/* PIPE.hpp - structural asset denoting a processing pipe generating media output Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ASSET_PIPE_H #define ASSET_PIPE_H #include "proc/asset/struct.hpp" #include "proc/asset/procpatt.hpp" namespace asset { using lumiera::P; class Pipe; typedef P PPipe; template<> class ID : public ID { public: ID (size_t id); ID (const Pipe&); }; /** * structural asset corresponding to some * processing pipe for generating media output */ class Pipe : public Struct { const string pipeID_; PProcPatt wiringTemplate; public: wstring shortDesc; wstring longDesc; virtual const ID& getID() const ///< @return ID typed to asset::Pipe { return static_cast& > (Asset::getID()); } protected: Pipe (const Asset::Ident&, PProcPatt& wiring, const string& pipeID, wstring shortName =wstring(), wstring longName =wstring()) ; friend class StructFactory; friend class StructFactoryImpl; public: const string& getPipeID() const { return pipeID_; } const PProcPatt& getProcPatt() const { return wiringTemplate; } /** use another wiring template. Triggers complete rebuild of the render engine. */ void switchProcPatt (PProcPatt& another); /** convienience shortcut for retrieving default configured pipes */ static PPipe query (string properties) ; }; // catch up with postponed definition of ID ctors... // inline ID::ID(size_t id) : ID (id) {}; inline ID::ID(const Pipe& pipe) : ID (pipe.getID()) {}; } // namespace asset #endif