/* TRACK.hpp - structural asset used as global track identifier Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ASSET_TRACK_H #define ASSET_TRACK_H #include "proc/asset/struct.hpp" namespace asset { /** * Structural Asset using as a global identifier for placing * some object onto a given track. Not to be confused with the "track-MO": * To actually use a track within an EDL, we need to attach a * Placement to the tree-of-tracks of this EDL. * Thus, we have one global track-identifier (this class here), but * maybe several instances (track-MO) within various EDLs */ class Track : public Struct { protected: Track (const Asset::Ident& idi); friend class StructFactoryImpl; }; typedef P PTrack; } // namespace asset #endif