/* EDL.hpp - the (high level) Edit Decision List within the current Session Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_SESSION_EDL_H #define MOBJECT_SESSION_EDL_H #include #include #include "proc/mobject/mobject.hpp" #include "proc/mobject/placement.hpp" #include "proc/mobject/session/track.hpp" using proc_interface::PAsset; // TODO better way to refer to a track? using std::vector; using std::string; namespace mobject { namespace session { class EDL ///////////////////////////TODO is considered to be renamed as "Sequence". Should be converted to an Inteface { protected: Placement track; vector clips; public: EDL(); bool contains (const PMO& placement); PMO& find (const string& id); ///< @todo how to refer to clips? using asset IDs?? Placement& getTracks () { return track; } ///< @todo work out the correct use of tracks! make const correct! size_t size () { UNIMPLEMENTED ("what ist the 'size' of an EDL?"); return 0; } bool isValid() { return this->validate(); } private: virtual bool validate() =0; }; } // namespace mobject::session } // namespace mobject #endif