| Name | Kind | Description |
| File | class | |
| file | relation | |
| File Mapping | class diagram | Shows whats used to access Frames |
| FileHandle | class | |
| FileHandleCache | class | |
| FileMap | class | |
| FileMapCache | class | |
| FileMapping | component view | |
| FileProvider | class | This is the Factory for Files, whenever something wants to use some file (or temporary storage), This Factory will hand out some smart/shared pointer to a File object which will be used to retrieve Frames. |
| FileReference | class | |
| files | relation | |
| fixedplacement | artifact | |
| Fixture | activity object | |
| fixture | artifact | |
| Fixture | class | |
| fixture | relation | |
| Fixture | component | |
| fork activity node | fork activity node | |
| Frame | class | Frames are just a low level lump of continous memory, most parts are opaque. Frames are memory sensitive, they will be small constant sized structures which can be efficently managed in a pool. |
| Frame | node | |
| Frame | class | |
| frame | relation | maybe weak reference |
| frame | artifact | |
| Frame (Stream) Provider | component | |
| FrameDescriptor | class | A FrameDescriptor implements the higher level interfaces for frames. Further refinements are made by subclassing and policy classes |
| FrameReference | class | |
| frames | relation |