/* HANDLILNG-PATTERN.hpp - A skeleton for executing commands, including standard implementations Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file handling-pattern.hpp ** //TODO ** ** @see ProcDispatcher ** @see Session ** */ #ifndef CONTROL_HANDLING_PATTERN_H #define CONTROL_HANDLING_PATTERN_H //#include "pre.hpp" #include "lib/error.hpp" #include "lib/bool-checkable.hpp" //#include "include/symbol.hpp" //#include #include namespace control { using std::string; // using lumiera::Symbol; // using std::tr1::shared_ptr; class Command; /** * @todo Type-comment */ class ExecResult : public lib::BoolCheckable { const string log_; public: bool isValid() const; void maybeThrow() const; protected: ExecResult () { } ///< default: command executed successfully ExecResult (lumiera::Error const&); ///< this result marks a failed execution friend class HandlingPattern; }; /** * @todo Type-comment */ class HandlingPattern : public lib::BoolCheckable { public: enum ID { SYNC , SYNC_THROW , ASYNC , NUM_IDS }; static ID defaultID() { return SYNC; } static HandlingPattern const& get (ID id); virtual ~HandlingPattern() {} /** main functionality: invoke a command, detect errors. * @return ExecResult object, which might later be used to * detect errors on execution */ ExecResult operator() (Command& command) const; /** @return HandlingPatter describing how the UNDO operation is to be performed */ HandlingPattern const& howtoUNDO() const; virtual bool isValid() const =0; protected: virtual void perform (Command& command) const =0; virtual HandlingPattern const& defineUNDO() const =0; }; ////////////////TODO currently just fleshing out the API.... } // namespace control #endif