| Name | Kind | Description |
| edl | artifact | the (high level) Edit Decision List within the current Session |
| EDL | class | |
| EDL | component | |
| EDL Example1 | object diagram | A simple example showing how the actual objects are placed in the Fixture (=definitive playlist). It shows a Video and Audio clip placed on two tracks |
| EDL Example2 | object diagram | More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip |
| edls | relation | |
| effect | artifact | EDL representation of a pluggable and automatable effect. |
| Effect | class | |
| elements | relation | relevant MObjects comprising this segment. TODO: actually necessary?? |
| end | attribute | end of the timerange (excl) |
| Engine | component | |
| engine | package | sourcecode package The Core Render Engine |
| Engine Example1 | object diagram | Example1 (from EDL) continued: here the RenderEngine to be created by the Builder from the Input shown in Example1 |
| Engine Example2 | object diagram | Example2 (from EDL) continued: notably in this RenderEngine the Effect has been partitioned into 2 segments with constant configuration. |
| Engine Parts | deployment view | |
| Engine Workings | class view | |
| establish partitioning | expansion region | |
| EXE Deployment | deployment view | defines and lists how the Cinelerra executable has to be created |
| ExitNode | class | The output of the render pipeline. Pulling from such exit nodes actually ivokes the render process |
| exitnode | artifact | special Processing Node providing "pullable" output |
| explicitplacement | artifact | special Placement yielding an absolute location (Time,Track)-location for a MObject |
| ExplicitPlacement | class |