P

NameKindDescription
paramrelation
parameterartifactrepresentation of an automatable effect/plugin parameter
ParameterclassDescriptor and access object for a plugin parameter. Parameters may be provided with values from the session, and this values may be automated.
paramproviderartifactinterface denoting a source for actual Parameter values
ParamProviderclassA facility to get the actual value of a plugin/effect parameter
paramsrelation
PathManagerclassWhile building a render engine, this Strategy class decides on the actual render strategy in accordance to the current controller settings (system state)
pathmanagerartifactManager for deciding the actual render strategy
Pipeclassstructural asset representing a basic building block within the high level model: a port for building a processing chain and generating media output
pipeartifactstructural asset corresponding to some port generating media output
pipesrelationthe global ports (busses) of the session
placementartifactKey Abstraction: a way to place and locate a Media Object
Placementclassused to specify the position of a MObject in the EDL. This can be done in various ways (absolute, relative).
Placement at the same time acts as (refcounting) smart pointer for accessing the MObject.
playoperationTODO: will probably be handled differently (see Cehteh)
PlayControlclass
PlayheadCursorclass
playlistnode
plugartifactLocatingPin for requesting connection to some Port
Plugclass
pluginattributeIdentifier of the Plugin to be used
PluginAdapterclassAdapter used to integrage an effects processor in the render pipeline
pluginadapterartifactAdapter for integrating various Effect processors in the render pipeline
pnodenode
pointattributeidentifying the point where the nodes should be attached
Posix Threads Abstractionclass viewC++ wrapers for pthreads
predecessorsrelation
predicate implclass instance
Prefetchclass
Previewclassalternative version of the media data, probably with lower resolution
previewartifactalternative version of the media data, probably with lower resolution
Procclasskey abstraction: data processing asset
procpackagesourcecode package

All classes belonging to the (middle) processing layer
procnode
procartifactkey abstraction: media-like assets
procattributeholds the Processor (Render Engine Element) to be built by the current build step
Proc-Asset Relationsclass diagram
proc-componentscomponent diagram
ProcDispatcherclass
processoperation
ProcessDataclass
ProcessingLayerpackage
Processorclass
processorartifacta single render pipeline for one segment of the timeline
ProcNodecomponent
ProcNodeclassKey abstraction of the Render Engine: A Data processing Node
procnodeartifactKey abstraction of the Render Engine: a Processing Node
ProcPattclassspecial type of structural Asset representing information how to build some part of the render engine's processing nodes network.
procpattartifacttemplate for building some render processing network
Projectclass
Project Entitiesclass view
ProjectorclassSpecial video processing node used to scale and translate image data.
projectorartifactvideo ProcNode for scaling and translating image data
Prototypeclass
providerrelation
pulloperation
PullInputclass