/* NETNODEFACADE.hpp - access point for maintaining a renderfarm node Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file netnodefacade.hpp ** Global control interface for running Lumiera as a renderfarm node. ** ** @todo this just documents a vague plan. We won't be able to implement ** anything of that kind for the foreseeable future as of 1/2017 */ #ifndef VAULT_INTERFACE_NETNODEFACADE_H #define VAULT_INTERFACE_NETNODEFACADE_H #include "common/subsys.hpp" namespace vault { /**************************************************************//** * Interface to the vault layer (renderfarm node): * Global access point for starting a server listening on a TCP port * and accepting render tasks. Possibly such a server could also * use the Vault file/media access functions to provide a media * data access service. * * @todo define the services provided by such a node. * */ struct NetNodeFacade { /** provide a descriptor for lumiera::AppState, * wired accordingly to allow main to start and stop * a node server accepting render / file jobs via network. */ static lumiera::Subsys& getDescriptor(); //////////////////TODO: define the global access interface for a renderfarm node server //////////////////TODO: provide a function for accessing this interface }; } // namespace vault #endif