/* APPSTATE.hpp - application initialisation and behaviour Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file appstate.hpp ** Registering and managing primary application-global services. ** This can be considered the "main" object of the Lumiera application ** Besides encapsulating the logic to start up the fundamental parts of ** the application, there is a mechanism for registering \em subsystems ** to be brought up and shut down in order. AppState will issue the global ** application lifecycle events (where other parts may have registered ** callbacks) and provides the top-level catch-all error handling. ** ** @see LifecycleHook ** @see BasicSetup ** @see Subsys ** @see main.cpp ** @see logging.h */ #ifndef LUMIERA_APPSTATE_H #define LUMIERA_APPSTATE_H #include "lib/symbol.hpp" #include "common/option.hpp" #include "common/subsys.hpp" #include "common/basic-setup.hpp" #include #include #include #include namespace lumiera { using std::string; using boost::scoped_ptr; using boost::noncopyable; class SubsystemRunner; /** * The Lumiera Application state and basic initialisation. * Singleton to hold global flags directing the overall application behaviour, * for triggering lifecycle events and performing early initialisation tasks. * AppState services are available already from static initialisation code. * @warning don't use AppState in destructors. */ class AppState : private noncopyable { private: AppState (); ~AppState (); friend void boost::checked_delete(AppState*); public: /** get the (single) AppState instance. * @warning don't use it after the end of main()! */ static AppState& instance(); /** evaluate the result of option parsing and maybe additional configuration * such as to be able to determine the further behaviour of the application. * Set the internal state within this object accordingly. */ void init (lumiera::Option& options); /** access basic application setup values (from \c setup.ini) */ string fetchSetupValue (lib::Literal key); /** building on the state determined by #init, decide if the given Subsys * needs to be pulled up and, if necessary, register the Subsys and its * prerequisites to be maintained throughout the application's lifetime. */ void maybeStart (lumiera::Subsys&); enum ExitCode { NORMAL_EXIT, CLEAN_EXIT_AFTER_ERROR, CLEAN_EMERGENCY_EXIT, FAILED_EMERGENCY_EXIT }; /** put the main thread of the application into a wait state, as long as some * subsystem(s) registered with #maybeStart still need to be maintained. * On termination of one of those components, tear down the remaining * components and initiate a normal or emergency shutdown of the * application, depending on the triggering component's * mode of termination (exit or exception). * @return global application exit code */ ExitCode maybeWait(); /** initiate the controlled error shutdown sequence * @param problem causing exception */ ExitCode abort (lumiera::Error& problem); /** initiate an fatal emergency shutdown, * caused by an unforeseen error condition */ ExitCode abort () throw(); private: typedef scoped_ptr PSub; BasicSetup setup_; PSub subsystems_; bool emergency_; bool core_up_; }; } // namespace lumiera #endif