/* OUTPUT-DESIGNATION.hpp - specifying a desired output destination Copyright (C) Lumiera.org 2010, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef PROC_MOBJECT_OUTPUT_DESIGNATION_H #define PROC_MOBJECT_OUTPUT_DESIGNATION_H #include "proc/asset/pipe.hpp" namespace mobject { /** * Descriptor to denote the desired target of produced media data. * OutputDesignation is always an internal and relative specification * and boils down to referring a asset::Pipe by ID. In order to get * actually effective, some object within the model additionally * needs to \em claim this pipe-ID, meaning that this object * states to root and represent this pipe. When the builder * encounters a pair of (OutputDesignation, OutputClaim), * an actual stream connection will be wired in the * processing node network. */ class OutputDesignation { public: }; } // namespace mobject #endif