/* ENGINE-SERVICE-MOCK.hpp - dummy render engine implementation for test/development Copyright (C) Lumiera.org 2012, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file engine-service-mock.hpp ** Placeholder implementation of the render engine for test and diagnostics. ** This implementation can be used as a drop-in replacement of the real engine. ** Of course, it is lacking most of the functionality; it is just usable to detect ** and verify the actual engine setup and invocation that \em would happen. ** ** @todo 1/2012 until the real render engine is usable, this mock implementation ** will stand-in, allowing us to develop the other parts of the play/render subsystem. ** ** @see proc::engine::EngineService "the real thing" ** @see render-configurator.cpp (activating the mock or the real engine) ** @see DummyPlayConnection ** @see EngineInterface_test ** @see CalcStream_test */ #ifndef PROC_ENGINE_ENGINE_SERVICE_MOCK_H #define PROC_ENGINE_ENGINE_SERVICE_MOCK_H #include "lib/error.hpp" //#include "include/dummy-player-facade.h" //#include "include/display-facade.h" #include "proc/engine/calc-stream.hpp" #include "proc/mobject/model-port.hpp" #include "proc/play/timings.hpp" #include "proc/play/output-slot.hpp" //#include "common/instancehandle.hpp" //#include "lib/singleton-ref.hpp" #include "proc/engine/engine-service.hpp" #include "lib/scoped-ptrvect.hpp" // #include //#include //#include namespace proc { namespace node { class DummyTick; } namespace engine{ // using std::string; // using lumiera::Subsys; // using lumiera::Display; // using lumiera::DummyPlayer; using mobject::ModelPort; using proc::play::Timings; typedef EngineService::Quality Quality; /**************************************************************** * Variant of the render engine, reconfigured for mock operation. * Especially, this setup leaves out most of the actual Lumiera * engine's implementation facilities. There is no scheduler * and no frame cache; rather we perform simple dependent * calculations which might block. */ class EngineServiceMock : public EngineService { lib::ScopedPtrVect processors_; public: EngineServiceMock(); protected: virtual RenderEnvironmentClosure& configureCalculation (ModelPort,Timings,Quality); }; }} // namespace proc::engine #endif