/* Pipe - structural asset denoting a processing pipe generating media output Copyright (C) CinelerraCV 2007, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/asset/pipe.hpp" namespace asset { namespace // Pipe Asset implementation details { /** @internal derive a sensible asset ident tuple when creating * a pipe asset based on a query * @todo define the actual naming scheme of struct assets */ const Asset::Ident createPipeIdent (PProcPatt& wiring, string& id, wstring& shortD, wstring& longD) { string name ("pipe-" + id); // TODO something sensible here; append number, sanitize etc. TODO ("Implement pipe name scheme!!"); Category category (STRUCT,"pipes"); return Asset::Ident (name, category ); } } /** */ Pipe::Pipe (PProcPatt& wiring, string pipeID, wstring shortDesc, wstring longDesc) : Struct (createPipeIdent (wiring,pipeID,shortDesc,longDesc)), pipeID_ (pipeID), wiringTemplate(wiring), shortDesc (shortDesc), longDesc (longDesc) { } PPipe Pipe::query (string properties) { return Struct::create (Query (properties)); } void Pipe::switchProcPatt (PProcPatt& another) { wiringTemplate = another; TODO ("trigger rebuild fixture"); } } // namespace asset