/* RENDER-CONFIGURATOR.hpp - strategy to help building an actual render calculation stream Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file render-configurator.hpp ** Strategy holding all the detail knowledge necessary to establish ** a running render CalculationStream. ** ** @see engine::EngineService ** @see engine::Feed ** @see engine::PlayService */ #ifndef PROC_PLAY_RENDER_CONFIGURATOR_H #define PROC_PLAY_RENDER_CONFIGURATOR_H #include "lib/error.hpp" //#include "include/dummy-player-facade.h" //#include "include/display-facade.h" //#include "common/instancehandle.hpp" //#include "lib/singleton-ref.hpp" #include "proc/mobject/model-port.hpp" #include "proc/play/play-process.hpp" //#include "proc/play/output-manager.hpp" //#include "lib/iter-source.hpp" //#include "lib/util.hpp" // //#include //#include //#include #include namespace proc { namespace play { // using std::string; // using lumiera::Subsys; // using lumiera::Display; // using lumiera::DummyPlayer; // using util::isnil; using proc::mobject::ModelPort; // typedef proc::play::POutputManager POutputManager; // typedef lib::IterSource::iterator ModelPorts; namespace error = lumiera::error; /** Strategy for configuring the render process */ class RenderConfigurator { public: virtual ~RenderConfigurator(); ///< this is an interface virtual Feed::RenderStreams buildCalculationStreams (ModelPort, OutputSlot&) =0; }; }} // namespace proc::play #endif