/* ENGINE-SERVICE.hpp - primary service access point for using the renderengine Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file engine-service.hpp ** A public service provided by ** ** @see lumiera::DummyPlayer ** @see gui::PlaybackController usage example */ #ifndef PROC_ENGINE_ENGINE_SERVICE_H #define PROC_ENGINE_ENGINE_SERVICE_H //#include "include/dummy-player-facade.h" //#include "include/display-facade.h" //#include "common/instancehandle.hpp" //#include "lib/singleton-ref.hpp" // #include //#include //#include namespace proc { namespace play { // using std::string; // using lumiera::Subsys; // using lumiera::Display; // using lumiera::DummyPlayer; /****************************************************** * Actual implementation of the DummyPlayer service. * Creating an instance of this class automatically * registers the interface lumieraorg_DummyPlayer with * the Lumiera Interface/Plugin system and creates * a forwarding proxy within the application core to * route calls through this interface. */ class EngineService : boost::noncopyable { // string error_; // Subsys::SigTerm notifyTermination_; /* === Interface Lifecycle === */ // typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_DummyPlayer, 0) // , DummyPlayer // > ServiceInstanceHandle; // lib::SingletonRef implInstance_; // ServiceInstanceHandle serviceInstance_; public: EngineService(); /////TODO (Subsys::SigTerm terminationHandle); ~EngineService() { } /////TODO notifyTermination_(&error_); } }; } // namespace play } // namespace proc #endif