/* BUFFTABLE.hpp - Table of buffer pointers to be used by the render nodes Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ENGINE_BUFFHTABLE_H #define ENGINE_BUFFHTABLE_H #include "lib/error.hpp" #include "proc/engine/buffhandle.hpp" #include "proc/engine/procnode.hpp" #include #include #include namespace engine { using std::pair; using std::vector; /** * Tables of buffer handles and corresponding dereferenced buffer pointers. * Used within the invocation of a processing node to calculate data. * The tables are further differentiated into input data buffers and output * data buffers. The tables are supposed to be implemented as bare "C" arrays, * thus the array of real buffer pointers can be fed directly to the * processing function of the respective node. */ struct BuffTable { typedef BuffHandle * PHa; typedef BuffHandle::PBuff * PBu; typedef pair Chunk; PHa outHandle; PHa inHandle; PBu outBuff; PBu inBuff; }; class BuffTableStorage { vector hTab_; vector pTab_; size_t level_; public: BuffTableStorage (const size_t maxSiz) : hTab_(maxSiz), pTab_(maxSiz), level_(0) { } ~BuffTableStorage() { ASSERT (0==level_, "buffer management logic broken."); } protected: friend class BuffTableChunk; /** allocate the given number of slots * starting at current level to be used * by the newly created BuffTableChunk */ BuffTable::Chunk claim (uint slots) { ASSERT (pTab_.size() == hTab_.size()); REQUIRE (level_+slots <= hTab_.size()); size_t prev_level (level_); level_ += slots; return std::make_pair (&hTab_[prev_level], &pTab_[prev_level]); } void release (uint slots) { ASSERT (slots <= level_); REQUIRE (level_ <= hTab_.size()); REQUIRE (level_ <= pTab_.size()); level_ -= slots; } bool level_check (BuffTable::Chunk& prev_level) { return prev_level.first == &hTab_[level_] && prev_level.second == &pTab_[level_]; } }; /** * to be allocated on the stack while evaluating a ProcNode#pull() call. * The "current" State (StateProxy) maintains a BuffTableStorage (=pool), * which can be used to crate such chunks. The claiming and releasing of * slots in the BuffTableStorage is automatically tied to BuffTableChunk * object's lifecycle. */ class BuffTableChunk : public BuffTable, boost::noncopyable { const uint siz_; BuffTable::Chunk tab_; BuffTableStorage& sto_; public: BuffTableChunk (WiringDescriptor const& wd, BuffTableStorage& storage) : siz_(wd.getNrI() + wd.getNrO()), tab_(storage.claim (siz_)), sto_(storage) { const uint nrO(wd.getNrO()); // Setup the public visible table locations this->outHandle = &tab_.first[ 0 ]; this->inHandle = &tab_.first[nrO]; this->outBuff = &tab_.second[ 0 ]; this->inBuff = &tab_.second[nrO]; } ~BuffTableChunk () { sto_.release (siz_); ASSERT ( sto_.level_check (tab_), "buffer management logic broken."); } }; } // namespace engine #endif