/* WORK-FORCE.hpp - actively coordinated pool of workers for rendering Copyright (C) Lumiera.org 2023, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file work-force.hpp ** A pool of workers for multithreaded rendering. ** ** @see ////TODO_test usage example ** @see scheduler.cpp implementation ** ** @todo WIP-WIP-WIP 6/2023 »Playback Vertical Slice« ** */ #ifndef SRC_VAULT_GEAR_WORK_FORCE_H_ #define SRC_VAULT_GEAR_WORK_FORCE_H_ #include "vault/common.hpp" #include "lib/nocopy.hpp" //#include "lib/symbol.hpp" //#include "lib/util.hpp" //#include namespace vault{ namespace gear { // using util::isnil; // using std::string; /** * Pool of worker threads for rendering. * * @see SomeSystem * @see NA_test */ class WorkForce : util::NonCopyable { short nothing_; public: explicit WorkForce (char const& b) : nothing_(b) { } }; }} // namespace vault::gear #endif /*SRC_VAULT_GEAR_WORK_FORCE_H_*/