/* RENDERENGINE.hpp - a complete network of processing nodes usable for rendering Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file renderengine.hpp ** (Planned) access point to the render engine as service. ** @deprecated a pile of crap, leftovers and started drafts, stalled since 2011 -- but maybe here to stay... */ #ifndef STEAM_ENGINE_RENDERENGINE_H #define STEAM_ENGINE_RENDERENGINE_H #include "steam/engine/rendergraph.hpp" #include /////////////////////////////TODO 7/11 this is a piece of debris, left over from the first attempt to complete the render nodes network. /////////////////////////////TODO Meanwhile the intention is to treat the render nodes network more like a data structure, /////////////////////////////TODO consequently this will become some kind of root or anchor point for this network //////////TODO for the "real" engine API: look at engine-serivce.hpp namespace steam { namespace engine { using std::list; /** * @todo this was planned to become the frontend * to the render node network, which can be considered * at the lower end of the middle layer; the actual * render operations are mostly implemented by the vault layer * ////////TODO WIP as of 12/2010 */ class RenderEngine : public RenderGraph { public: ///// TODO: find out about the public operations // note: the play controller lives in the steam-layer, // but is a subsystem separate of the session. RenderEngine(); private: list renderSegments; }; }} // namespace steam::engine #endif /*STEAM_ENGINE_RENDERENGINE_H*/