/* RENDER-CONFIGURATOR.hpp - strategy to help building an actual render calculation stream Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file render-configurator.hpp ** Strategy holding all the detail knowledge necessary to establish ** a running render CalculationStream. ** ** @see engine::EngineService ** @see engine::Feed ** @see engine::PlayService */ #ifndef PROC_PLAY_RENDER_CONFIGURATOR_H #define PROC_PLAY_RENDER_CONFIGURATOR_H #include "lib/error.hpp" //#include "include/dummy-player-facade.h" //#include "include/display-facade.h" //#include "common/instancehandle.hpp" //#include "lib/singleton-ref.hpp" #include "proc/mobject/model-port.hpp" #include "proc/play/play-process.hpp" #include "proc/engine/calc-stream.hpp" #include "proc/play/output-slot.hpp" #include "proc/play/output-manager.hpp" //#include "lib/iter-source.hpp" //#include "lib/util.hpp" // #include //#include //#include #include #include namespace proc { namespace play { // using std::string; // using lumiera::Subsys; // using lumiera::Display; // using lumiera::DummyPlayer; // using util::isnil; using std::tr1::function; using proc::mobject::ModelPort; // typedef proc::play::POutputManager POutputManager; // typedef lib::IterSource::iterator ModelPorts; namespace error = lumiera::error; /** Strategy for configuring the render process */ class RenderConfigurator : boost::noncopyable { public: virtual ~RenderConfigurator(); ///< this is an interface Feed buildActiveFeed (ModelPort); typedef function ConnectFunction; protected: /** retrieve a suitable output sink for the data * to be produced at the given model exit point. * While the port already defines the necessary StreamType, * this strategy still has to decide what concrete output sink * to use accordingly. */ virtual OutputSlot& getOutputFor (ModelPort port) =0; /** build active rendering connections, thereby delivering each channel * of the given model port into the corresponding output sink. * This strategy will try to allocate the output slot for output (may fail). * Moreover, a suitable combination of output timings and service quality * will be picked * @return List of active CalcStream descriptors, created and registered * with the EngineFacade, one for each channel connection. * @note when this strategy function returns, the corresponding * render activities are already up and running. */ virtual engine::CalcStreams buildCalculationStreams (ModelPort, OutputSlot&) =0; }; /** Factory function to build a RenderConfigurator * specifically tailored for a PlayProcess, about to be started. * @param outputPossibilities an OutputManager instance describing * the situation where output is about to be generated (e.g. * a viewer in the GUI or a file to be rendered) * @param playbackTimings characterisation of the kind of play/render. * Besides the required delivery interval, this might also define * quality-of-service expectations. * @return the public access point to an RenderConfigurator, * wrapped as generic function object */ RenderConfigurator::ConnectFunction buildRenderConfiguration (POutputManager outputPossibilities, Timings playbackTimings); }} // namespace proc::play #endif