/* HANDLILNG-PATTERN.hpp - A skeleton for executing commands, including standard implementations Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file handling-pattern.hpp ** Pre-defined command execution skeletons. ** Any command can be configured to use a specific handling pattern ** on invocation. Moreover, there is a default handling pattern for commands. ** These patterns define the steps necessary for getting the command actually ** invoked (template method pattern). A pattern may cause the command to be ** enqueued, registered for UNDO or dispatched into a background thread. ** To carry out the work, HandlingPattern implementations are allowed to ** invoke the CommandImpl API directly. ** ** @todo it is not clear what's the difference between "throw" and "no-throw" pattern ** @todo any integration with the (yet undefined as of 9/09) ProcDispatcher is missing. ** ** @see ProcDispatcher ** @see Session ** */ #ifndef CONTROL_HANDLING_PATTERN_H #define CONTROL_HANDLING_PATTERN_H #include "lib/error.hpp" #include "lib/symbol.hpp" #include "lib/bool-checkable.hpp" #include namespace proc { namespace control { using std::string; using lib::Symbol; class CommandImpl; /** * Result (Status) of command execution. * It is returned when invoking a HandlingPattern * and can be used to check for success and/or re-throw * any Exception encountered during the command execution. * @todo couldn't that be replaced by a lib::Result instance?? */ class ExecResult : public lib::BoolCheckable { const string log_; public: bool isValid() const; void maybeThrow() const; protected: ExecResult () { } ///< default: command executed successfully ExecResult (lumiera::Error const&); ///< this result marks a failed execution friend class HandlingPattern; }; /** * Interface: Operation Skeleton how to invoke or undo a command. * Concrete implementations may be retrieved by ID; they range * from just invoking the command operations straight forward * to dispatching with the ProcDispatcher or running the command * asynchronously in a background thread. */ class HandlingPattern : public lib::BoolCheckable { public: virtual ~HandlingPattern() {} ///< this is an interface enum ID { SYNC , SYNC_THROW , ASYNC , DUMMY , NUM_IDS }; static ID defaultID() { return DUMMY; } ///////////TODO: should be ID::SYNC Ticket #211 /** retrieve the pre-configured pattern */ static HandlingPattern const& get (ID id); /** main functionality: invoke a command, detect errors. * @param string id of the command for error logging * @return ExecResult object, which might later be used * to detect errors on execution */ ExecResult exec (CommandImpl& command, string) const; /** likewise invoke the configured UNDO operation */ ExecResult undo (CommandImpl& command, string) const; virtual bool isValid() const =0; protected: virtual void performExec (CommandImpl& command) const =0; virtual void performUndo (CommandImpl& command) const =0; private: typedef void (HandlingPattern::*Action) (CommandImpl&) const; ExecResult invoke (CommandImpl&, string id, Action) const; }; inline ExecResult HandlingPattern::exec (CommandImpl& command, string id) const { return this->invoke (command, id, &HandlingPattern::performExec); } inline ExecResult HandlingPattern::undo (CommandImpl& command, string id) const { return this->invoke (command, id, &HandlingPattern::performUndo); } }} // namespace proc::control #endif