/* Asset} - Superinterface: bookeeping view of "things" present in the session Copyright (C) CinelerraCV 2007, Christian Thaeter This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/asset.hpp" #include "proc/assetmanager.hpp" #include "common/util.hpp" #include using boost::format; using util::cStr; namespace asset { Asset::Ident::Ident(const string& n, const Category& cat, const string& o, const uint ver) : name(util::sanitize (n)), category(cat), org(o), version(ver) { } /** Asset is a Interface class; usually, objects of * concrete subclasses are created via specialized Factories */ Asset::Asset (const Ident& idi) : ident(idi), id(AssetManager::reg (this, idi)) { TRACE (assetmem, "ctor Asset(id=%lu) : adr=%x %s", size_t(id), this, cStr(this->ident) ); } Asset::~Asset () { TRACE (assetmem, "dtor Asset(id=%lu) : adr=%x", size_t(id), this ); } Asset::Ident::operator string () const { format id_tuple("(%2%:%3%.%1% v%4%)"); return str (id_tuple % name % category % org % version); } Asset::operator string () const { format id_tuple("Asset(%2%:%3%.%1% v%4%)"); return str (id_tuple % ident.name % ident.category % ident.org % ident.version); } /** List of entities this asset depends on or requires to be functional. * May be empty. The head of this list can be considered the primary prerequisite */ vector Asset::getParents () const { UNIMPLEMENTED ("Asset dependencies."); } /** All the other assets requiring this asset to be functional. * For example, all the clips depending on a given media file. * May be empty. The dependency relation is transitive. */ vector Asset::getDependant () const { UNIMPLEMENTED ("Asset dependencies."); } /** * weather this asset is swithced on and consequently included * in the fixture and participates in rendering. */ bool Asset::isActive () const { UNIMPLEMENTED ("enable/disable Assets."); } /** * change the enablement status of this asset. * @note the corresponding #isActive predicate may depend * on the enablement status of parent assets as well. */ void Asset::enable () throw(cinelerra::error::State) { UNIMPLEMENTED ("enable/disable Assets."); } /** release all links to other Asset objects held internally. */ void Asset::unlink () { UNIMPLEMENTED ("deleting Assets."); } /** variant dropping only the links to the given Asset */ void Asset::unlink (IDA target) { UNIMPLEMENTED ("deleting Assets."); } } // namespace asset