/* RenderSegment(Test) - Steam-Layer integration test Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file render-segment-test.cpp ** unit test \ref RenderSegment_test */ #include "lib/test/run.hpp" //#include "lib/util.hpp" //using std::string; namespace steam { namespace test { /****************************************************************//** * @test create a render process from a given segment of the Session. * Basically this includes cooperation of all parts of the * Lumiera Steam Layer. For a prepared test-Session we invoke the * controller to create a render process. This includes building * the render pipeline. Finally, we analyse all the created * Structures. * @note this test doesn't cover the actual rendering. * @see proc_interface::ControllerFacade */ class RenderSegment_test : public Test { virtual void run (Arg) { UNIMPLEMENTED ("complete render process for a given test segment of the Session"); } }; /** Register this test class... */ LAUNCHER (RenderSegment_test, "function integration"); }} // namespace steam::test