/* Segmentation - Partitioning of a timeline for organising the render graph. Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file segmentation.cpp ** @todo stalled effort towards a session implementation from 2008 ** @todo 2016 likely to stay, but expect some extensive rework */ #include "lib/error.hpp" #include "steam/fixture/segmentation.hpp" //#include "steam/mobject/builder/fixture-change-detector.hpp" ///////////TODO #include "lib/time/timevalue.hpp" #include namespace steam { namespace fixture { namespace error = lumiera::error; // typedef ModelPortRegistry::ModelPortDescriptor const& MPDescriptor; /** storage for the link to the global Registry instance currently in charge */ // lib::OptionalRef ModelPortRegistry::theGlobalRegistry; Segmentation::~Segmentation() { } // emit VTable here... namespace {// Implementation of Split-Splice algorithm using lib::time::Time; using OptTime = std::optional