/* BufferProvider - Abstraction for Buffer management during playback/render Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/engine/buffer-provider.hpp" namespace engine { namespace { // impl. details and definitions const uint DEFAULT_DESCRIPTOR = 0; } BufferProvider::~BufferProvider() { } /** @internal verify the given descriptor. * @return true if it corresponds to a buffer * currently locked and usable by client code */ bool BufferProvider::checkValidity (BufferDescriptor const&) { UNIMPLEMENTED ("BufferProvider basic and default implementation"); } BufferDescriptor BufferProvider::getDefaultDescriptor() { return BufferDescriptor (*this, DEFAULT_DESCRIPTOR); } /* === BufferDescriptor and BuffHandle === */ bool BufferDescriptor::checkValidity() { return provider_.checkValidity(*this); } } // namespace engine