/* STATE.hpp - Key Interface representing a render process and encapsulating state Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef PROC_INTERFACE_STATE_H #define PROC_INTERFACE_STATE_H #include "pre.hpp" #include "proc/lumiera.hpp" #include namespace engine { class InvocationStateBase; struct BuffHandle { typedef float Buff; typedef Buff* PBuff;//////TODO define the Buffer type(s) PBuff operator->() const { return pBuffer_; } Buff& operator* () const { ENSURE (pBuffer_); return *pBuffer_; } protected: PBuff pBuffer_; long sourceID_; }; class State { protected: virtual ~State() {}; /** resolves to the State object currently "in charge". * Intended as a performance shortcut to avoid calling * up through a chain of virtual functions when deep down * in chained ProcNode::pull() calls. This allows derived * classes to proxy the state inteface. */ virtual State& getCurrentImplementation () =0; friend class engine::InvocationStateBase; public: }; } // namespace engine namespace proc_interface { using engine::State; } // namespace proc_interface #endif