/* LINK.hpp - forwarding, adapting or connecting ProcNode Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ENGINE_LINK_H #define ENGINE_LINK_H #include "proc/engine/procnode.hpp" namespace engine { /** * Abstraction of all sorts of connecting Elements with * special functionality. For example the coneections enabling * to mix OpenGL implemented Effects/Previews with normal CPU based * processing in one render pipeline. */ class Link : public ProcNode { ///////TODO: flatten hierarchy if we don't have common functionallity for all Link-Subclasses ///////TODO: can be decdiede when we know more how to handle OpenGL rendering }; } // namespace engine #endif