/* EngineServiceMock - dummy render engine implementation for test/development Copyright (C) Lumiera.org 2012, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file engine-service-mock.cpp ** Implementation translation unit for a mock render engine for unit testing. ** @todo draft from 2012, and, while stalled, still relevant as of 2016 */ #include "steam/engine/engine-service-mock.hpp" #include "steam/engine/worker/dummy-tick.hpp" //#include //#include //#include namespace steam { namespace engine{ // using std::string; // using lumiera::Subsys; // using std::bind; namespace { // hidden local details of the service implementation.... } // (End) hidden service impl details /** * Initialise a mock render engine. * This dummy implementation manages a collection of * "Processors", each running in a separate thread. */ EngineServiceMock::EngineServiceMock() : processors_() { } /** special engine configuration for mock/testing operation. */ RenderEnvironment& EngineServiceMock::configureCalculation (ModelPort,Timings,Quality) { UNIMPLEMENTED ("represent *this as RenderEnvironment Closure)"); RenderEnvironment* todo_fake(0); ////KABOOOM return *todo_fake; } }} // namespace steam::engine