (gavl_time_t time, gavl_time_t origin, uint framerate, uint framerate_divisor=1) { REQUIRE (framerate); REQUIRE (framerate_divisor); const int64_t limit_num = std::numeric_limits::max() / framerate; const int64_t limit_den = std::numeric_limits::max() / framerate_divisor; const int64_t microScale(GAVL_TIME_SCALE); // protect against numeric overflow if (abs(time) < limit_num && microScale < limit_den) { // safe to calculate "time * framerate" time -= origin; return floordiv (time*framerate, microScale*framerate_divisor); } else { // direct calculation will overflow. // use the less precise method instead... gavl_time_t frameDuration = microScale / framerate; // truncated to µs return calculate_quantisation (time,origin, frameDuration); } } } int64_t lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid) { return calculate_quantisation (time, origin, grid); } int64_t lumiera_quantise_frames_fps (gavl_time_t time, gavl_time_t origin, uint framerate) { return calculate_quantisation (time,origin,framerate); } gavl_time_t lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid) { int64_t count = calculate_quantisation (time, origin, grid); gavl_time_t alignedTime = count * grid; return alignedTime; } gavl_time_t lumiera_time_of_gridpoint (int64_t nr, gavl_time_t origin, gavl_time_t grid) { gavl_time_t offset = nr * grid; return origin + offset; } gavl_time_t lumiera_build_time(long millis, uint secs, uint mins, uint hours) { gavl_time_t time = millis + 1000 * secs + 1000 * 60 * mins + 1000 * 60 * 60 * hours; time *= GAVL_TIME_SCALE_MS; return time; } gavl_time_t lumiera_build_time_fps (uint fps, uint frames, uint secs, uint mins, uint hours) { gavl_time_t time = 1000LL * frames/fps + 1000 * secs + 1000 * 60 * mins + 1000 * 60 * 60 * hours; time *= GAVL_TIME_SCALE_MS; return time; } int lumiera_time_hours (gavl_time_t time) { return time / GAVL_TIME_SCALE_MS / 1000 / 60 / 60; } int lumiera_time_minutes (gavl_time_t time) { return (time / GAVL_TIME_SCALE_MS / 1000 / 60) % 60; } int lumiera_time_seconds (gavl_time_t time) { return (time / GAVL_TIME_SCALE_MS / 1000) % 60; } int lumiera_time_millis (gavl_time_t time) { return (time / GAVL_TIME_SCALE_MS) % 1000; } int lumiera_time_frames (gavl_time_t time, uint fps) { REQUIRE (fps < uint(std::numeric_limits::max())); return floordiv (lumiera_time_millis(time) * int(fps), GAVL_TIME_SCALE_MS); } /* ===== NTSC drop-frame conversions ===== */ namespace { // implementation helper const uint FRAMES_PER_10min = 10*60 * 30000/1001; const uint FRAMES_PER_1min = 1*60 * 30000/1001; const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min; /** reverse the drop-frame calculation * @param time absolute time value in micro ticks * @return the absolute frame number using NTSC drop-frame encoding * @todo I doubt this works correct for negative times!! */ inline int64_t calculate_drop_frame_number (gavl_time_t time) { int64_t frameNr = calculate_quantisation (time, 0, 30000, 1001); // partition into 10 minute segments lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min); // ensure the drop-frame incidents happen at full minutes; // at start of each 10-minute segment *no* drop incident happens, // thus we need to correct discrepancy between nominal/real framerate once: int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min; int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes; return frameNr + 2*dropIncidents; } } int lumiera_time_ntsc_drop_frames (gavl_time_t time) { return calculate_drop_frame_number(time) % 30; } int lumiera_time_ntsc_drop_seconds (gavl_time_t time) { return calculate_drop_frame_number(time) / 30 % 60; } int lumiera_time_ntsc_drop_minutes (gavl_time_t time) { return calculate_drop_frame_number(time) / 30 / 60 % 60; } int lumiera_time_ntsc_drop_hours (gavl_time_t time) { return calculate_drop_frame_number(time) / 30 / 60 / 60 % 24; } gavl_time_t lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours) { uint64_t total_mins = 60 * hours + mins; uint64_t total_frames = 30*60*60 * hours + 30*60 * mins + 30 * secs + frames - 2 * (total_mins - total_mins / 10); gavl_time_t result = lumiera_framecount_to_time (total_frames, FrameRate::NTSC); if (0 != result) // compensate for truncating down on conversion result += 1; // without this adjustment the frame number return result; // would turn out off by -1 on back conversion }