/* RENDERENGINE.hpp - a complete network of processing nodes usable for rendering Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ENGINE_RENDERENGINE_H #define ENGINE_RENDERENGINE_H #include #include "proc/engine/rendergraph.hpp" using std::list; namespace engine { /** * @todo this is planned to become the frontend * to the render node network, which can be considered * at the lower end of the middle layer; the actual * render operations are mostly implemented by the backend * ////////TODO WIP as of 12/2010 */ class RenderEngine : public RenderGraph { public: ///// TODO: find out about the public operations // note: the play controller lives in the proc-layer, // but is a subsystem separate of the sesison. private: list renderSegments; }; } // namespace engine #endif