/* Pipe - structural asset denoting a processing pipe generating media output Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/asset/pipe.hpp" #include "lib/util.hpp" using util::isnil; namespace asset { /** */ Pipe::Pipe ( const Asset::Ident& idi , PProcPatt& wiring , const string& pipeID , wstring shortName , wstring longName ) : Struct (idi), pipeID_ (pipeID), wiringTemplate(wiring), shortDesc (shortName), longDesc (longName) { REQUIRE (!isnil (pipeID)); if (isnil (shortDesc)) shortDesc = wstring (pipeID.begin(), pipeID.end()); } PPipe Pipe::query (string properties) { return Struct::create (Query (properties)); } void Pipe::switchProcPatt (PProcPatt& another) { wiringTemplate = another; TODO ("trigger rebuild fixture"); } } // namespace asset