/* OUTPUT-DESIGNATION.hpp - specifying a desired output destination Copyright (C) Lumiera.org 2010, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file output-designation.hpp ** Core abstraction: symbolic representation of some output target. ** An OutputDesignation represents something you might want to connect to ** or towards which you'd like to direct output. It might be _absolute,_ in ** which case it represents an actual output device attached to the system, ** or it might be relative, as a placeholder for further wiring and output routing. ** An example for the latter would be the "master bus". ** ** The concept of an OutputDesignation plays a crucial role to allow flexible connection ** and rearrangement of media content. It allows to build partial structures, which can ** be connected automatically to a suitable output when placed into the appropriate context. ** In the end, the Builder will resolve all output designations, finally leading to a fixed ** set of exit nodes, which can be pulled to deliver content. */ #ifndef STEAM_MOBJECT_OUTPUT_DESIGNATION_H #define STEAM_MOBJECT_OUTPUT_DESIGNATION_H #include "steam/asset/pipe.hpp" #include "lib/hash-value.h" #include "lib/opaque-holder.hpp" #include "lib/meta/typelist-manip.hpp" namespace steam { namespace mobject { namespace mp = lib::meta; class MObject; template class PlacementRef; typedef PlacementRef RefPlacement; /** * Descriptor to denote the desired target of produced media data. * OutputDesignation is always an internal and relative specification * and boils down to referring an asset::Pipe by ID. In order to become * actually effective, some object within the model additionally * needs to _claim_ this pipe-ID, meaning that this object * states to root and represent this pipe. When the builder * encounters a pair of (OutputDesignation, OutputClaim), * an actual stream connection will be wired in the * processing node network. * * @todo couldn't the inline buffer be "downgraded" to InPlaceBuffer or PolymorphicValue?? * Seemingly we never-ever need to re-discover the erased type of the embedded spec. * Thus for this to work, we'd just need to add an "empty" spec ///////////////////TICKET #723 * * @see OutputMapping_test */ class OutputDesignation { public: using PID = asset::ID; using PPipe = asset::PPipe; explicit OutputDesignation (PID explicitTarget); explicit OutputDesignation (RefPlacement const& indirectTarget); explicit OutputDesignation (uint relative_busNr =0); // using default copying /** retrieve the direct destination * this descriptor is actually pointing to. * In case of a target pipe not explicitly specified * this might involve a resolution step and take the * current context into account. * @param origin starting point for figuring out connections * @return a pipe-ID, which should be used as next connection. * This might not be the final designation, but the * directly visible next pipe to connect to */ PID resolve (PPipe origin) { return spec_->resolve (origin); } //TODO: API to retrieve target stream type class TargetSpec { public: virtual ~TargetSpec(); virtual PID resolve (PPipe origin) =0; }; private: enum { VTABLE = sizeof(size_t) , SPEC_SIZ = VTABLE + mp::maxSize< mp::Types< PID, lumiera_uid, uint>::List>::value }; typedef lib::OpaqueHolder SpecBuff; /** Storage to hold the Target Spec inline */ SpecBuff spec_; }; }} // namespace steam::mobject #endif /*STEAM_MOBJECT_OUTPUT_DESIGNATION_H*/