/* PROCNODE.hpp - Key abstraction of the Render Engine: a Processing Node Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ENGINE_PROCNODE_H #define ENGINE_PROCNODE_H #include #include "proc/mobject/parameter.hpp" using std::vector; namespace engine { /** * Key abstraction of the Render Engine: A Data processing Node */ class ProcNode { protected: typedef mobject::Parameter Param; /** The predecessor in a processing pipeline. * I.e. a source to get data to be processed */ ProcNode * datasrc; vector params; }; } // namespace engine #endif